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AI in Games Market Business Opportunities with Key Players Analysis Microsoft, Ubisoft, Tencent, EA, Vivendi, Nintendo, Sony | Global Forecast till 2023

10-09-2019 12:41 PM CET | Business, Economy, Finances, Banking & Insurance

Press release from: Business Industry Reports

AI in Games Market

AI in Games Market

This report provides in depth study of AI in Games Market using SWOT analysis i.e. Strength, Weakness, Opportunities and Threat to the organization. The AI in Games Market report also provides an in-depth survey of key players in the market organization.

Global AI in Games Market Synopsis:

This report studies the AI in Games Market over the forecast period of 2019 to 2023. The AI in Games Market is expected to grow at an impressive Compound Annual Growth Rate (CAGR) from 2019 to 2023.

Get Sample Study Papers of “Global AI in Games Market” @ https://www.businessindustryreports.com/sample-request/188417 .

The Global “AI in Games Market” research 2019 highlights the major details and provides in-depth analysis of the market along with the future growth, prospects and Industry demands analysis explores with the help of complete report with 90 Pages, figures, graphs and table of contents to analyze the situations of global AI in Games Market and Assessment to 2023.

AI in Games Market report begins from overview of Industry Chain structure, and describes industry environment, then analyses market size and forecast of AI in Games Market by product, region and application, in addition, this report introduces market competition situation among the vendors and company profile, besides, market price analysis and value chain features are covered in this report. The scope of the report includes a detailed study of AI in Games Market with the reasons given for variations in the growth of the industry in certain regions.

Technology is changing all of the time, and so are the ways that we continue to live and do things in our lives. One area that is continually being changed by advancements in tech is gaming. Technology and AI are changing the gaming industry drastically, and often for the better. Not just for players, but also for technology companies and anyone else who might have foot in the world of computer, offline, and online gaming. Throw advancing technology and AI into the mix, and who knows where gaming could be in just a few years from now.

The current gaming industry is not only deploying better graphics but is also exploring the area of virtual gameplay. The two-way relationship of gaming and AI has begun to tread a new road and it can be said that the gaming industry is largely revolutionising the way AI works.

AI in Games Market Covers the Table of Contents With Segments, Key Players And Region. On the Basis of Application, Market is sub segmented into Video Games and Mobile Games.

Major Players profiled in the AI in Games Marketreport incorporate: Microsoft, Ubisoft, Tencent, EA, Vivendi, Nintendo, Sony, Kashbet, Konami

Industry News:

Ubisoft and Mozilla, creators of the Firefox web browser, have partnered in the development of the Clever-Commit AI coding assistant. The three-year partnership is based on the exchange of ideas, techniques, and skills between the two companies in the development of Clever-Commit. This AI is being developed by the Ubisoft Technology Group, and evaluates whether or not a code change will introduce a new bug and proactively fix it by learning from past bugs and fixes. By applying Clever-Commit to both game development and Firefox development, Ubisoft and Mozilla will learn more about other programming languages and increase the knowledge of the AI's toolbox.

Clever-Commit was first unveiled last year as a prototype (Commit-Assistant) by Ubisoft La Forge, a research branch of Ubisoft Montreal that works alongside academic institutions, in collaboration with Concordia University. In an effort to improve the overall quality of Ubisoft games, Clever-Commit learns from the development of major AAA games, and quickly identifies and fixes bugs so that teams can release more high-quality features, more frequently. To date, the AI has been able to identify if a code contains a bug with 70% accuracy.

"Working with Mozilla on Clever-Commit allows us to support other programming languages and increase the overall performances of the technology," said Mathieu Nayrolles, technical architect, data scientist, and member of the Technology Group at Ubisoft Montreal. "Using this tech in our games and in Firefox will allow developers to be more productive, as they can spend more time creating the next feature rather than fixing bugs. Ultimately, this will allow us to create even better experiences for our gamers and increase the frequency of our releases."

Request a Discount on standard prices of this premium report @ https://www.businessindustryreports.com/check-discount/188417 .

Region segment: This report is segmented into several key regions, with sales, revenue, market share (%) and growth Rate (%) of AI IN GAMES in these regions, from 2014 to 2023 (forecast), covering: North America, Europe, Asia Pacific, Middle East & Africa and South America.

AI in Games Market Questions Answered in this Report:

1 What are the major market drivers, challenges, and opportunities in the global AI in Games Market?

2 What was the market value of the leading segments and sub-segments of the global AI in Games Market in 2018?

3 How will each segment of the global AI in Games Market grow during the forecast period and what will be the revenue generated by each of the segments by the end of 2023?

4 What are the influencing factors that may affect the market share of the key players?

5 How will the industry evolve during the forecast period 2019-2023?

6 Who are the key players in the AI in Games Market and end user market and what are their contributions?

Major Points in Table of Contents:

Table of Contents

Section 1 AI in Games Product Definition

Section 2 Global AI in Games Market Manufacturer Share and Market Overview

2.1 Global Manufacturer AI in Games Shipments

2.2 Global Manufacturer AI in Games Business Revenue

2.3 Global AI in Games Market Overview

Section 3 Manufacturer AI in Games Business Introduction

3.1 Microsoft AI in Games Business Introduction

3.1.1 Microsoft AI in Games Shipments, Price, Revenue and Gross profit 2014-2018

3.1.2 Microsoft AI in Games Business Distribution by Region

………………. Request free sample to get a complete Table of Content

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BusinessindustryReports.com is digital database of comprehensive market reports for global industries. As a market research company, we take pride in equipping our clients with insights and data that holds the power to truly make a difference to their business. Our mission is singular and well-defined – we want to help our clients envisage their business environment so that they are able to make informed, strategic and therefore successful decisions for themselves.

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