openPR Logo
Press release

Serious Games Global Market Statistics 2022-2027: SWOT Analysis, Top Manufacturer, Revenue, Growth and Opportunities

12-07-2022 01:59 PM CET | IT, New Media & Software

Press release from: IMARC Group

Serious Games Global Market Statistics 2022-2027: SWOT

IMARC Group has recently released a new research study titled "Serious Games Market: Global Industry Trends, Share, Size, Growth, Opportunity, and Forecast 2022-2027", offers a detailed analysis of the market drivers, segmentation, growth opportunities, trends, and competitive landscape to understand the current and future market scenarios.

Request and get a sample brochure for free: https://www.imarcgroup.com/serious-games-market/requestsample

How big is serious games industry?

The global serious games market reached a value of US$ 7.30 Billion in 2021. Looking forward, IMARC Group expects the market to reach a value of US$ 26.09 Billion by 2027, exhibiting a growth rate (CAGR) of 22.10% during 2022-2027.

What is meant by serious games?

Serious games enable players to engage in endeavors which allow them to practice various skills and achieve goals besides enjoying a leisure activity. They are immersive, engaging, and promote learning and behavioral change. Serious games offer an improved learning experience, a safe virtual environment, rewards, and story progression or other feedback systems. They teach specific subjects through gamified exercises, simulations, training, research, and planning. Serious games find widespread applications across several sectors, including education, healthcare, aerospace, defense, retail, media and entertainment, etc.

Impact of COVID-19:

We are regularly tracking the direct effect of COVID-19 on the market, along with the indirect influence of associated industries. These observations will be integrated into the report.

Get the table of contents with all detailed information: https://www.imarcgroup.com/serious-games-market

What are the major drivers of the serious games market?

The growing popularity of mobile-based educational activities is among the primary factors driving the serious games market. Besides this, the escalating demand for virtual reality (VR), which creates a realistic environment for training and development of employees in organizations, is further augmenting the market growth. Moreover, the positive refurbishment and user engagement of serious games are also catalyzing the global market.

Apart from this, various benefits are offered, such as self-monitoring, negotiation, enhanced problem recognition, and decision-making, which are acting as significant growth-inducing factors. Additionally, the increasing expenditures on healthcare, defense, and education across countries are also stimulating the market growth. Furthermore, the emerging digitalization trends and the rising usage of social media networks are expected to bolster the serious games market in the coming years.

Key Market Segmentation:

The report has segmented the market on the basis of region, gaming platform, application and industry vertical.

Breakup by Gaming Platform:
• Smartphone
• Console
• PC
• Others

Breakup by Application:
• Simulation and Training
• Research and Planning
• Advertising and Marketing
• Human Resources
• Others

Breakup by Industry Vertical:
• Education
• Healthcare
• Aerospace and Defense
• Government
• Retail
• Media and Entertainment
• Others

Breakup by Geography:
• North America: (United States, Canada)
• Asia Pacific: (China, Japan, India, South Korea, Australia, Indonesia, Others)
• Europe: (Germany, France, United Kingdom, Italy, Spain, Russia, Others)
• Latin America: (Brazil, Mexico, Others)
• Middle East and Africa

List of Major Key Players:
• Applied Research Associate Inc.
• BreakAway Games
• Cisco Systems Inc.
• Designing Digitally Inc.
• Diginext SRL (CS Communication & Systèmes)
• Grendel Games
• LIB Businessgames B.V.
• MPS Interactive Systems Limited (MPS Ltd.)
• Serious Games Interactive
• Totem Learning
• YES!Delft.

View Other Trending Reports of IMARC Group:

Sound Level Meter Market: https://www.digitaljournal.com/pr/sound-level-meter-market-report-2022-top-companies-overview-industry-share-size-trends-demand-and-forecast-analysis

Norway Aquaculture Market: https://www.digitaljournal.com/pr/norway-aquaculture-market-analysis-2022-2027-industry-overview-top-key-players-share-size-demand-and-forecast-report

External Defibrillators Market: https://www.digitaljournal.com/pr/external-defibrillators-market-2022-2027-top-companies-overview-industry-size-share-growth-and-forecast-analysis

Glycerin Market Report: https://www.digitaljournal.com/pr/glycerin-market-report-2022-2027-top-companies-overview-industry-share-size-analysis-demand-and-global-forecast

Early Toxicity Testing Market: https://www.digitaljournal.com/pr/early-toxicity-testing-market-2022-2027-top-companies-overview-industry-share-size-growth-and-forecast-report

Contact Us:

IMARC Services Private Limited.
30 N Gould St Ste R
Sheridan, WY 82801 USA - Wyoming
Email: Sales@imarcgroup.com
Tel No:(D) +91 120 433 0800
Americas:- +1 631 791 1145 | Africa and Europe :- +44-702-409-7331 | Asia: +91-120-433-0800, +91-120-433-0800

About Us:

IMARC Group is a leading market research company that offers management strategy and market research worldwide. We partner with clients in all sectors and regions to identify their highest-value opportunities, address their most critical challenges, and transform their businesses.

IMARC's information products include major market, scientific, economic and technological developments for business leaders in pharmaceutical, industrial, and high technology organizations. Market forecasts and industry analysis for biotechnology, advanced materials, pharmaceuticals, food and beverage, travel and tourism, nanotechnology and novel processing methods are at the top of the company's expertise.

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Serious Games Global Market Statistics 2022-2027: SWOT Analysis, Top Manufacturer, Revenue, Growth and Opportunities here

News-ID: 2838711 • Views:

More Releases from IMARC Group

Taiwan Construction Market Size, Share, In-Depth Insights, Trends and Forecast 2026-2034
Taiwan Construction Market Size, Share, In-Depth Insights, Trends and Forecast 2 …
IMARC Group has recently released a new research study titled "Taiwan Construction Market Report by Sector (Residential, Commercial, Industrial, Infrastructure (Transportation), Energy and Utilities Construction), and Region 2026-2034", offers a detailed analysis of the market drivers, segmentation, growth opportunities, trends and competitive landscape to understand the current and future market scenarios. Market Overview The Taiwan construction market size reached USD 37.4 Billion in 2025 and is projected to grow to USD 50.4
Mexico Whiskey Market Size to Hit USD 1,468.1 Million by 2034: Trends & Forecast
Mexico Whiskey Market Size to Hit USD 1,468.1 Million by 2034: Trends & Forecast
IMARC Group has recently released a new research study titled "Mexico Whiskey Market Size, Share, Trends and Forecast by Product Type, Quality, Distribution Channel, and Region, 2026-2034", offers a detailed analysis of the market drivers, segmentation, growth opportunities, trends and competitive landscape to understand the current and future market scenarios. Market Overview The Mexico whiskey market size reached USD 905.2 Million in 2025. It is projected to grow to USD 1,468.1 Million
Mexico LED Lights Market 2026 : Industry Size to Reach USD 2,904.4 Million by 2034, At a CAGR of 7.89%
Mexico LED Lights Market 2026 : Industry Size to Reach USD 2,904.4 Million by 20 …
IMARC Group has recently released a new research study titled "Mexico LED Lights Market Size, Share, Trends and Forecast by Product Type, Application, Import and Domestic Manufacturing, and Region, 2026-2034", offers a detailed analysis of the market drivers, segmentation, growth opportunities, trends and competitive landscape to understand the current and future market scenarios. Market Overview The Mexico LED lights market was valued at USD 1,466.9 million in 2025 and is projected to
Mexico High-Brightness LED Market Size, Share, Latest Insights and Forecast 2025-2033
Mexico High-Brightness LED Market Size, Share, Latest Insights and Forecast 2025 …
IMARC Group has recently released a new research study titled "Mexico High-Brightness LED Market Size, Share, Trends and Forecast by Application, Distribution Channel, Indoor and Outdoor Application, End-Use Sector, and Region, 2025-2033" which offers a detailed analysis of the market drivers, segmentation, growth opportunities, trends, and competitive landscape to understand the current and future market scenarios. Market Overview The Mexico high-brightness LED market size reached USD 349.2 Million in 2024 and is

All 5 Releases


More Releases for Games

MMO Games Market is Booming Worldwide | NetEase Games, Tencent Games, Ubisoft
Global MMO Games Market by Player, Region, Type, Application and Sales Channel (2024-2032) is the latest research study released by HTF MI evaluating the market risk side analysis, highlighting opportunities, and leveraging strategic and tactical decision-making support. The report provides information on market trends and development, growth drivers, technologies, and the changing investment structure of the Global MMO Games Market. Some of the key players profiled in the study are
Arcade Racing Games Market Size in 2023 To 2029 | Playground Games, Codemasters, …
The research report also provides a competitive assessment of market share, growth strategies, capabilities, and product offers of the key market player in the Arcade Racing Games market. The research report will help new entrants/stakeholders understand and analyze upcoming challenges and opportunities. The report also offers major driver restraints, challenges, and opportunities of the Arcade Racing Games market. The Arcade Racing Games report clarifies the drivers and controls that experience
Mobile Games Market is Booming Worldwide | Epic Games, Blizzard Entertainment, R …
Advance Market Analytics published a new research publication on "Global Mobile Games Market Insights, to 2027" with 232 pages and enriched with self-explained Tables and charts in presentable format. In the Study you will find new evolving Trends, Drivers, Restraints, Opportunities generated by targeting market associated stakeholders. The growth of the Mobile Games market was mainly driven by the increasing R&D spending across the world. Some of the key players profiled
Android Games Market Top Key Players - EA Mobile – Sports and Other genres, Ki …
Android Games Market needs to use gameplay to motivate learning, participate in knowledge acquisition, and improve the efficiency of learning content delivery, and mix education and purpose entertainment to make mGBL successful. With the development of advanced mobile technology, Android Games Market have shown significant upgrades in terms of entertaining gamers. In fact, the mobile gaming industry has endeavored to increase its presence for the enjoyment of successful users. Such
Arcade Gaming Market Top Key Players - Sony Games, Supercell Games, Miniclip Gam …
The term Arcade Gaming Market is used to refer to an action video game designed to play like an arcade game with desperately addictive gameplay. The focus of arcade games is on the user's reflexes, and games typically feature very few puzzle-solving complex thinking, or strategy skills. Games with complex thoughts are called strategy video games or puzzle video games. Arcade Gaming Market is often short, has simple and intuitive
Android Games Market Top Key Players - EA Mobile – Sports and Other genres, Ki …
Mobile games are one of the youngest creative industries in the world. Today, it is the most widespread gaming mode in the world, penetrating more areas than previously reached by PCs, consoles or handhelds. Android was first launched in 2005 when Google acquired a small startup called Android Inc. This has sparked speculation that Google is interested in expanding into the mobile device space. With the release of Android