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Social Gaming Market is Booming Worldwide | Behaviour Interactive, Electronic Arts, Zynga

08-24-2020 12:32 PM CET | IT, New Media & Software

Press release from: AMA Research & Media LLP

Social Gaming Market is Booming Worldwide | Behaviour

Latest released the research study on Global Social Gaming Market, offers a detailed overview of the factors influencing the global business scope. Social Gaming Market research report shows the latest market insights, current situation analysis with upcoming trends and breakdown of the products and services. The report provides key statistics on the market status, size, share, growth factors of the Social Gaming. The study covers emerging player’s data, including: competitive landscape, sales, revenue and global market share of top manufacturers are Activision Blizzard, Inc. (United States), Blizzard Entertainment, Inc. (United States), Electronic Arts, Inc. (United States), PopCap Games, Inc. (United States), Zynga, Inc. (United States), Behaviour Interactive, Inc. (Canada), King Digital Entertainment plc (United Kingdom), Aeria Games GmbH (Germany), DeNA Co., Ltd. (Japan), GREE, Inc. (Japan), Etermax (Argentina), Miniclip SA (Switzerland), Rovio Entertainment (Finland), Peak Games (Turkey) and Playtech plc (Isle of Man, United Kingdom).

According to AMA Market Analyst, the Global Social Gaming market is expected to see growth rate of 16.87% and may see market size of USD36.54 Billion by 2025

Free Sample Report + All Related Graphs & Charts @: https://www.advancemarketanalytics.com/sample-report/11145-global-social-gaming-market

Definition:
Games have evolved to be more interactive during the years. Nowadays gamers don’t need to play the game alone, they are playing filled with other players. Playing games is now not only interacting with the game but also social interaction with other players. Social gaming is one of the fastest-growing trends in today’s generation. Social gaming refers to the activity of playing games online on the social media platform which creates an interaction between players and social media. In this gamers communicate with each other while playing and exchange information about the game. This includes multiple player card games, board games, social network games as well as interactive multiplayer video games. Social Gaming Market is expected to grow exponentially in the forecasted period impelled with a high internet penetration rate coupled with easy availability of social gaming in mobile, tablet and personal computers. They may include multiplayer card games, board games, social network games, as well as interactive multiplayer video games. Social casinos which enable gamblers to play and wager on casino games online is one of the biggest branches of social gaming.

Market Drivers
• Growing Internet Penetration
• Rise in Adoption of Social Gaming Such As Social Casino

Market Trend
• Women Emerge As the Largest Gaming Audience, Forcing Game Developers to Take Stock of the New Emerging Reality
• Enhanced Cloud-Based Gaming Platform
• Advancement and Innovation in Games

Restraints
• Lack of Awareness About Social Gaming
• Improper Game Design Hindering Market Growth
• Physical Consequences of Gaming Addiction

Opportunities
• Emergence of New Technology Such As 3D Modeling and Virtual Reality
• Emerging Market of Social Network

Challenges
• Enhanced Cloud Based Gaming Platform
• Privacy Concerns in Social Gaming

The Global Social Gaming Market segments and Market Data Break Down are illuminated below:
by Type (Advertisements, Virtual Goods, Other), Monetization of Games Type (Virtual Goods, Advertising, Lead Generation/Offers), Amount Spend Per Month (USD 25 and Above, USD 5-10, USD 1-5), Age Group (13-18 Years, 19-25 Years, 26-35 Years, 36-45 Years, 46 and Above Years), Gender (Male, Female)
….
….

Analyst at AMA have conducted special survey and have connected with opinion leaders and Industry experts from various region to minutely understand impact on growth as well as local reforms to fight the situation. A special chapter in the study presents Impact Analysis of COVID-19 on Global Social Gaming Market along with tables and graphs related to various country and segments showcasing impact on growth trends.

Region Included are: North America, Europe, Asia Pacific, Oceania, South America, Middle East & Africa
Country Level Break-Up: United States, Canada, Mexico, Brazil, Argentina, Colombia, Chile, South Africa, Nigeria, Tunisia, Morocco, Germany, United Kingdom (UK), the Netherlands, Spain, Italy, Belgium, Austria, Turkey, Russia, France, Poland, Israel, United Arab Emirates, Qatar, Saudi Arabia, China, Japan, Taiwan, South Korea, Singapore, India, Australia and New Zealand etc.

Enquire for customization in Report @: https://www.advancemarketanalytics.com/enquiry-before-buy/11145-global-social-gaming-market

Strategic Points Covered in Table of Content of Global Social Gaming Market:
Chapter 1: Introduction, market driving force product Objective of Study and Research Scope the Social Gaming market
Chapter 2: Exclusive Summary – the basic information of the Social Gaming Market.
Chapter 3: Displaying the Market Dynamics- Drivers, Trends and Challenges of the Social Gaming
Chapter 4: Presenting the Social Gaming Market Factor Analysis Porters Five Forces, Supply/Value Chain, PESTEL analysis, Market Entropy, Patent/Trademark Analysis.
Chapter 5: Displaying market size by Type, End User and Region 2014-2019
Chapter 6: Evaluating the leading manufacturers of the Social Gaming market which consists of its Competitive Landscape, Peer Group Analysis, BCG Matrix & Company Profile
Chapter 7: To evaluate the market by segments, by countries and by manufacturers with revenue share and sales by key countries (2020-2025).
Chapter 8 & 9: Displaying the Appendix, Methodology and Data Source

Finally, Social Gaming Market is a valuable source of guidance for individuals and companies in decision framework.

Data Sources & Methodology

The primary sources involves the industry experts from the Global Social Gaming Market including the management organizations, processing organizations, analytics service providers of the industry’s value chain. All primary sources were interviewed to gather and authenticate qualitative & quantitative information and determine the future prospects.

In the extensive primary research process undertaken for this study, the primary sources – Postal Surveys, telephone, Online & Face-to-Face Survey were considered to obtain and verify both qualitative and quantitative aspects of this research study. When it comes to secondary sources Company's Annual reports, press Releases, Websites, Investor Presentation, Conference Call transcripts, Webinar, Journals, Regulators, National Customs and Industry Associations were given primary weight-age.

For Early Buyers | Get Up to 20-50% Discount on This Premium Report: https://www.advancemarketanalytics.com/request-discount/11145-global-social-gaming-market

What benefits does AMA research study is going to provide?
• Latest industry influencing trends and development scenario
• Open up New Markets
• To Seize powerful market opportunities
• Key decision in planning and to further expand market share
• Identify Key Business Segments, Market proposition & Gap Analysis
• Assisting in allocating marketing investments

Definitively, this report will give you an unmistakable perspective on every single reality of the market without a need to allude to some other research report or an information source. Our report will give all of you the realities about the past, present, and eventual fate of the concerned Market.

Thanks for reading this article; you can also get individual chapter wise section or region wise report version like North America, Europe or Southeast Asia.

Craig Francis (PR & Marketing Manager)
AMA Research & Media LLP
Unit No. 429, Parsonage Road Edison, NJ
New Jersey USA – 08837
Phone: +1 (206) 317 1218
sales@advancemarketanalytics.com

Connect with us at
https://www.linkedin.com/company/advance-market-analytics
https://www.facebook.com/AMA-Research-Media-LLP-344722399585916
https://twitter.com/amareport

Advance Market Analytics is Global leaders of Market Research Industry provides the quantified B2B research to Fortune 500 companies on high growth emerging opportunities which will impact more than 80% of worldwide companies' revenues.
Our Analyst is tracking high growth study with detailed statistical and in-depth analysis of market trends & dynamics that provide a complete overview of the industry. We follow an extensive research methodology coupled with critical insights related industry factors and market forces to generate the best value for our clients. We Provides reliable primary and secondary data sources, our analysts and consultants derive informative and usable data suited for our clients business needs. The research study enables clients to meet varied market objectives a from global footprint expansion to supply chain optimization and from competitor profiling to M&As.

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