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Console Games Market, Industry Trends, Revenue Growth, Key Players Analysis Till 2030

08-11-2020 06:19 AM CET | IT, New Media & Software

Press release from: The Business research company

Console Games Market

Console Games Market

The Business Research Company offers "Console Games Global Market Report 2020-30: Covid 19 Implications And Growth" in its research report store. It is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies. The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by region and by country. It also compares the market’s historic and forecast growth, and highlights important trends and strategies that players in the market can adopt.

The global console games market is expected to grow from $40.6 billion in 2019 to about $57.9 billion in 2020. Covid quarantine has presented an opportunity for dedicated console and computer gamers to spend more time with new games in store. However, high penetration of smartphones has increased the demand for mobile gaming as compared to that of console games. The market is expected to stabilize and reach $67.1 billion at a CAGR of 13.4% through 2023.

Place a DIRECT PURCHASE ORDER of The Entire 140+ Pages Report @ https://www.thebusinessresearchcompany.com/purchaseoptions.aspx?id=3044

The console games market consists of sales of console games. The console games market is segmented into digital, online/micro-transaction and physical console games.

There has been a rapid growth in the mobile/tablet gaming owing to introduction of new smart phones/tablets with enhanced features to play video games without having to connect an external device/console. For example, the ease of using a mobile phone for multiple purposes such as messaging, internet use, and gaming has led to the maximum adoption of mobiles without having to sit in a fixed location with an external console device. Due to the mobility offered by mobile/tablet based games, console games market may decline.

Console Games Market Segmentation: -
By Type
Digital console games
Online/Microtransaction console
Physical console games

By End Use
TV
Computer/PC
System consoles such as Gameboy and Play station portable

Browse Complete Report @ https://www.thebusinessresearchcompany.com/report/console-games-global-market-report-2020-30-covid-19-implications-and-growth

Few Points From Table Of Content
1. Executive Summary
2. Console Games Market Characteristics
3. Console Games Market Size And Growth
4. Console Games Market Segmentation
5. Console Games Market Regional And Country Analysis
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.
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25. Console Games Market Competitive Landscape And Company Profiles
26. Key Mergers And Acquisitions In The Console Games Market
27. Console Games Market Trends And Strategies
28. Console Games Market Future Outlook and Potential Analysis
29. Appendix

The report covers the trends and market dynamics of the Console Games Market in major countries - Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, and USA. The report also includes consumer surveys and various future opportunities for the market.

Request for a Sample Copy of This Report @ https://www.thebusinessresearchcompany.com/sample.aspx?id=3044&type=smp

Some of the key players involved in the Console Games Market are Tencent Games, Sony Interactive Entertainment, Microsoft Studios, Activision Blizzard, EA, Nintendo, Take-Two Interactive, Rockstar, Ubisoft, Valve Corporation, 2K Games, Gameloft, Naughty Dog, Capcom.

Contact Information:
The Business Research Company
Europe: +44 207 1930 708
Asia: +91 8897263534
Americas: +1 315 623 0293
Email: info@tbrc.info
Follow us on Blog: http://blog.tbrc.info/

About US:
The Business Research Company has published over 1000 industry reports, covering over 2500 market segments and 60 geographies. The reports draw on 150,000 datasets, extensive secondary research, and exclusive insights from interviews with industry leaders. The reports are updated with a detailed analysis of the impact of COVID-19 on various markets after WHO declared COVID-19 as a pandemic.

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