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Global Fighting Games Market is expected to grow at a CAGR of 4.18% During 2020-2026

09-24-2020 07:43 AM CET | IT, New Media & Software

Press release from: QY Research, Inc

Global Fighting Games Market is expected to grow at a CAGR of 4.18%

Market Analysis and Insights: Global Fighting Games Market
Prior to COVID-19, the market for Fighting Games was anticipated to grow from US$ 1370.47 million in 2020 to US$ 1752.66 million by 2026; it is expected to grow at a CAGR of 4.18% during 2020-2026, whereas post-COVID-19 scenario, the market for Fighting Games is projected to grow from US$ 1370.47 million in 2020 (a change by 4.29% compared to market estimated for 2020 before the outbreak of COVID-19) to US$ 1752.66 million by 2026; it is expected to grow at a CAGR of 4.18% during 2021-2026. The solicitation of proposals by the governments and public-private companies across the world to mitigate the impact of the COVID-19 pandemic is the key factor propelling the growth of the Fighting Games market.

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Global Fighting Games Scope and Market Size
Fighting Games market is segmented by players, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Fighting Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

By Company
Nintendo
Namco
WB Games
Sega
Capcom
Koei Tecmo
SNK Playmore
Autumn Games
Arc System Works

Segment by Type
2D Fighting Games
3D Fighting Games
Others

Segment by Application
PC
Mobile
Tablet
Gaming Console
Others

By Region
North America
Europe
Japan
China
Southeast Asia
India
Korea
MEA

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Table of Contents:
1 REPORT OVERVIEW 1
1.1 Study Scope 1
1.2 Key Market Segments 1
1.3 Players Covered: Ranking by Fighting Games Revenue 2
1.4 Market Analysis by Type 2
1.4.1 Global Fighting Games Market Size Growth Rate by Type: 2020 VS 2026 2
1.4.2 2D Fighting Games 4
1.4.3 3D Fighting Games 4
1.4.4 Others 4
1.5 Market by Application 5
1.6 Coronavirus Disease 2019 (Covid-19) Impact Will Have a Severe Impact on Global Growth 6
1.6.1 Covid-19 Impact: Global GDP Growth, 2019, 2020 and 2021 Projections 6
1.6.2 Covid-19 Impact: Commodity Prices Indices 14
1.6.3 Covid-19 Impact: Global Major Government Policy 19
1.7 Study Objectives 23
1.8 Years Considered 23
2 GLOBAL GROWTH TRENDS 25
2.1 COVID-19 Impact on Global Fighting Games Market Perspective (2015-2026) 25
2.2 COVID-19 Impact on Fighting Games Growth Trends by Regions 27
2.2.1 Fighting Games Market Size by Regions: 2015 VS 2020 VS 2026 27
2.2.2 Fighting Games Historic Market Size by Regions (2015-2020) 28
2.2.3 Fighting Games Forecasted Market Size by Regions (2021-2026) 29
2.3 The Covid-19 Impact on Fighting Games Industry 30
2.3.1 COVID-19 Impact: Fighting Games Market Trends 30
2.3.2 COVID-19 Impact: Market Drivers 30
2.3.3 COVID-19 Impact: Fighting Games Market Challenges 31
2.3.4 COVID-19 Impact: Fighting Games Market Growth Strategy 31
2.3.5 Porter鈥檚 Five Forces Analysis 31
3 COVID-19 IMPACT ON COMPETITION LANDSCAPE BY KEY PLAYERS 33
3.1 Global Top Fighting Games Players by Market Size 33
3.1.1 Global Top Fighting Games Players by Revenue (2015-2020) 33
3.1.2 Global Fighting Games Revenue Market Share by Players (2015-2020) 34
3.1.3 Global Fighting Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 35
3.2 Global Fighting Games Market Concentration Ratio 36
3.2.1 Global Fighting Games Market Concentration Ratio (CR5) 36
3.2.2 Global Top 6 and Top 3 Companies by Fighting Games Revenue in 2019 37
3.3 Fighting Games Key Players Head office and Area Served 37
3.4 Established Date into Fighting Games Players 38
3.5 Mergers & Acquisitions, Expansion Plans 38
4 COVID-19 IMPACT ON FIGHTING GAMES BREAKDOWN DATA BY TYPE 39
4.1 Global Fighting Games Historic Market Size by Type (2015-2020) 39
4.2 Global Fighting Games Forecasted Market Size by Type (2021-2026) 39
5 COVID-19 IMPACT ON FIGHTING GAMES BREAKDOWN DATA BY APPLICATION 41
5.1 Global Fighting Games Historic Market Size by Application (2015-2020) 41
5.2 Global Fighting Games Forecasted Market Size by Application (2021-2026) 42
6 NORTH AMERICA IMPACT OF COVID-19 43
6.1 North America Fighting Games Market Size (2015-2026) 43
6.2 Fighting Games Key Players in North America (2019-2020) 43
6.3 North America Fighting Games Market Size by Type (2015-2020) 44
6.4 North America Fighting Games Market Size by Application (2015-2020) 45
7 EUROPE IMPACT OF COVID-19 46
7.1 Europe Fighting Games Market Size (2015-2026) 46
7.2 Fighting Games Key Players in Europe (2019-2020) 46
7.3 Europe Fighting Games Market Size by Type (2015-2020) 47
7.4 Europe Fighting Games Market Size by Application (2015-2020) 48
8 JAPAN IMPACT OF COVID-19 49
8.1 Japan Fighting Games Market Size (2015-2026) 49
8.2 Fighting Games Key Players in Japan (2019-2020) 49
8.3 Japan Fighting Games Market Size by Type (2015-2020) 50
8.4 Japan Fighting Games Market Size by Application (2015-2020) 51
9 CHINA IMPACT OF COVID-19 52
9.1 China Fighting Games Market Size (2015-2026) 52
9.2 Fighting Games Key Players in China (2019-2020) 52
9.3 China Fighting Games Market Size by Type (2015-2020) 53
9.4 China Fighting Games Market Size by Application (2015-2020) 54
9.5 Market Analysis Regarding to Licensing Business in China 54
10 SOUTHEAST ASIA IMPACT OF COVID-19 55
10.1 Southeast Asia Fighting Games Market Size (2015-2026) 55
10.2 Fighting Games Key Players in Southeast Asia (2019-2020) 55
10.3 Southeast Asia Fighting Games Market Size by Type (2015-2020) 56
10.4 Southeast Asia Fighting Games Market Size by Application (2015-2020) 57
11 INDIA IMPACT OF COVID-19 58
11.1 India Fighting Games Market Size (2015-2026) 58
11.2 Fighting Games Key Players in India (2019-2020) 58
11.3 India Fighting Games Market Size by Type (2015-2020) 59
11.4 India Fighting Games Market Size by Application (2015-2020) 60
12 KOREA IMPACT OF COVID-19 61
12.1 Korea Fighting Games Market Size (2015-2026) 61
12.2 Fighting Games Key Players in Korea (2019-2020) 61
12.3 Korea Fighting Games Market Size by Type (2015-2020) 62
12.4 Korea Fighting Games Market Size by Application (2015-2020) 63
13 MEA REGION IMPACT OF COVID-19 64
13.1 MEA Region Fighting Games Market Size (2015-2026) 64
13.2 Fighting Games Key Players in MEA Region (2019-2020) 64
13.3 MEA Region Fighting Games Market Size by Type (2015-2020) 65
13.4 MEA Region Fighting Games Market Size by Application (2015-2020) 66
14 KEY PLAYERS PROFILES 67
14.1 Nintendo 67
14.1.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 67
14.1.2 Fighting Games Product Overview 68
14.1.3 Nintendo Fighting Games Revenue (Million USD) and Gross Margin (%) (2015-2020) 68
14.1.4 Main Business/Business Overview 69
14.2 Namco 69
14.2.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 69
14.2.2 Fighting Games Product Overview 70
14.2.3 Namco Fighting Games Revenue (Million USD) and Gross Margin (%) (2015-2020) 71
14.2.4 Main Business/Business Overview 71
14.3 WB Games 72
14.3.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 72
14.3.2 Fighting Games Product Overview 73
14.3.3 WB Games Fighting Games Revenue (Million USD) and Gross Margin (%) (2015-2020) 74
14.3.4 Main Business/Business Overview 74
14.4 Sega 74
14.4.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 74
14.4.2 Fighting Games Product Overview 75
14.4.3 Sega Fighting Games Revenue (Million USD) and Gross Margin (%) (2015-2020) 76
14.4.4 Main Business/Business Overview 76
14.5 Capcom 76
14.5.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 76
14.5.2 Fighting Games Product Overview 77
14.5.3 Capcom Fighting Games Revenue (Million USD) and Gross Margin (%) (2015-2020) 77
14.5.4 Main Business/Business Overview 78
14.6 Koei Tecmo 78
14.6.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 78
14.6.2 Fighting Games Product Overview 79
14.6.3 Koei Tecmo Fighting Games Revenue (Million USD) and Gross Margin (%) (2015-2020) 79
14.6.4 Main Business/Business Overview 79
14.7 SNK Playmore 80
14.7.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 80
14.7.2 Fighting Games Product Overview 81
14.7.3 SNK Playmore Fighting Games Revenue (Million USD) and Gross Margin (%) (2015-2020) 81
14.7.4 Main Business/Business Overview 82
14.8 Autumn Games 82
14.8.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 82
14.8.2 Fighting Games Product Overview 83
14.8.3 Autumn Games Fighting Games Revenue (Million USD) and Gross Margin (%) (2015-2020) 83
14.8.4 Main Business/Business Overview 84
14.9 Arc System Works 84
14.9.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 84
14.9.2 Fighting Games Product Overview 85
14.9.3 Arc System Works Fighting Games Revenue (Million USD) and Gross Margin (%) (2015-2020) 85
14.9.4 Main Business/Business Overview 86
15 ANALYST'S VIEWPOINTS/CONCLUSIONS 87
16 APPENDIX 88
16.1 Research Methodology 88
16.1.1 Methodology/Research Approach 88
16.1.2 Data Source 91
16.2 Disclaimer 94
16.3 Author Details 94

Contact US:
QY Research, INC.
17890 Castleton,
Suite 218,
City of industry, CA – 91748
USA: +1 626 295 2442
Email: enquiry@qyresearch.com
Web: http://www.qyresearch.com

QYResearch always pursuits high product quality with the belief that quality is the soul of business. Through years of effort and supports from the huge number of customer supports, QYResearch consulting group has accumulated creative design methods on many high-quality markets investigation and research team with rich experience. Today, QYResearch has become a brand of quality assurance in the consulting industry.

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