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Serious Games Market Technological Advancement and Business Growth by Top Key Players: BreakAway, Designing Digitally, DIGINEXT, IBM Corporation, ImpactGames

02-11-2019 12:55 PM CET | IT, New Media & Software

Press release from: ReportsWeb

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Serious Games Market to 2027 - Global Analysis and Forecasts by Platform (Mobile-Based, PC-Based, and Web-Based); Application (Advertising & Marketing, Simulation Training, Research & Planning, Human resources, Learning and Education, and Others)

A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion, and politics.

The education segment accounts for the major share of the market.APAC is expected to be the fastest-growing region in the serious game market at a CAGR between 2018 and 2027. The growing interest of manufacturers in serious games and the increasing emphasis on the development of serious games are propelling the growth of the market in the APAC region.

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Companies Profiled in this report includes: BreakAway, Ltd., Designing Digitally, Inc., DIGINEXT, IBM Corporation, ImpactGames, LLC, Learning Nexus Ltd., MPS Interactive Systems Limited, Nintendo Co., Ltd., Serious Games Solutions (Promotion Software GmbH), and SuperBetter, LLC among others.

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global serious games market based on the platform, application, and industry vertical. It also provides market size and forecast till 2027 for overall serious games market with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America (SAM). The market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.

Besides this, the report analyzes factors affecting market from both demand and supply side and further evaluates market dynamics affecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA, and South America after evaluating political, economic, social and technological factors affecting the market in these regions. Further, the report also includes ecosystem analysis for the serious games market.

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Table of Content:

1.INTRODUCTION
2.KEY TAKEAWAYS
3.RESEARCH METHODOLOGY
4.SERIOUS GAMES MARKET LANDSCAPE
5.SERIOUS GAMES MARKET - KEY INDUSTRY DYNAMICS
6.SERIOUS GAMES MARKET - GLOBAL MARKET ANALYSIS
7.SERIOUS GAMES MARKET REVENUE AND FORECASTS TO 2027 - PLATFORM
8.SERIOUS GAMES MARKET REVENUE AND FORECASTS TO 2027 - APPLICATION
9.SERIOUS GAMES MARKET REVENUE AND FORECASTS TO 2027 - INDUSTRY VERTICAL
10.SERIOUS GAMES MARKET REVENUE AND FORECASTS TO 2027 - GEOGRAPHICAL ANALYSIS
11.INDUSTRY LANDSCAPE
SERIOUS GAMES MARKET, KEY COMPANY PROFILES
12.1. BREAKAWAY, LTD.

12.1.1. Key Facts

12.1.2. Business Description

12.1.3. Products & Services

12.1.4. Financial Overview

12.1.5. SWOT Analysis

12.1.6. Key Developments

12.2. DESIGNING DIGITALLY, INC.

12.2.1. Key Facts

12.2.2. Business Description

12.2.3. Products & Services

12.2.4. Financial Overview

12.2.5. SWOT Analysis

12.2.6. Key Developments

12.3. DIGINEXT

12.3.1. Key Facts

12.3.2. Business Description

12.3.3. Products & Services

12.3.4. Financial Overview

12.3.5. SWOT Analysis

12.3.6. Key Developments

12.4. IBM CORPORATION

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Company Name: ReportsWeb
Website: Reportsweb.com

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