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At a CAGR of 32.28%, Global E-Sports Market will grow steadily during the period 2017-2021: Key Vendors are Valve, Nintendo, Epic Games, Riot Games etc.

08-01-2017 03:45 PM CET | IT, New Media & Software

Press release from: Global E-Sports Market

At a CAGR of 32.28%, Global E-Sports Market will grow steadily

ResearchMoz added Latest Research Report titled " Global E-Sports Market 2017-2021 " to it's Large Report database.

ABSTRACT
About e-Sports

The popularity of e-sports is increasing with the rising number of viewers. E-sports create an environment where viewers can experience playing the game. E-sports on a large scale is considered to be one of the most popular sports entertainment events in the world. On the global scenario, e-sports is a rapidly growing market and is likely to grow at a CAGR of 32.28%. In 2016, Dota 2 by Valve was the leading game in terms of revenue in the e-sports market. The Americas are the leading region and will also be the fastest-growing region for e-sports during the forecast period followed by APAC and EMEA. The US is the leading country for e-sports market.

Technavios analysts forecast the global e-sports market to grow at a CAGR of 32.28% during the period 2017-2021.

Covered in this report
The report covers the present scenario and the growth prospects of the global e-sports market for 2017-2021. To calculate the market size, the report considers the revenue generated from tournaments excluding online advertisements.

Request for Sample PDF of Premium Research Report with TOC: http://www.researchmoz.us/enquiry.php?type=S&repid=1069438

The market is divided into the following segments based on geography:
Americas
APAC
EMEA

Technavio's report, Global e-Sports Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
Activision Blizzard
Epic Games
Nintendo
Riot Games
Valve

Browse more details @ http://www.researchmoz.us/global-e-sports-market-2017-2021-report.html

Table of Contents

PART 01: Executive summary
PART 02: Scope of the report
PART 03: Research Methodology
PART 04: Introduction
Market outline
PART 05: Market landscape
Market overview
Market size and forecast
Five forces analysis
PART 06: Market segmentation by genre
Global e-sports market by genre
Global e-sports market by MOBA games
Global e-sports market by FPS games
Global e-sports market by RTS games
PART 07: Market segmentation by revenue
Global e-sports market by revenue
Global e-sports market by advertising
Global e-sports market by prize pool
Global e-sports market by ticket sales
PART 08: Geographical segmentation
Global e-sports market by geography
E-sports market in Americas
E-sports market in APAC
E-sports market in EMEA

About ResearchMoz

ResearchMoz is the world's fastest growing collection of market research reports worldwide. Our database is composed of current market studies from over 100 featured publishers worldwide. Our market research databases integrate statistics with analysis from global, regional, country and company perspectives. ResearchMoz's service portfolio also includes value-added services such as market research customization, competitive landscaping, and in-depth surveys, delivered by a team of experienced Research Coordinators.

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