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Board Games Market Size to Worth USD 41.6 Billion by 2033 | With a 9.32% CAGR

01-17-2025 08:35 AM CET | Business, Economy, Finances, Banking & Insurance

Press release from: IMARC Group

Board Games Market Size to Worth USD 41.6 Billion by 2033 | With

๐†๐ฅ๐จ๐›๐š๐ฅ ๐๐จ๐š๐ซ๐ ๐†๐š๐ฆ๐ž๐ฌ ๐ˆ๐ง๐๐ฎ๐ฌ๐ญ๐ซ๐ฒ: ๐Š๐ž๐ฒ ๐’๐ญ๐š๐ญ๐ข๐ฌ๐ญ๐ข๐œ๐ฌ ๐š๐ง๐ ๐ˆ๐ง๐ฌ๐ข๐ ๐ก๐ญ๐ฌ ๐ข๐ง ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ“-๐Ÿ๐ŸŽ๐Ÿ‘๐Ÿ‘

๐’๐ฎ๐ฆ๐ฆ๐š๐ซ๐ฒ:

โ— The globalย board games market size reached USD 18.5 Billion in 2024.
โ— The market is expected to reach USD 41.6 Billion by 2033, exhibiting a growth rate (CAGR) of 9.32% during 2025-2033.
โ— North America leads the market, accounting for the largest board games market share.
โ— The market is divided into five categories based on product type: tabletop games, games with cards and dice, collectible card games, miniature games, and role-playing games.
โ— The market is divided into five categories, each based on game type: strategy and war games, educational games, fantasy games, sports games, and others.
โ— The 5- to 12-year-old age group makes up the largest part of the board game industry.Specialty stores make up the largest portion of the distribution channel. As people devote more time to socializing and bonding with their families, demand for board games grows.
โ— The board game market is being reshaped by innovative game design and a growing recognition of the educational value and cognitive benefits it provides.

๐†๐ซ๐š๐› ๐š ๐ฌ๐š๐ฆ๐ฉ๐ฅ๐ž ๐๐ƒ๐… ๐จ๐Ÿ ๐ญ๐ก๐ข๐ฌ ๐ซ๐ž๐ฉ๐จ๐ซ๐ญ: https://www.imarcgroup.com/board-games-market/requestsample

๐ˆ๐ง๐๐ฎ๐ฌ๐ญ๐ซ๐ฒ ๐“๐ซ๐ž๐ง๐๐ฌ ๐š๐ง๐ ๐ƒ๐ซ๐ข๐ฏ๐ž๐ซ๐ฌ:

โ— ๐†๐ซ๐จ๐ฐ๐ข๐ง๐  ๐’๐จ๐œ๐ข๐š๐ฅ ๐„๐ง๐ ๐š๐ ๐ž๐ฆ๐ž๐ง๐ญ ๐€๐ง๐ ๐…๐š๐ฆ๐ข๐ฅ๐ฒ ๐๐จ๐ง๐๐ข๐ง๐ :

As people seek to set aside screens and connect with others on a deeper level, board games are emerging as a popular choice for social gatherings. They foster collaboration, friendly competition, and open communication, helping players build strong relationships in ways that digital games often find difficult to replicate. Board games are seen by many families as a great way to bring together different generations, since children, parents, and grandparents can all play the same game. The nostalgia factor also plays a role, since adults revisit childhood games and share them with younger family members. Board games offer something for everyone, with options that include casual party games and complex strategy games, making them a popular choice for various social settings.

โ— ๐ˆ๐ง๐œ๐ซ๐ž๐š๐ฌ๐ข๐ง๐  ๐•๐š๐ซ๐ข๐ž๐ญ๐ฒ ๐€๐ง๐ ๐ˆ๐ง๐ง๐จ๐ฏ๐š๐ญ๐ข๐จ๐ง ๐ˆ๐ง ๐†๐š๐ฆ๐ž ๐ƒ๐ž๐ฌ๐ข๐ ๐ง:

The market is growing because game designers are getting more creative and trying out new ideas, including different mechanics, themes, and ways to tell stories. This innovation is making board games appealing to everyone, whether they're casual players or dedicated enthusiasts. Designers are creating cooperative games where players team up to achieve a shared goal, and legacy games that change with each playthrough, offering a unique experience. Additionally, crowdfunding platforms are giving independent creators the means to launch their innovative ideas, resulting in fresh and unique games entering the market.

โ— ๐„๐๐ฎ๐œ๐š๐ญ๐ข๐จ๐ง๐š๐ฅ ๐•๐š๐ฅ๐ฎ๐ž ๐€๐ง๐ ๐‚๐จ๐ ๐ง๐ข๐ญ๐ข๐ฏ๐ž ๐๐ž๐ง๐ž๐Ÿ๐ข๐ญ๐ฌ:

Many parents and educators know that board games are great for teaching critical thinking, problem-solving, and strategic planning. Games that require strategic thinking, resource management, and teamwork can enhance cognitive skills and social interactions. Board games focused on subjects like math, science, and language arts make learning fun and engaging for kids. This educational value is why they are being added to school curricula and educational programs. The fact that board games offer a fun yet educational experience appeals to both parents looking for activities that enrich their children's lives and adults who want to stay mentally sharp.

๐๐ฎ๐ฒ ๐…๐ฎ๐ฅ๐ฅ ๐‘๐ž๐ฉ๐จ๐ซ๐ญ: https://www.imarcgroup.com/checkout?id=6560&method=502

๐๐จ๐š๐ซ๐ ๐†๐š๐ฆ๐ž๐ฌ ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐‘๐ž๐ฉ๐จ๐ซ๐ญ ๐’๐ž๐ ๐ฆ๐ž๐ง๐ญ๐š๐ญ๐ข๐จ๐ง:

๐๐ซ๐ž๐š๐ค๐ฎ๐ฉ ๐๐ฒ ๐€๐ ๐ž ๐†๐ซ๐จ๐ฎ๐ฉ:

โ— 0-2 Years
โ— 2-5 Years
โ— 5-12 Years
โ— Above 12 Years

5-12 years holds the biggest market share owing to the rising demand for educational and interactive games that support child development.

๐๐ซ๐ž๐š๐ค๐ฎ๐ฉ ๐๐ฒ ๐ƒ๐ข๐ฌ๐ญ๐ซ๐ข๐›๐ฎ๐ญ๐ข๐จ๐ง ๐‚๐ก๐š๐ง๐ง๐ž๐ฅ:

โ— Supermarkets and Hypermarkets
โ— Specialty Stores
โ— Online Stores
โ— Others

Specialty stores represent the largest segment, as they offer a wide variety of niche board games and personalized service, attracting dedicated board game enthusiasts.

๐๐ซ๐ž๐š๐ค๐ฎ๐ฉ ๐๐ฒ ๐‘๐ž๐ ๐ข๐จ๐ง:

โ— North America (United States, Canada)
โ— Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, Others)
โ— Europe (Germany, France, United Kingdom, Italy, Spain, Russia, Others)
โ— Latin America (Brazil, Mexico, Others)
โ— Middle East and Africa

North America dominates the market due to the strong presence of major board game companies and a robust culture of board game playing and collecting.

๐“๐จ๐ฉ ๐๐จ๐š๐ซ๐ ๐†๐š๐ฆ๐ž๐ฌ ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐‹๐ž๐š๐๐ž๐ซ๐ฌ:

The board games market research report outlines a detailed analysis of the competitive landscape, offering in-depth profiles of major companies. Some of the key players in the market are:

โ— Buffalo Games
โ— Cartamundi Asia Pacific
โ— Clementoni Spa
โ— CMON Limited
โ— Franckh-Kosmos Verlags-GmbH and Co. KG
โ— Fremont Die Consumer Products Inc.
โ— Gibsons Games Ltd.
โ— Goliath Games
โ— Hasbro Inc.
โ— Mattel Inc.
โ— Mindware Inc.
โ— PD Verlag GmbH and Co. KG
โ— The Walt Disney Co.

๐€๐ฌ๐ค ๐€๐ง๐š๐ฅ๐ฒ๐ฌ๐ญ ๐Ÿ๐จ๐ซ ๐’๐š๐ฆ๐ฉ๐ฅ๐ž ๐‘๐ž๐ฉ๐จ๐ซ๐ญ: https://www.imarcgroup.com/request?type=report&id=6560&flag=C

๐ˆ๐Ÿ ๐ฒ๐จ๐ฎ ๐ซ๐ž๐ช๐ฎ๐ข๐ซ๐ž ๐š๐ง๐ฒ ๐ฌ๐ฉ๐ž๐œ๐ข๐Ÿ๐ข๐œ ๐ข๐ง๐Ÿ๐จ๐ซ๐ฆ๐š๐ญ๐ข๐จ๐ง ๐ญ๐ก๐š๐ญ ๐ข๐ฌ ๐ง๐จ๐ญ ๐œ๐จ๐ฏ๐ž๐ซ๐ž๐ ๐œ๐ฎ๐ซ๐ซ๐ž๐ง๐ญ๐ฅ๐ฒ ๐ฐ๐ข๐ญ๐ก๐ข๐ง ๐ญ๐ก๐ž ๐ฌ๐œ๐จ๐ฉ๐ž ๐จ๐Ÿ ๐ญ๐ก๐ž ๐ซ๐ž๐ฉ๐จ๐ซ๐ญ, ๐ฐ๐ž ๐ฐ๐ข๐ฅ๐ฅ ๐ฉ๐ซ๐จ๐ฏ๐ข๐๐ž ๐ญ๐ก๐ž ๐ฌ๐š๐ฆ๐ž ๐š๐ฌ ๐š ๐ฉ๐š๐ซ๐ญ ๐จ๐Ÿ ๐ญ๐ก๐ž ๐œ๐ฎ๐ฌ๐ญ๐จ๐ฆ๐ข๐ณ๐š๐ญ๐ข๐จ๐ง.

๐‚๐จ๐ง๐ญ๐š๐œ๐ญ ๐”๐ฌ:

IMARC Group

134 N 4th St. Brooklyn, NY 11249, USA

Email: sales@imarcgroup.com

Tel No:(D) +91 120 433 0800

United States: +1-631-791-1145

๐€๐›๐จ๐ฎ๐ญ ๐”๐ฌ:

IMARC Group is a global management consulting firm that helps the world's most ambitious changemakers to create a lasting impact. The company provide a comprehensive suite of market entry and expansion services. IMARC offerings include thorough market assessment, feasibility studies, company incorporation assistance, factory setup support, regulatory approvals and licensing navigation, branding, marketing and sales strategies, competitive landscape and benchmarking analyses, pricing and cost research, and procurement research.

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