E-Sports Market Perspective, Comprehensive Analysis, Size, Share, Growth, Segment, Trends and Forecast till 2022
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A recently published study by Fact.MR estimates the global e-sports market to exhibit a steady expansion over the forecast period 2017 to 2022. E-sports enables individuals in experiencing different aspects of games including ladder, league, and tournament through a single system. The global market for e-sports is expected to account for around US$ 400 Mn revenues by 2022-end.
The scope of Fact.MR’s report is to analyze the global e-sports market for the forecast period 2017-2022 and provide readers an unbiased and accurate analysis. E-sports manufacturers, stakeholders, and suppliers in the global sports industry can benefit from the analysis offered in this report. This report offers a comprehensive analysis, which can be of interest to leading trade magazines and sports journals.
The report commences with a brief information of the global e-sports market. This executive summary sets the tone for the rest of the report, providing users the scope of the report. The executive summary includes important facts and statistics on the global e-sports market.
The next section offers an overview of the e-sports market. This comprises an introduction to the market, along with a standard definition of the product – e-sports. In this section, market value and year-over-year growth is offered to the readers. Year-over-year growth provides readers with a broader view of growth patterns over the forecast period.
The report’s succeeding section focuses on drivers, restraints and key trends from macroeconomic, demand, and supply perspectives. Impact analysis of weighted average model-based growth drivers is contained in the report for better provision of decision-making insights to clients.
Browse Full Report with TOC- https://www.factmr.com/report/217/e-sports-market
Table of Content:
1. Global E-Sports Market - Executive Summary
2. Global E-Sports Market Overview
2.1.1. Global E-Sports Market Taxonomy
2.1.2. Global E-Sports Market Definition
2.2. Global E-Sports Market Size (US$ Mn) and Forecast, 2012-2022
2.2.1. Global E-Sports Market Y-o-Y Growth
2.3. Global E-Sports Market Dynamics
2.4. Supply Chain
2.5. Cost Structure
2.6. Pricing Analysis
2.7. Raw Material Sourcing Strategy and Analysis
2.8. List of Distributors
2.9. Key Participants Market Presence (Intensity Map) By Region
3. Global E-Sports Market Analysis and Forecast By Genres Type
3.1. Global E-Sports Market Size and Forecast By Genres Type, 2012-2022
3.1.1. Fighting games E-Sports Market Size and Forecast, 2012-2022
18.104.22.168. Revenue (US$ Mn) Comparison, By Region
22.214.171.124. Market Share Comparison, By Region
126.96.36.199. Y-o-Y growth Comparison, By Region
3.1.2. First-person shooters E-Sports Market Size and Forecast, 2012-2022
188.8.131.52. Revenue (US$ Mn) Comparison, By Region
184.108.40.206. Market Share Comparison, By Region
220.127.116.11. Y-o-Y growth Comparison, By Region
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Fact.MR is a fast-growing market research firm that offers the most comprehensive suite of syndicated and customized Sports market research reports. We believe transformative intelligence can educate and inspire businesses to make smarter decisions. We know the limitations of the one-size-fits-all approach; that's why we publish multi-industry global, regional, and country-specific research reports.
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