Press release
Social Gaming Market: Industry Leaders and Innovations
Social Gaming Market size was valued at US$ 27.16 Bn. in 2022 and the total revenue is expected to grow at a CAGR of 16.01% from 2023 to 2029, reaching nearly US$ 76.83 Bn.Social Gaming Market Report Scope and Research Methodology
Report Scope: This report provides a holistic view of the Social Gaming Market, encompassing historical and current market conditions and forecasting future market size and trends. The report offers comprehensive insights for industry stakeholders and conducts a detailed study of key market players, including market leaders, followers, and new entrants. Analytical tools such as PORTER and PESTEL analysis are employed to assess the potential impact of micro-economic factors on the market.
Research Methodology: The research methodology adopted in this report integrates an exhaustive analysis of the revenue impact of the COVID-19 pandemic on market leaders, followers, and disruptors. This analysis is seamlessly incorporated into the overall assessment, ensuring a comprehensive understanding of the market landscape.
Know More About The Report: https://www.maximizemarketresearch.com/market-report/global-social-gaming-market/44754/
What are Social Gaming Market Dynamics?
The Social Gaming Market is poised for growth, driven by the increasing demand for smartphones during the forecast period. The proliferation of smartphones has paved the way for a surge in social gaming, as these devices offer access to a multitude of games across various operating systems, including iOS, Android, BlackBerry OS, and Windows. This trend is supported by smartphones' ability to multitask and their substantial storage capacity, ranging from 16 to 64 GB, enabling users to download and play multiple games. These factors are expected to propel the growth of the Social Gaming Market.
Social Gaming Market Segmentation:
The market is divided into Advertisements, Virtual Goods, and Lead Generation based on revenue generation. The main element that is anticipated to fuel the expansion of the advertisement industry is the global rise in social gaming. The advertising income for the casual gaming market amounted to Rs 36 billion in 2022. Because people are playing games for longer periods of time, advertisers and businesses are looking to online casual gaming as a potential channel for connecting with their target market. This is particularly true today that casual gaming online has a wide audience.
Social games are played almost equally by men and women, with 52 percent of men and 48 percent of women playing them more than once a month, respectively. While just 35% and 23% of women, respectively, play on a PC or a console at least once each month, males, on the other hand, do so. Women gamers cherish their social connections, and 20% of them and 39% of them have found a game through social media. Compared to women, males are less likely to discover games through friends or family. Instead, 26% of males and 24% of online video channels are where they discover about new releases.
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Who are Social Gaming Market Key Players?
1. Aeria Games GmbH (Germany)
2. Activision Blizzard, Inc. (USA)
3. Blizzard Entertainment, Inc. (USA)
4. King Digital Entertainment plc (UK)
5. Behaviour Interactive, Inc. (Canada)
6. DeNA Co., Ltd. (Japan)
7. Electronic Arts, Inc. (USA)
8. PopCap Games, Inc. (USA)
9. Etermax (Argentina)
10 GREE, Inc. (Japan)
11 Miniclip SA (Switzerland)
12 Peak Games (Turkey)
13 Playtech plc (Isle of Man, UK)
14 Pretty Simple (France)
15 Social Point (Spain)
16 Supercell (Finland)
17 SYBO Games (Denmark)
18 Wooga GmbH (Germany)
19 Zynga, Inc. (USA)
Table of Content: Social Gaming Market
Part 01: Executive Summary
Part 02: Scope of the Social Gaming Market Report
Part 03: Global Social Gaming Market Landscape
Part 04: Global Social Gaming Market Sizing
Part 05: Global Social Gaming Market Segmentation by Type
Part 06: Five Forces Analysis
Part 07: Customer Landscape
Part 08: Geographic Landscape
Part 09: Decision Framework
Part 10: Drivers and Challenges
Part 11: Market Trends
Part 12: Vendor Landscape
Part 13: Vendor Analysis
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Regional Insights:
Asia Pacific Dominance: The Asia Pacific region is set to dominate the Social Gaming Market, driven by its large population, increasing internet connectivity, and rising disposable income. Southeast Asian economies, including Malaysia, Thailand, and Indonesia, have experienced rapid market growth due to increased GDP. Japan, South Korea, and India are also significant contributors to the region's Social Gaming Market. Experts anticipate that Asia Pacific will become the hub of social gaming due to its low operating costs and a skilled workforce for developing and testing new gaming products.
Key Offerings:
Past Market Size and Competitive Landscape (2018 to 2021)
Past Pricing and price curve by region (2018 to 2021)
Market Size, Share, Size & Forecast by different segment | 2022-2029
Market Dynamics - Growth Drivers, Restraints, Opportunities, and Key Trends by region
Market Segmentation - A detailed analysis by Product
Competitive Landscape - Profiles of selected key players by region from a strategic perspective
Competitive landscape - Market Leaders, Market Followers, Regional player
Competitive benchmarking of key players by region
PESTLE Analysis
PORTER's analysis
Value chain and supply chain analysis
Legal Aspects of business by region
Lucrative business opportunities with SWOT analysis
Recommendations
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