Press release
Card and Board Games Market Next Big Thing | Major Giants Hasbro, Mattel, Ravensburger
HTF MI recently introduced Global Card and Board Games Market study with 143+ pages in-depth overview, describing about the Product / Industry Scope and elaborates market outlook and status (2025-2032). The market Study is segmented by key regions which is accelerating the marketization. At present, the market is developing its presence.๐๐๐ฃ๐จ๐ซ ๐๐จ๐ฆ๐ฉ๐๐ง๐ข๐๐ฌ in Card and Board Games Market are:
Hasbro, Mattel, Ravensburger, Asmodee, Goliath Games, Spin Master, University Games, The Pokรฉmon Company, Funko Games, Wizards of the Coast, Z-Man Games, Fantasy Flight Games, Exploding Kittens, Stonemaier Games, Blue Orange Games, IELLO, North Star Games, Stronghold Games, Kosmos, Thames & Kosmos, Plaid Hat Games, CMON, Avalon Hill, Days of Wonder, Rio Grande Games, Mayfair Games, Queen Games, Czech Games Edition, Pandemic Legacy, Monopoly
๐๐๐ช๐ฎ๐๐ฌ๐ญ ๐๐๐ ๐๐๐ฆ๐ฉ๐ฅ๐ ๐๐จ๐ฉ๐ฒ ๐จ๐ ๐๐๐ฉ๐จ๐ซ๐ญ: (๐๐ง๐๐ฅ๐ฎ๐๐ข๐ง๐ ๐ ๐ฎ๐ฅ๐ฅ ๐๐๐, ๐๐ข๐ฌ๐ญ ๐จ๐ ๐๐๐๐ฅ๐๐ฌ & ๐ ๐ข๐ ๐ฎ๐ซ๐๐ฌ, ๐๐ก๐๐ซ๐ญ) @
๐ https://www.htfmarketreport.com/sample-report/2272152-global-card-and-board-games-market-3?utm_source=Saroj_openpr&utm_id=Saroj
According to HTF Market Intelligence, the Global Card and Board Games market is projected to grow from 12 Billion USD in 2024 to 24 Billion USD by 2032, at a CAGR of 10.2%. from 2025 to 2032.
๐๐ก๐ ๐๐จ๐ฅ๐ฅ๐จ๐ฐ๐ข๐ง๐ ๐๐๐ฒ ๐๐๐ ๐ฆ๐๐ง๐ญ๐ฌ ๐๐ซ๐ ๐๐จ๐ฏ๐๐ซ๐๐ ๐ข๐ง ๐๐ฎ๐ซ ๐๐๐ฉ๐จ๐ซ๐ญ
๐๐ฒ ๐๐ฒ๐ฉ๐
Strategy Games, Party Games, Family Games, Card Decks, Role-Playing Games
๐๐ฒ ๐๐ฉ๐ฉ๐ฅ๐ข๐๐๐ญ๐ข๐จ๐ง
Family Entertainment, Social Gatherings, Educational Activities, Corporate Team Building, E-Sports Board Gaming
Definition:
The card and board games market includes a wide range of products, such as traditional board games (e.g., chess, Monopoly), collectible card games (e.g., Magic: The Gathering), and party games (e.g., Cards Against Humanity). These games cater to diverse age groups and preferences, emphasizing social interaction, strategic thinking, and entertainment. The market is experiencing significant growth due to increasing interest in family activities, the resurgence of tabletop gaming communities, and the integration of digital platforms that complement physical game experiences.
Market Trends:
Crowdfunding for indie game developers, use of AR/VR in card and board games
Market Challenges:
Limited shelf life for new games, competition from mobile and online gaming
Dominating Region:
North America
Fastest-Growing Region:
Asia-Pacific
Have a query? Market an enquiry before purchase ๐ ๐ https://www.htfmarketreport.com/enquiry-before-buy/2272152-global-card-and-board-games-market-3?utm_source=Saroj_openpr&utm_id=Saroj
The titled segments and sub-section of the market are illuminated below:
In-depth analysis of Card and Board Games market segments by Types: Strategy Games, Party Games, Family Games, Card Decks, Role-Playing Games
Detailed analysis of Card and Board Games market segments by Applications: Family Entertainment, Social Gatherings, Educational Activities, Corporate Team Building, E-Sports Board Gaming
Global Card and Board Games Market -๐๐๐ ๐ข๐จ๐ง๐๐ฅ ๐๐ง๐๐ฅ๐ฒ๐ฌ๐ข๐ฌ
North America: United States of America (US), Canada, and Mexico.
โข South & Central America: Argentina, Chile, Colombia, and Brazil.
โข Middle East & Africa: Kingdom of Saudi Arabia, United Arab Emirates, Turkey, Israel, Egypt, and South Africa.
โข Europe: the UK, France, Italy, Germany, Spain, Nordics, BALTIC Countries, Russia, Austria, and the Rest of Europe.
โข Asia: India, China, Japan, South Korea, Taiwan, Southeast Asia (Singapore, Thailand, Malaysia, Indonesia, Philippines & Vietnam, etc) & Rest
โข Oceania: Australia & New Zealand
๐๐๐๐ ๐๐๐ญ๐๐ข๐ฅ๐๐ ๐๐ง๐๐๐ฑ ๐จ๐ ๐๐ฎ๐ฅ๐ฅ ๐๐๐ฌ๐๐๐ซ๐๐ก ๐๐ญ๐ฎ๐๐ฒ ๐๐ญ ๐ https://www.htfmarketreport.com/buy-now?format=1&report=2272152-global-card-and-board-games-market-3
Card and Board Games Market Research Objectives:
- Focuses on the key manufacturers, to define, pronounce and examine the value, sales volume, market share, market competition landscape, SWOT analysis, and development plans in the next few years.
- To share comprehensive information about the key factors influencing the growth of the market (opportunities, drivers, growth potential, industry-specific challenges and risks).
- To analyze the with respect to individual future prospects, growth trends and their involvement to the total market.
- To analyze reasonable developments such as agreements, expansions new product launches, and acquisitions in the market.
- To deliberately profile the key players and systematically examine their growth strategies.
FIVE FORCES & PESTLE ANALYSIS:
In order to better understand market conditions five forces analysis is conducted that includes the Bargaining power of buyers, Bargaining power of suppliers, Threat of new entrants, Threat of substitutes, and Threat of rivalry.
โข Political (Political policy and stability as well as trade, fiscal, and taxation policies)
โข Economical (Interest rates, employment or unemployment rates, raw material costs, and foreign exchange rates)
โข Social (Changing family demographics, education levels, cultural trends, attitude changes, and changes in lifestyles)
โข Technological (Changes in digital or mobile technology, automation, research, and development)
โข Legal (Employment legislation, consumer law, health, and safety, international as well as trade regulation and restrictions)
โข Environmental (Climate, recycling procedures, carbon footprint, waste disposal, and sustainability)
Get 10-25% Discount on Immediate purchase ๐ https://www.htfmarketreport.com/request-discount/2272152-global-card-and-board-games-market-3?utm_source=Saroj_openpr&utm_id=Saroj
Points Covered in Table of Content of Global Card and Board Games Market:
Chapter 01 - Card and Board Games Executive Summary
Chapter 02 - Market Overview
Chapter 03 - Key Success Factors
Chapter 04 - Global Card and Board Games Market - Pricing Analysis
Chapter 05 - Global Card and Board Games Market Background or History
Chapter 06 - Global Card and Board Games Market Segmentation (e.g. Type, Application)
Chapter 07 - Key and Emerging Countries Analysis Worldwide Card and Board Games Market
Chapter 08 - Global Card and Board Games Market Structure & worth Analysis
Chapter 09 - Global Card and Board Games Market Competitive Analysis & Challenges
Chapter 10 - Assumptions and Acronyms
Chapter 11 - Card and Board Games Market Research Method Card and Board Games
Thanks for reading this article; you can also get individual chapter-wise sections or region-wise report versions like North America, LATAM, Europe, Japan, Australia or Southeast Asia.
Nidhi Bhawsar (PR & Marketing Manager)
HTF Market Intelligence Consulting Private Limited
Phone: +15075562445
sales@htfmarketintelligence.com
About Author:
HTF Market Intelligence Consulting is uniquely positioned to empower and inspire with research and consulting services to empower businesses with growth strategies, by offering services with extraordinary depth and breadth of thought leadership, research, tools, events, and experience that assist in decision-making.
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