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Global Smart Phone /Tablet Games Market 2020 – Impact of COVID-19, Future Growth Analysis and Challenges | Tencent Hold, Sony, Electronic Arts, Nintendo, Netmarble.

08-10-2020 01:22 PM CET | IT, New Media & Software

Press release from: The Business research company

Global Smart Phone /Tablet Games Market 2020 – Impact

The Business Research Company offers "Smartphone/Tablet Games Global Market Report 2020-30: Covid 19 Implications and Growth" in its research report store. It is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies. The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by region and by country. It also compares the market’s historic and forecast growth, and highlights important trend s and strategies that players in the market can adopt.

The global smartphone/tablet games market is expected to grow from $58.3 billion in 2019 to about $97 billion in 2020. The Covid-19 pandemic is providing an opportunity for mobile gaming and app stores to launch new games as people stay home and spend more time on their smartphones and tablets. which is another reason for an increased demand for games during the COVID-19 pandemic. The market is expected to stabilize and reach $130.7 billion at a CAGR of 22.4% through 2023.

Place a DIRECT PURCHASE ORDER of The Entire 140+ Pages Report @ https://www.thebusinessresearchcompany.com/purchaseoptions.aspx?id=3043

The smartphone/tablet games market consists of sales of video games played on smart phones/tablets. The revenue for these companies is generated from the in-app-purchases, in-game advertisements (such as google AdSense, Ad-Mob, Media.net etc.), sponsorships and sales of merchandise
The major roadblock to this booming industry is the illegal downloads and pirated versions of the games, thereby causing serious concerns for the original developers of the game. The revenue loss is significantly high due to illegal downloads, as people never pay to the original developers of the game. For example, Subway Surfers, one of the most popular games may have lost close to $91 million due to pirated versions

Smart Phone /Tablet Games Market Segmentation:
By Type
1.hooter
2.Action
3.Sports Games
4.Role-Playing

Browse Complete Report @ https://www.thebusinessresearchcompany.com/report/smartphone-and-tablet-games-global-market-report-2020-30-covid-19-implications-and-growth

Few Points From Table Of Content
1. Executive Summary
2. Smart Phone /Tablet Games Market Characteristics
3. Smart Phone /Tablet Games Market Size And Growth
4. Smart Phone /Tablet Games Market Segmentation
5. Smart Phone /Tablet Games Market Regional And Country Analysis
...
25. Smart Phone /Tablet Games Market Competitive Landscape And Company Profiles
26. Key Mergers And Acquisitions In The Smart Phone /Tablet Games Market
27. Smart Phone /Tablet Games Market Trends And Strategies
28. Smart Phone /Tablet Games Market Future Outlook and Potential Analysis
29. Appendix

The report covers the trends and market dynamics of the Smartphone/Tablet Games Market in major countries - Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, and USA. The report also includes consumer surveys and various future opportunities for the market.

Request for a Sample Copy of This Report @ https://www.thebusinessresearchcompany.com/sample.aspx?id=3043&type=smp
Some of the key players involved in the Smartphone/Tablet Games Market are Tencent Hold, Sony, Electronic Arts, Nintendo, Netmarble, CyberAgent, , Mixi, Zynga, Supercell, Machine Zone

Contact Information:
The Business Research Company
Europe: +44 207 1930 708
Asia: +91 8897263534
Americas: +1 315 623 0293
Email: info@tbrc.info
Follow us on Blog: http://blog.tbrc.info/

About US:
The Business Research Company has published over 1000 industry reports, covering over 2500 market segments and 60 geographies. The reports draw on 150,000 datasets, extensive secondary research, and exclusive insights from interviews with industry leaders. The reports are updated with a detailed analysis of the impact of COVID-19 on various markets after WHO declared COVID-19 as a pandemic.

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