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Toys and Games Market Report Unveils Market Values, Scope, Methodology, Drivers, Restraints, and Regional Insights
28.7.2023: Toys and Games Market Report Scope and Research MethodologyReport Scope:
The Toys and Games Market report provides a comprehensive analysis of the industry, covering past and current market status, trends, and forecasted market size. The report includes a detailed study of market leaders, followers, and new entrants in the industry. Additionally, it presents a PORTER and PESTEL analysis with the potential impact of micro-economic factors on the market.
Research Methodology:
The market research is based on real data from the years 2018 to 2021, and a market forecast is provided until 2029. The report uses rigorous research methodologies to ensure accuracy and reliability.
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What are Toys and Games Market Dynamics?
The market's growth is fueled by various factors, including the increasing popularity of interactive and multifunctional toys and games, advances in VR/AR technologies, and the growing interest in educational and green toys. However, seasonal demand and the short lifespan of goods and collectibles pose challenges to the market's growth.
When they have leisure time, kids like playing video games. The popularity of video games among kids has significantly increased thanks to developments in technology like VR and AR. The advent of instructional games has inspired both parents and grownups. These elements are anticipated to fuel market expansion.
the rising teen and adult interest in FIFA, Counter-Strike, Fortnight, and PUBG. The market demand for the goods is being driven by rising video game spending and tournament attendance.
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What is Toys and Games Market Segmentation?
The report analyzes various market segments to provide a comprehensive understanding of the industry.
Global Toys and Games Market, by Product
• Electronic Games
• Dolls
• Games and Puzzles
• Others
Product Segment:
Electronic Games held a dominant market share of 38% in 2021, driven by technological advances, virtual reality, and video game tournaments.
Games and Puzzles are expected to grow at a CAGR of 5% through the forecast period, benefiting from increasing parenting awareness of their benefits.
Global Toys and Games Market, by End Use
• 0-8 yrs
• 9-15 yrs
• 15 yrs and above
End-Use Segment:
The 15 and above age group dominated the market with a 50% share in 2021, primarily driven by the popularity of sports toys and interactive multifunctional toys among families.
The 0-8 yrs age group is projected to grow at a CAGR of 5% through the forecast period, fueled by the popularity of movie and cartoon character-based toys and games.
Global Toys and Games Market, by Distribution Channel
• Offline
• Online
Distribution Channel:
The Offline segment held the largest market share of 78.8% in 2021, owing to increased product awareness in hypermarkets and supermarkets.
The Online segment is expected to grow at a CAGR of 4% through the forecast period, supported by manufacturers hosting shopping websites and the rising popularity of online retailers.
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Who are Toys and Games Market Key Players?
1. Mattel Inc.
2. Hasbro Inc.
3. Lego Group
4. Takara Tomy Co. Ltd
5. Bandai Namco Holdings Inc.
6. Simba-Dickie Group
7. Spin Master Ltd
8. AOSHIMA BUNKA KYOZAI Co. Ltd
9. Moose Enterprise Holdings Pty Ltd
10. Tru Kids Inc.
11. Namco Bandai
12. Toy Quest
13. Sanrio Company Ltd.
14. Konami Corporation
15. Integrity Toys, Inc.
16. Jakks Pacific
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Table of content for the Toys and Games Market includes:
Toys and Games Market: Research Methodology
Toys and Games Market: Executive Summary
Market Overview and Definitions
Introduction to the Global Market
Summary
Key Findings
Recommendations for Investors
Recommendations for Market Leaders
Recommendations for New Market Entry
Toys and Games Market: Competitive Analysis
MMR Competition Matrix
Market Structure by region
Competitive Benchmarking of Key Players
Consolidation in the Market
M&A by region
Key Developments by Companies
Market Drivers
Market Restraints
Market Opportunities
Market Challenges
Market Dynamics
PORTERS Five Forces Analysis
PESTLE
Regulatory Landscape by region
North America
Europe
Asia Pacific
Middle East and Africa
South America
COVID-19 Impact
Toys and Games Market Segmentation
Global Market, by Product (2021-2029)
Global Market, by End Use (2021-2029)
Global Market, by Distribution Channel (2021-2029)
Regional Toys and Games Market(2021-2029)
Global Market, by Product (2021-2029)
Global Market, by End Use (2021-2029)
Global Market, by Distribution Channel (2021-2029)
Regional Market, by Country (2021-2029)
Company Profile: Key players
Company Overview
Financial Overview
Global Presence
Capacity Portfolio
Business Strategy
Recent Developments
To Gain More Insights into the Market Analysis, Browse Summary of the Research Report @ : https://www.maximizemarketresearch.com/request-customization/71849
Regional Insights:
In 2021, the Asia Pacific region dominated the market with a 41% share, driven by the presence of major markets like India and China. North America is also witnessing significant growth at a CAGR of 5.1% through the forecast period, supported by increasing consumer awareness of physical fitness and educational games, along with rising disposable income.
Key Offerings:
Past Market Size and Competitive Landscape (2018 to 2021)
Past Pricing and price curve by region (2018 to 2021)
Market Size, Share, Size & Forecast by different segment | 2022-2029
Market Dynamics - Growth Drivers, Restraints, Opportunities, and Key Trends by region
Market Segmentation - A detailed analysis by Product
Competitive Landscape - Profiles of selected key players by region from a strategic perspective
Competitive landscape - Market Leaders, Market Followers, Regional player
Competitive benchmarking of key players by region
PESTLE Analysis
PORTER's analysis
Value chain and supply chain analysis
Legal Aspects of business by region
Lucrative business opportunities with SWOT analysis
Recommendations
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