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Mobile Augmented Reality Global Market Key Players – Google, SONY, Epson, Mindmaze, Aurasma, Zappar Analysis and Forecast to 2022

09-12-2017 11:18 AM CET | IT, New Media & Software

Press release from: WISE GUY RESEARCH CONSULTANTS PVT LTD

/ PR Agency: WISE GUY RESEARCH CONSULTANTS PVT LTD
Summary

Global Mobile Augmented Reality market competition by top manufacturers, with production, price, revenue (value) and market share for each manufacturer; the top players including
Google
Microsoft Corporation
VUZIX
SONY
Epson
Intel
Mindmaze
Seebright
Wikitude
Aurasma
Daqri
Metaio
Total Immersion
Qualcomm
Marxent
Blippar
Catchoom
Ngrain
Zappar
Infinity Augmented Reality
Samsung Electronics
Catchoom Technologies
Atheer
Hannovermesse

Request a Sample Report @ https://www.wiseguyreports.com/sample-request/1991102-global-mobile-augmented-reality-market-research-report-2017

Geographically, this report is segmented into several key Regions, with production, consumption, revenue (million USD), market share and growth rate of Mobile Augmented Reality in these regions, from 2012 to 2022 (forecast), covering
North America
Europe
China
Japan
Southeast Asia
India

On the basis of product, this report displays the production, revenue, price, market share and growth rate of each type, primarily split into
Monitor-Based
Video See-through HMD
Head-mounted Displays

On the basis on the end users/applications, this report focuses on the status and outlook for major applications/end users, consumption (sales), market share and growth rate of Mobile Augmented Reality for each application, including
Medical Field
Military
Protection Of Cultural Heritage
Industrial Maintenance
Network Communication
Entertainment
Other

At any Query @ https://www.wiseguyreports.com/enquiry/1991102-global-mobile-augmented-reality-market-research-report-2017

Table of Contents

Global Mobile Augmented Reality Market Research Report 2017
1 Mobile Augmented Reality Market Overview
1.1 Product Overview and Scope of Mobile Augmented Reality
1.2 Mobile Augmented Reality Segment by Type (Product Category)
1.2.1 Global Mobile Augmented Reality Production and CAGR (%) Comparison by Type (Product Category)(2012-2022)
1.2.2 Global Mobile Augmented Reality Production Market Share by Type (Product Category) in 2016
1.2.3 Monitor-Based
1.2.4 Video See-through HMD
1.2.5 Head-mounted Displays
1.3 Global Mobile Augmented Reality Segment by Application
1.3.1 Mobile Augmented Reality Consumption (Sales) Comparison by Application (2012-2022)
1.3.2 Medical Field
1.3.3 Military
1.3.4 Protection Of Cultural Heritage
1.3.5 Industrial Maintenance
1.3.6 Network Communication
1.3.7 Entertainment
1.3.8 Other
1.4 Global Mobile Augmented Reality Market by Region (2012-2022)
1.4.1 Global Mobile Augmented Reality Market Size (Value) and CAGR (%) Comparison by Region (2012-2022)
1.4.2 North America Status and Prospect (2012-2022)
1.4.3 Europe Status and Prospect (2012-2022)
1.4.4 China Status and Prospect (2012-2022)
1.4.5 Japan Status and Prospect (2012-2022)
1.4.6 Southeast Asia Status and Prospect (2012-2022)
1.4.7 India Status and Prospect (2012-2022)
1.5 Global Market Size (Value) of Mobile Augmented Reality (2012-2022)
1.5.1 Global Mobile Augmented Reality Revenue Status and Outlook (2012-2022)
1.5.2 Global Mobile Augmented Reality Capacity, Production Status and Outlook (2012-2022)

….

7 Global Mobile Augmented Reality Manufacturers Profiles/Analysis
7.1 Google
7.1.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.1.2 Mobile Augmented Reality Product Category, Application and Specification
7.1.2.1 Product A
7.1.2.2 Product B
7.1.3 Google Mobile Augmented Reality Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.1.4 Main Business/Business Overview
7.2 Microsoft Corporation
7.2.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.2.2 Mobile Augmented Reality Product Category, Application and Specification
7.2.2.1 Product A
7.2.2.2 Product B
7.2.3 Microsoft Corporation Mobile Augmented Reality Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.2.4 Main Business/Business Overview
7.3 VUZIX
7.3.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.3.2 Mobile Augmented Reality Product Category, Application and Specification
7.3.2.1 Product A
7.3.2.2 Product B
7.3.3 VUZIX Mobile Augmented Reality Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.3.4 Main Business/Business Overview
7.4 SONY
7.4.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.4.2 Mobile Augmented Reality Product Category, Application and Specification
7.4.2.1 Product A
7.4.2.2 Product B
7.4.3 SONY Mobile Augmented Reality Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.4.4 Main Business/Business Overview
7.5 Epson
7.5.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.5.2 Mobile Augmented Reality Product Category, Application and Specification
7.5.2.1 Product A
7.5.2.2 Product B
7.5.3 Epson Mobile Augmented Reality Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.5.4 Main Business/Business Overview
7.6 Intel
7.6.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.6.2 Mobile Augmented Reality Product Category, Application and Specification
7.6.2.1 Product A
7.6.2.2 Product B
7.6.3 Intel Mobile Augmented Reality Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.6.4 Main Business/Business Overview
7.7 Mindmaze
7.7.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.7.2 Mobile Augmented Reality Product Category, Application and Specification
7.7.2.1 Product A
7.7.2.2 Product B
7.7.3 Mindmaze Mobile Augmented Reality Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.7.4 Main Business/Business Overview
7.8 Seebright
7.8.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.8.2 Mobile Augmented Reality Product Category, Application and Specification
7.8.2.1 Product A
7.8.2.2 Product B
7.8.3 Seebright Mobile Augmented Reality Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.8.4 Main Business/Business Overview
7.9 Wikitude
7.9.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.9.2 Mobile Augmented Reality Product Category, Application and Specification
7.9.2.1 Product A
7.9.2.2 Product B
7.9.3 Wikitude Mobile Augmented Reality Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.9.4 Main Business/Business Overview
7.10 Aurasma
7.10.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.10.2 Mobile Augmented Reality Product Category, Application and Specification
7.10.2.1 Product A
7.10.2.2 Product B
7.10.3 Aurasma Mobile Augmented Reality Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.10.4 Main Business/Business Overview
7.11 Daqri
7.12 Metaio
7.13 Total Immersion
7.14 Qualcomm
7.15 Marxent
7.16 Blippar
7.17 Catchoom
7.18 Ngrain
7.19 Zappar
7.20 Infinity Augmented Reality
7.21 Samsung Electronics
7.22 Catchoom Technologies
7.23 Atheer
7.24 Hannovermesse

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Office No. 528, Amanora Chambers
Magarpatta Road, Hadapsar
Pune - 411028
Maharashtra, India

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