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AI in Games Global Market 2018: Key Players – Microsoft, Ubisoft, Tencent, EA, Vivendi

09-04-2018 02:21 PM CET | Business, Economy, Finances, Banking & Insurance

Press release from: WISE GUY RESEARCH CONSULTANTS PVT LTD

/ PR Agency: Wise Guy Research Consultants Pvt Ltd
AI in Games Industry

Description

Wiseguyreports.Com Adds “AI in Games -Market Demand, Growth, Opportunities and Analysis Of Top Key Player Forecast To 2023” To Its Research Database

This report focuses on the global AI in Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the AI in Games development in United States, Europe and China.

Artificial intelligence (AI), sometimes called machine intelligence, is intelligence demonstrated by machines, in contrast to the natural intelligence displayed by humans and other animals. In computer science AI research is defined as the study of "intelligent agents": any device that perceives its environment and takes actions that maximize its chance of successfully achieving its goals. Colloquially, the term "artificial intelligence" is applied when a machine mimics "cognitive" functions that humans associate with other human minds, such as "learning" and "problem solving". 

The key players covered in this study 

Microsoft 
Ubisoft 
Tencent 
EA 
Vivendi 
Nintendo 
Sony 
kashbet 
Konami 
Capcom 
Netease

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Market segment by Type, the product can be split into 
Type I 
Type II

Market segment by Application, split into 
Video Games 
Mobile Games 
Other

Market segment by Regions/Countries, this report covers 
United States 
Europe 
China 
Japan 
Southeast Asia 
India 
Central & South America

The study objectives of this report are: 
To analyze global AI in Games status, future forecast, growth opportunity, key market and key players. 
To present the AI in Games development in United States, Europe and China. 
To strategically profile the key players and comprehensively analyze their development plan and strategies. 
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of AI in Games are as follows: 
History Year: 2013-2017 
Base Year: 2017 
Estimated Year: 2018 
Forecast Year 2018 to 2025 

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Table of Contents

1 Report Overview 
1.1 Study Scope 
1.2 Key Market Segments 
1.3 Players Covered 
1.4 Market Analysis by Type 
1.4.1 Global AI in Games Market Size Growth Rate by Type (2013-2025) 
1.4.2 Type I 
1.4.3 Type II 
1.5 Market by Application 
1.5.1 Global AI in Games Market Share by Application (2013-2025) 
1.5.2 Video Games 
1.5.3 Mobile Games 
1.5.4 Other 
1.6 Study Objectives 
1.7 Years Considered

2 Global Growth Trends 
2.1 AI in Games Market Size 
2.2 AI in Games Growth Trends by Regions 
2.2.1 AI in Games Market Size by Regions (2013-2025) 
2.2.2 AI in Games Market Share by Regions (2013-2018) 
2.3 Industry Trends 
2.3.1 Market Top Trends 
2.3.2 Market Drivers 
2.3.3 Market Opportunities

....

12 International Players Profiles 
12.1 Microsoft 
12.1.1 Microsoft Company Details 
12.1.2 Company Description and Business Overview 
12.1.3 AI in Games Introduction 
12.1.4 Microsoft Revenue in AI in Games Business (2013-2018) 
12.1.5 Microsoft Recent Development 
12.2 Ubisoft 
12.2.1 Ubisoft Company Details 
12.2.2 Company Description and Business Overview 
12.2.3 AI in Games Introduction 
12.2.4 Ubisoft Revenue in AI in Games Business (2013-2018) 
12.2.5 Ubisoft Recent Development 
12.3 Tencent 
12.3.1 Tencent Company Details 
12.3.2 Company Description and Business Overview 
12.3.3 AI in Games Introduction 
12.3.4 Tencent Revenue in AI in Games Business (2013-2018) 
12.3.5 Tencent Recent Development 
12.4 EA 
12.4.1 EA Company Details 
12.4.2 Company Description and Business Overview 
12.4.3 AI in Games Introduction 
12.4.4 EA Revenue in AI in Games Business (2013-2018) 
12.4.5 EA Recent Development 
12.5 Vivendi 
12.5.1 Vivendi Company Details 
12.5.2 Company Description and Business Overview 
12.5.3 AI in Games Introduction 
12.5.4 Vivendi Revenue in AI in Games Business (2013-2018) 
12.5.5 Vivendi Recent Development 
12.6 Nintendo 
12.6.1 Nintendo Company Details 
12.6.2 Company Description and Business Overview 
12.6.3 AI in Games Introduction 
12.6.4 Nintendo Revenue in AI in Games Business (2013-2018) 
12.6.5 Nintendo Recent Development 
12.7 Sony 
12.7.1 Sony Company Details 
12.7.2 Company Description and Business Overview 
12.7.3 AI in Games Introduction 
12.7.4 Sony Revenue in AI in Games Business (2013-2018) 
12.7.5 Sony Recent Development 
12.8 kashbet 
12.8.1 kashbet Company Details 
12.8.2 Company Description and Business Overview 
12.8.3 AI in Games Introduction 
12.8.4 kashbet Revenue in AI in Games Business (2013-2018) 
12.8.5 kashbet Recent Development 
12.9 Konami 
12.9.1 Konami Company Details 
12.9.2 Company Description and Business Overview 
12.9.3 AI in Games Introduction 
12.9.4 Konami Revenue in AI in Games Business (2013-2018) 
12.9.5 Konami Recent Development 
12.10 Capcom 
12.10.1 Capcom Company Details 
12.10.2 Company Description and Business Overview 
12.10.3 AI in Games Introduction 
12.10.4 Capcom Revenue in AI in Games Business (2013-2018) 
12.10.5 Capcom Recent Development 
12.11 Netease

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