Press release
Board Games Market Size to Worth USD 41.6 Billion by 2033 | With a 9.32% CAGR
๐๐ฅ๐จ๐๐๐ฅ ๐๐จ๐๐ซ๐ ๐๐๐ฆ๐๐ฌ ๐๐ง๐๐ฎ๐ฌ๐ญ๐ซ๐ฒ: ๐๐๐ฒ ๐๐ญ๐๐ญ๐ข๐ฌ๐ญ๐ข๐๐ฌ ๐๐ง๐ ๐๐ง๐ฌ๐ข๐ ๐ก๐ญ๐ฌ ๐ข๐ง ๐๐๐๐-๐๐๐๐๐๐ฎ๐ฆ๐ฆ๐๐ซ๐ฒ:
โ The globalย board games market size reached USD 18.5 Billion in 2024.
โ The market is expected to reach USD 41.6 Billion by 2033, exhibiting a growth rate (CAGR) of 9.32% during 2025-2033.
โ North America leads the market, accounting for the largest board games market share.
โ The market is divided into five categories based on product type: tabletop games, games with cards and dice, collectible card games, miniature games, and role-playing games.
โ The market is divided into five categories, each based on game type: strategy and war games, educational games, fantasy games, sports games, and others.
โ The 5- to 12-year-old age group makes up the largest part of the board game industry.Specialty stores make up the largest portion of the distribution channel. As people devote more time to socializing and bonding with their families, demand for board games grows.
โ The board game market is being reshaped by innovative game design and a growing recognition of the educational value and cognitive benefits it provides.
๐๐ซ๐๐ ๐ ๐ฌ๐๐ฆ๐ฉ๐ฅ๐ ๐๐๐ ๐จ๐ ๐ญ๐ก๐ข๐ฌ ๐ซ๐๐ฉ๐จ๐ซ๐ญ: https://www.imarcgroup.com/board-games-market/requestsample
๐๐ง๐๐ฎ๐ฌ๐ญ๐ซ๐ฒ ๐๐ซ๐๐ง๐๐ฌ ๐๐ง๐ ๐๐ซ๐ข๐ฏ๐๐ซ๐ฌ:
โ ๐๐ซ๐จ๐ฐ๐ข๐ง๐ ๐๐จ๐๐ข๐๐ฅ ๐๐ง๐ ๐๐ ๐๐ฆ๐๐ง๐ญ ๐๐ง๐ ๐ ๐๐ฆ๐ข๐ฅ๐ฒ ๐๐จ๐ง๐๐ข๐ง๐ :
As people seek to set aside screens and connect with others on a deeper level, board games are emerging as a popular choice for social gatherings. They foster collaboration, friendly competition, and open communication, helping players build strong relationships in ways that digital games often find difficult to replicate. Board games are seen by many families as a great way to bring together different generations, since children, parents, and grandparents can all play the same game. The nostalgia factor also plays a role, since adults revisit childhood games and share them with younger family members. Board games offer something for everyone, with options that include casual party games and complex strategy games, making them a popular choice for various social settings.
โ ๐๐ง๐๐ซ๐๐๐ฌ๐ข๐ง๐ ๐๐๐ซ๐ข๐๐ญ๐ฒ ๐๐ง๐ ๐๐ง๐ง๐จ๐ฏ๐๐ญ๐ข๐จ๐ง ๐๐ง ๐๐๐ฆ๐ ๐๐๐ฌ๐ข๐ ๐ง:
The market is growing because game designers are getting more creative and trying out new ideas, including different mechanics, themes, and ways to tell stories. This innovation is making board games appealing to everyone, whether they're casual players or dedicated enthusiasts. Designers are creating cooperative games where players team up to achieve a shared goal, and legacy games that change with each playthrough, offering a unique experience. Additionally, crowdfunding platforms are giving independent creators the means to launch their innovative ideas, resulting in fresh and unique games entering the market.
โ ๐๐๐ฎ๐๐๐ญ๐ข๐จ๐ง๐๐ฅ ๐๐๐ฅ๐ฎ๐ ๐๐ง๐ ๐๐จ๐ ๐ง๐ข๐ญ๐ข๐ฏ๐ ๐๐๐ง๐๐๐ข๐ญ๐ฌ:
Many parents and educators know that board games are great for teaching critical thinking, problem-solving, and strategic planning. Games that require strategic thinking, resource management, and teamwork can enhance cognitive skills and social interactions. Board games focused on subjects like math, science, and language arts make learning fun and engaging for kids. This educational value is why they are being added to school curricula and educational programs. The fact that board games offer a fun yet educational experience appeals to both parents looking for activities that enrich their children's lives and adults who want to stay mentally sharp.
๐๐ฎ๐ฒ ๐ ๐ฎ๐ฅ๐ฅ ๐๐๐ฉ๐จ๐ซ๐ญ: https://www.imarcgroup.com/checkout?id=6560&method=502
๐๐จ๐๐ซ๐ ๐๐๐ฆ๐๐ฌ ๐๐๐ซ๐ค๐๐ญ ๐๐๐ฉ๐จ๐ซ๐ญ ๐๐๐ ๐ฆ๐๐ง๐ญ๐๐ญ๐ข๐จ๐ง:
๐๐ซ๐๐๐ค๐ฎ๐ฉ ๐๐ฒ ๐๐ ๐ ๐๐ซ๐จ๐ฎ๐ฉ:
โ 0-2 Years
โ 2-5 Years
โ 5-12 Years
โ Above 12 Years
5-12 years holds the biggest market share owing to the rising demand for educational and interactive games that support child development.
๐๐ซ๐๐๐ค๐ฎ๐ฉ ๐๐ฒ ๐๐ข๐ฌ๐ญ๐ซ๐ข๐๐ฎ๐ญ๐ข๐จ๐ง ๐๐ก๐๐ง๐ง๐๐ฅ:
โ Supermarkets and Hypermarkets
โ Specialty Stores
โ Online Stores
โ Others
Specialty stores represent the largest segment, as they offer a wide variety of niche board games and personalized service, attracting dedicated board game enthusiasts.
๐๐ซ๐๐๐ค๐ฎ๐ฉ ๐๐ฒ ๐๐๐ ๐ข๐จ๐ง:
โ North America (United States, Canada)
โ Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, Others)
โ Europe (Germany, France, United Kingdom, Italy, Spain, Russia, Others)
โ Latin America (Brazil, Mexico, Others)
โ Middle East and Africa
North America dominates the market due to the strong presence of major board game companies and a robust culture of board game playing and collecting.
๐๐จ๐ฉ ๐๐จ๐๐ซ๐ ๐๐๐ฆ๐๐ฌ ๐๐๐ซ๐ค๐๐ญ ๐๐๐๐๐๐ซ๐ฌ:
The board games market research report outlines a detailed analysis of the competitive landscape, offering in-depth profiles of major companies. Some of the key players in the market are:
โ Buffalo Games
โ Cartamundi Asia Pacific
โ Clementoni Spa
โ CMON Limited
โ Franckh-Kosmos Verlags-GmbH and Co. KG
โ Fremont Die Consumer Products Inc.
โ Gibsons Games Ltd.
โ Goliath Games
โ Hasbro Inc.
โ Mattel Inc.
โ Mindware Inc.
โ PD Verlag GmbH and Co. KG
โ The Walt Disney Co.
๐๐ฌ๐ค ๐๐ง๐๐ฅ๐ฒ๐ฌ๐ญ ๐๐จ๐ซ ๐๐๐ฆ๐ฉ๐ฅ๐ ๐๐๐ฉ๐จ๐ซ๐ญ: https://www.imarcgroup.com/request?type=report&id=6560&flag=C
๐๐ ๐ฒ๐จ๐ฎ ๐ซ๐๐ช๐ฎ๐ข๐ซ๐ ๐๐ง๐ฒ ๐ฌ๐ฉ๐๐๐ข๐๐ข๐ ๐ข๐ง๐๐จ๐ซ๐ฆ๐๐ญ๐ข๐จ๐ง ๐ญ๐ก๐๐ญ ๐ข๐ฌ ๐ง๐จ๐ญ ๐๐จ๐ฏ๐๐ซ๐๐ ๐๐ฎ๐ซ๐ซ๐๐ง๐ญ๐ฅ๐ฒ ๐ฐ๐ข๐ญ๐ก๐ข๐ง ๐ญ๐ก๐ ๐ฌ๐๐จ๐ฉ๐ ๐จ๐ ๐ญ๐ก๐ ๐ซ๐๐ฉ๐จ๐ซ๐ญ, ๐ฐ๐ ๐ฐ๐ข๐ฅ๐ฅ ๐ฉ๐ซ๐จ๐ฏ๐ข๐๐ ๐ญ๐ก๐ ๐ฌ๐๐ฆ๐ ๐๐ฌ ๐ ๐ฉ๐๐ซ๐ญ ๐จ๐ ๐ญ๐ก๐ ๐๐ฎ๐ฌ๐ญ๐จ๐ฆ๐ข๐ณ๐๐ญ๐ข๐จ๐ง.
๐๐จ๐ง๐ญ๐๐๐ญ ๐๐ฌ:
IMARC Group
134 N 4th St. Brooklyn, NY 11249, USA
Email: sales@imarcgroup.com
Tel No:(D) +91 120 433 0800
United States: +1-631-791-1145
๐๐๐จ๐ฎ๐ญ ๐๐ฌ:
IMARC Group is a global management consulting firm that helps the world's most ambitious changemakers to create a lasting impact. The company provide a comprehensive suite of market entry and expansion services. IMARC offerings include thorough market assessment, feasibility studies, company incorporation assistance, factory setup support, regulatory approvals and licensing navigation, branding, marketing and sales strategies, competitive landscape and benchmarking analyses, pricing and cost research, and procurement research.
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