openPR Logo
Press release

Serious Games Market Forecasted to Reach $32.72 Billion by 2030: Transforming Engagement Through Gamification

11-25-2024 07:13 PM CET | IT, New Media & Software

Press release from: Allied Market Research

Serious Games Market Forecasted to Reach $32.72 Billion by 2030:

As per the report published by Allied Market Research, the global serious games market was pegged at $5.94 billion in 2020, and is expected to reach $32.72 billion by 2030, growing at a CAGR of 18.4% from 2021 to 2030.

๐Ÿ”ฐ ๐ƒ๐จ๐ฐ๐ง๐ฅ๐จ๐š๐ ๐’๐š๐ฆ๐ฉ๐ฅ๐ž ๐๐š๐ ๐ž๐ฌ - https://www.alliedmarketresearch.com/request-sample/4485

The market is impacted by factors such as increase in need for better user engagement platforms across enterprises, surge in usage of mobile-based educational games, and significant adoption of virtual reality in training & development activities. However, lack of awareness about the advantages & usage of serious game, and unsuitable game design are anticipated to hamper the serious games market size.

Rise in demand for better user engagement platforms across organizations, improvement in learning outcomes, adoption of virtual reality in training and development activities, and rise in use of mobile-based educational games have boosted the growth of the global serious games market. However, unsuitable game designs and lack of awareness regarding the advancements and use of serious games hinder the market growth. On the contrary, advent of social networks and inclination toward interactive advertisements coupled with large-scale digitization would unlock new opportunities in the future.

๐Š๐ž๐ฒ ๐จ๐ฉ๐ฉ๐จ๐ซ๐ญ๐ฎ๐ง๐ข๐ญ๐ข๐ž๐ฌ ๐Ÿ๐จ๐ซ ๐ฉ๐ฅ๐š๐ฒ๐ž๐ซ๐ฌ ๐ข๐ง ๐ญ๐ก๐ž ๐’๐ž๐ซ๐ข๐จ๐ฎ๐ฌ ๐†๐š๐ฆ๐ž๐ฌ ๐ฆ๐š๐ซ๐ค๐ž๐ญ:

โœฆ Increasing demand for healthcare applications: The healthcare industry represents a significant growth opportunity for Serious Games. Serious Games are being increasingly used in healthcare for rehabilitation and therapy, and as a tool for improving patient outcomes.

โœฆ Growing demand for training and education solutions: The need for effective and engaging training and education solutions is increasing across a wide range of industries. Serious Games offer a unique way of delivering training and education, which can lead to better learning outcomes and improved performance.

โœฆ Expansion into new industries: Serious Games are being used in a growing number of industries beyond their traditional applications in education and training. For example, they are being used in healthcare, defense, and corporate training, among others. This creates new opportunities for players to develop Serious Games that meet the specific needs of these industries.

โœฆ Focus on gamification: The use of gamification in Serious Games is becoming increasingly popular. Players can capitalize on this trend by developing Serious Games that incorporate game elements and mechanics in non-game contexts to make learning more engaging and motivating.

โœฆ Increasing adoption of mobile-based Serious Games: With the widespread use of mobile devices, there is an increasing trend towards mobile-based Serious Games. Players can capitalize on this trend by developing Serious Games that are optimized for mobile devices and offer anytime, anywhere learning experiences.

โœฆ Customization and personalization of Serious Games: The ability to customize and personalize Serious Games is becoming increasingly important. Players can offer customization and personalization features in their Serious Games to meet the specific needs and preferences of different learners

๐Ÿ”ฐ ๐๐ซ๐จ๐œ๐ฎ๐ซ๐ž ๐‚๐จ๐ฆ๐ฉ๐ฅ๐ž๐ญ๐ž ๐‘๐ž๐ฌ๐ž๐š๐ซ๐œ๐ก ๐‘๐ž๐ฉ๐จ๐ซ๐ญ ๐๐จ๐ฐ: https://www.alliedmarketresearch.com/serious-games-market/purchase-options

The report segments the global serious games market on the basis of analysis gaming platform, applications, industry vertical, and region.

๐Ž๐ง ๐ญ๐ก๐ž ๐›๐š๐ฌ๐ข๐ฌ ๐จ๐Ÿ ๐ ๐š๐ฆ๐ข๐ง๐  ๐ฉ๐ฅ๐š๐ญ๐Ÿ๐จ๐ซ๐ฆ, the smartphone segment dominated the market in 2020, contributing to more than one-third of the market. In addition, the segment is projected to manifest the highest CAGR of 19.0% during the forecast period. The report also analyzes the segments including console, PC, and others.

๐๐š๐ฌ๐ž๐ ๐จ๐ง ๐š๐ฉ๐ฉ๐ฅ๐ข๐œ๐š๐ญ๐ข๐จ๐ง, the simulation and training segment held the largest share in 2020, accounting for more than one-third of the market. However, the research and planning segment is estimated to register the highest CAGR of 20.1% during the forecast period.

The global serious games industry is analyzed across several regions such as North America, Europe, Asia-Pacific, and LAMEA. The market across Asia-Pacific held the lion's share in 2020, accounting for more than two-fifths of the market. However, the market across LAMEA region is expected to portray the highest CAGR of 19.6% from 2021 to 2030.

๐Ÿ”ฐ ๐ˆ๐ง๐ญ๐ž๐ซ๐ž๐ฌ๐ญ๐ž๐ ๐ญ๐จ ๐๐ซ๐จ๐œ๐ฎ๐ซ๐ž ๐ญ๐ก๐ž ๐‘๐ž๐ฌ๐ž๐š๐ซ๐œ๐ก ๐‘๐ž๐ฉ๐จ๐ซ๐ญ? ๐ˆ๐ง๐ช๐ฎ๐ข๐ซ๐ž ๐๐ž๐Ÿ๐จ๐ซ๐ž ๐๐ฎ๐ฒ๐ข๐ง๐  - https://www.alliedmarketresearch.com/purchase-enquiry/4485

๐Š๐ž๐ฒ ๐๐ฅ๐š๐ฒ๐ž๐ซ๐ฌ:-

๐๐ซ๐ž๐š๐ค๐€๐ฐ๐š๐ฒ, ๐‹๐ญ๐.,
๐ƒ๐ˆ๐†๐ˆ๐๐„๐—๐“,
๐ƒ๐ž๐ฌ๐ข๐ ๐ง๐ข๐ง๐  ๐ƒ๐ข๐ ๐ข๐ญ๐š๐ฅ๐ฅ๐ฒ, ๐ˆ๐ง๐œ.,
๐ˆ๐ง๐ญ๐ฎ๐ข๐ญ๐ข๐จ๐ง,
๐ˆ๐๐Œ ๐‚๐จ๐ซ๐ฉ๐จ๐ซ๐š๐ญ๐ข๐จ๐ง,
๐๐ข๐ง๐ญ๐ž๐ง๐๐จ ๐‚๐จ., ๐‹๐ญ๐.,
๐‹๐ž๐š๐ซ๐ง๐ข๐ง๐  ๐๐ž๐ฑ๐ฎ๐ฌ ๐‹๐ญ๐,
๐‘๐ž๐ฏ๐ž๐ฅ๐ข๐š๐ง,
๐“๐š๐ญ๐š ๐ˆ๐ง๐ญ๐ž๐ซ๐š๐œ๐ญ๐ข๐ฏ๐ž ๐’๐ฒ๐ฌ๐ญ๐ž๐ฆ๐ฌ.

๐Š๐ž๐ฒ ๐…๐ข๐ง๐๐ข๐ง๐ ๐ฌ ๐จ๐Ÿ ๐ญ๐ก๐ž ๐’๐ญ๐ฎ๐๐ฒ

On the basis of gaming platform, in 2020 the smartphone segment dominated the serious games market size.

Depending on application, the simulation and training segment generated the highest revenue in 2020 of serious games market share. However, the research and planning segment is expected to exhibit significant growth during the forecast period.

On the basis of the industry vertical segment, the education segment generated the highest revenue in 2020. However, the government segment is expected to exhibit significant growth during the forecast period

On the basis of region, the serious games industry was dominated by Asia-Pacific region in 2020. However, LAMEA is expected to witness significant growth in the upcoming years.

๐‚๐จ๐ง๐ญ๐š๐œ๐ญ:
David Correa
5933 NE Win Sivers Drive
205, Portland, OR 97220
United States
USA/Canada (Toll Free):
+1-800-792-5285, +1-503-894-6022
UK: +44-845-528-1300
Hong Kong: +852-301-84916
India (Pune): +91-20-66346060
Fax: +1(855)550-5975
help@alliedmarketresearch.com
Web: www.alliedmarketresearch.com
Allied Market Research Blog: https://blog.alliedmarketresearch.com
Follow Us on | Facebook | LinkedIn | YouTube |

๐€๐›๐จ๐ฎ๐ญ ๐”๐ฌ:

Allied Market Research (AMR) is a full-service market research and business-consulting wing of Allied Analytics LLP based in Portland, Oregon. Allied Market Research provides global enterprises as well as medium and small businesses with unmatched quality of "Market Research Reports" and "Business Intelligence Solutions." AMR has a targeted view to provide business insights and consulting to assist its clients to make strategic business decisions and achieve sustainable growth in their respective market domain.

Pawan Kumar, the CEO of Allied Market Research, is leading the organization toward providing high-quality data and insights. We are in professional corporate relations with various companies and this helps us in digging out market data that helps us generate accurate research data tables and confirms utmost accuracy in our market forecasting. Each and every data presented in the reports published by us is extracted through primary interviews with top officials from leading companies of domain concerned. Our secondary data procurement methodology includes deep online and offline research and discussion with knowledgeable professionals and analysts in the industry.

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Serious Games Market Forecasted to Reach $32.72 Billion by 2030: Transforming Engagement Through Gamification here

News-ID: 3755029 • Views: โ€ฆ

More Releases from Allied Market Research

Global DNA Vaccine market to Hit $774.43M by 2030 (6.3% CAGR) Driven by Rising Cancer/Infectious Diseases
Global DNA Vaccine market to Hit $774.43M by 2030 (6.3% CAGR) Driven by Rising C โ€ฆ
DNA vaccines represent a groundbreaking approach to immunization, leveraging the power of genetics to stimulate a robust immune response. Unlike traditional vaccines that use weakened or inactivated pathogens, DNA vaccines introduce a small piece of genetic material to instruct cells to produce specific proteins that trigger an immune response. This article explores the potential of DNA vaccines, highlighting their unique advantages, advancements, and the transformative impact they may have onโ€ฆ
Aviation Weather RADAR Market Strategies, In-depth Analysis, Key Players and Geo โ€ฆ
The aviation weather RADAR system is the tool used by pilots for strategic and tactical planning of a safe flight trajectory. Each aircraft has a radar antenna mounted in the nose of the aircraft. This antenna catches signals, which are then processed by a computer, enabling the pilots to view the same and make necessary weather predictions. Since the aviation industry is highly competitive, the generated profits are attributed toโ€ฆ
Chocolate Couverture Market by Growth, Emerging Trends and Forecast by 2023-2032
Chocolate Couverture Market by Growth, Emerging Trends and Forecast by 2023-2032
Chocolate couverture is high-quality chocolate with extra cocoa butter, which imparts glossy texture, and is used to cover sweets and cakes. Couverture chocolate bars contain cocoa solids, cocoa butter, sugar, and other basic chocolate bar ingredients. The major change is with the texture of cocoa that is ground to a finer texture than regular chocolates and contains more cocoa butter. Various forms of chocolate coverture are available in the marketโ€ฆ
Trends in Polyvinyl Butrayl (PVB) Films for Automobile Market 2026: Transforming Industries and Growth Forecast, 2031
Trends in Polyvinyl Butrayl (PVB) Films for Automobile Market 2026: Transforming โ€ฆ
As per the report published by Allied Market Research, the global polyvinyl butrayl (PVB) films for automobile market was pegged at $189.2 million in 2021, and is expected to reach $227.8 million by 2031, growing at a CAGR of 4.7% from 2022 to 2031. The report provides an in-depth analysis of top segments, changing market trends, value chain, key investment pockets, competitive scenario, and regional landscape. The report isโ€ฆ

All 5 Releases


More Releases for Games

MMO Games Market is Booming Worldwide | NetEase Games, Tencent Games, Ubisoft
Global MMO Games Market by Player, Region, Type, Application and Sales Channel (2024-2032) is the latest research study released by HTF MI evaluating the market risk side analysis, highlighting opportunities, and leveraging strategic and tactical decision-making support. The report provides information on market trends and development, growth drivers, technologies, and the changing investment structure of the Global MMO Games Market. Some of the key players profiled in the study areโ€ฆ
Arcade Racing Games Market Size in 2023 To 2029 | Playground Games, Codemasters, โ€ฆ
The research report also provides a competitive assessment of market share, growth strategies, capabilities, and product offers of the key market player in the Arcade Racing Games market. The research report will help new entrants/stakeholders understand and analyze upcoming challenges and opportunities. The report also offers major driver restraints, challenges, and opportunities of the Arcade Racing Games market. The Arcade Racing Games report clarifies the drivers and controls that experienceโ€ฆ
Mobile Games Market is Booming Worldwide | Epic Games, Blizzard Entertainment, R โ€ฆ
Advance Market Analytics published a new research publication on "Global Mobile Games Market Insights, to 2027" with 232 pages and enriched with self-explained Tables and charts in presentable format. In the Study you will find new evolving Trends, Drivers, Restraints, Opportunities generated by targeting market associated stakeholders. The growth of the Mobile Games market was mainly driven by the increasing R&D spending across the world. Some of the key players profiledโ€ฆ
Android Games Market Top Key Players - EA Mobile โ€“ Sports and Other genres, Ki โ€ฆ
Android Games Market needs to use gameplay to motivate learning, participate in knowledge acquisition, and improve the efficiency of learning content delivery, and mix education and purpose entertainment to make mGBL successful. With the development of advanced mobile technology, Android Games Market have shown significant upgrades in terms of entertaining gamers. In fact, the mobile gaming industry has endeavored to increase its presence for the enjoyment of successful users. Suchโ€ฆ
Arcade Gaming Market Top Key Players - Sony Games, Supercell Games, Miniclip Gam โ€ฆ
The term Arcade Gaming Market is used to refer to an action video game designed to play like an arcade game with desperately addictive gameplay. The focus of arcade games is on the user's reflexes, and games typically feature very few puzzle-solving complex thinking, or strategy skills. Games with complex thoughts are called strategy video games or puzzle video games. Arcade Gaming Market is often short, has simple and intuitiveโ€ฆ
Android Games Market Top Key Players - EA Mobile โ€“ Sports and Other genres, Ki โ€ฆ
Mobile games are one of the youngest creative industries in the world. Today, it is the most widespread gaming mode in the world, penetrating more areas than previously reached by PCs, consoles or handhelds. Android was first launched in 2005 when Google acquired a small startup called Android Inc. This has sparked speculation that Google is interested in expanding into the mobile device space. With the release of Androidโ€ฆ