Press release
Massive Multiplayer Online Games Market Emerging Trends & Growing Popularity | Electronic Arts, Tencent, Ankama, Cipsoft, Riot Games
HTF MI released a new market study on Global Massive Multiplayer Online Games Market with 100+ market data Tables, Pie Chat, Graphs & Figures spread through Pages and easy to understand detailed analysis. At present, the market is developing its presence. The Research report presents a complete assessment of the Market and contains a future trend, current growth factors, attentive opinions, facts, and industry validated market data. The research study provides estimates for Global Massive Multiplayer Online Games Forecast till 2025*. Some are the key players taken under coverage for this study are Activision Blizzard (United States) , Electronic Arts (United States) , Riot Games (United States) , Tencent (China) , Valve Corporation (United States) , Aeria Games and Entertainment (United States) , Ankama (France) , CCP Games (Iceland) , Changyou (China) , Cipsoft (Germany) , Cryptic Studios (United States) and The Walt Disney Company (United States).Click to get Global Massive Multiplayer Online Games Market Research Sample PDF Copy Here @: https://www.htfmarketreport.com/sample-report/1553855-global-massive-multiplayer-online-games-market
Market Overview: Massive Multiplayer Online (MMO) Games are the online games where multiple number of players can play the online games simultaneously against each other or by forming teams. Generally all the MMOs present huge as well as persistent open world. Moreover, the fueling growth in MMO games have prompted many game designers to build number of online multiplayer gaming modes into many traditionally single-player games and many game developers have started investing in MMOG's. Also, due to increasing awareness and demand for MMOGs the global massive multiplayer online games will show an significant growth in forecasting years. Some of the key players profiled in the study are Activision Blizzard (United States) , Electronic Arts (United States) , Riot Games (United States) , Tencent (China) , Valve Corporation (United States) , Aeria Games and Entertainment (United States) , Ankama (France) , CCP Games (Iceland) , Changyou (China) , Cipsoft (Germany) , Cryptic Studios (United States) and The Walt Disney Company (United States).
Market Dynamics
Market Trend
• Adoption of VR/AR in Multiplayer Online Gaming
• Increasing popularity of MMOs across the Globe
Market Drivers
• Increasing Digitalization and Awareness about Online Gaming
• Growing Accessibility and Penetration of Online Gaming
Challenges
• Up Surging Skilled Labor Wages
• Robust Competitive Rivalry in the MMO Games Market
Opportunities
• Establishment of new MMO Gaming Brand
• Strategic Alliances with Internet Service Providers (ISPs)
Major Market Developments
• On May 22nd, 2018, Electronic Arts Inc. has acquired the cloud gaming technology assets and GameFly Inc. together with its subsidiaries. The Gamefly Inc. is based in Israel which will enable Electronic Arts Inc. to continue exploring new ways for players to access and experience games from any device.
• On December 4th, 2018, Electronic Arts Inc. has launched ‘Command & Conquer: Rivals’ game officially. It is a fast-paced, real-time strategy (RTS) action game for Android and iOS devices. The game is built from the ground up specifically for mobile, which also offers innovative player versus player (PVP) gameplay, with intuitive controls that enable players to focus their efforts on strategy and skill as they face off in intense 1v1 battles.
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Target Audience
MMO Gaming Application Providers , Internet Service Providers , Smart Mobile Manufacturers , Gaming Platform Developers , Operating System Developers , Private Gaming Industry Associations , Government Agencies and Others
The following are the major objectives of the study
• To define, describe, and forecast the Global Massive Multiplayer Online Games market on the basis of product [Mmorpg , Mmofps , Mmorts and Others] , application [Amateur Gamers and Professional Gamers], key regions and end user
• To provide in-depth information regarding major influencing factors affecting the growth of the market (trends, drivers, restraints, opportunities, and industry-centric and regional challenges)
• To strategically analyse the micro-markets and important business segments with respect to individual growth drivers , market trends and potential, and historical contributions to the total market
• Identifying the opportunities in the market for key stakeholders and detailing the competitive landscape for market leaders
• To provide market size for various segments of the Massive Multiplayer Online Games market with respect to major geographies, namely, South America (Brazil, Argentina, Rest of South America) , Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific) , Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe) , MEA (Middle East, Africa) , North America (United States, Canada, Mexico)
• To strategically profile the key players and analyzing their market shares and core competencies in the Massive Multiplayer Online Games industry
• To track key developments such as product launches, expansions, agreements, partnerships, mergers & acquisitions, and R&D activities that are key factors in shaping the market
While framing the research framework, major and emerging players operating in the Massive Multiplayer Online Games market in various regions have been profiled, and their offerings, geographic footprints, and distribution/sales channels have been analysed through in-depth discussions. Top-down and bottom-up approaches have been used to determine the overall market size. Sizes of the other individual markets have been estimated using the percentage splits obtained through secondary sources such as Hoovers, Bloomberg BusinessWeek, and Dow Jones (Factiva), along with primary respondents. The complete methodology includes the study of the annual and financial reports of the key market players and extensive interviews with industry experts such as CEOs, VPs, directors, and marketing executives for key insights (both qualitative and quantitative) related to the market.
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Table of Contents
1 Market Overview
1.1 Massive Multiplayer Online Games Introduction
1.2 Market Analysis by Type
1.3 Market Analysis by Applications
1.4 Market Analysis by Regions
1.4.1 North America (United States, Canada and Mexico)
1.4.1.1 United States Market States and Outlook (2013-2023)
1.4.1.2 Canada Market States and Outlook (2013-2023)
1.4.1.3 Mexico Market States and Outlook (2013-2023)
1.4.2 Europe (Germany, France, UK, Russia and Italy)
1.4.2.1 Germany Market States and Outlook (2013-2023)
1.4.2.2 France Market States and Outlook (2013-2023)
1.4.2.3 UK Market States and Outlook (2013-2023)
1.4.2.4 Russia Market States and Outlook (2013-2023)
1.4.2.5 Italy Market States and Outlook (2013-2023)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
1.4.3.1 China Market States and Outlook (2013-2023)
1.4.3.2 Japan Market States and Outlook (2013-2023)
1.4.3.3 Korea Market States and Outlook (2013-2023)
1.4.3.4 India Market States and Outlook (2013-2023)
1.4.3.5 Southeast Asia Market States and Outlook (2013-2023)
1.4.4 South America, Middle East and Africa
1.4.4.1 Brazil Market States and Outlook (2013-2023)
1.4.4.2 Egypt Market States and Outlook (2013-2023)
1.4.4.3 Saudi Arabia Market States and Outlook (2013-2023)
1.4.4.4 South Africa Market States and Outlook (2013-2023)
1.4.4.5 Nigeria Market States and Outlook (2013-2023)
1.5 Market Dynamics
1.5.1 Market Opportunities
1.5.2 Market Risk
1.5.3 Market Driving Force
2 Manufacturers Profiles
2.1.1 Business Overview
2.1.2 Massive Multiplayer Online Games Type and Applications
2.1.3 Massive Multiplayer Online Games Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
3 Global Massive Multiplayer Online Games Market Competition, by Manufacturer
3.1 Global Massive Multiplayer Online Games Sales and Market Share by Manufacturer (2016-2017)
3.2 Global Massive Multiplayer Online Games Revenue and Market Share by Manufacturer (2016-2017)
3.3 Global Massive Multiplayer Online Games Price by Manufacturer (2016-2017)
3.4 Market Concentration Rate
3.4.1 Top 3 Massive Multiplayer Online Games Manufacturer Market Share in 2017
3.4.2 Top 5 Massive Multiplayer Online Games Manufacturer Market Share in 2017
3.5 Market Competition Trend
………. Continued
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