openPR Logo
Press release

Gamification Market By Type, Application, Geography

05-04-2017 03:53 PM CET | IT, New Media & Software

Press release from: RNR Market Research

Gamification Market

Gamification Market

Gamification Market Size, Share, Price | Industry Report 2020 Market Research Report to It’s a Database.

Download sample copy of This Report @ http://bit.ly/2qHMumf

The rising adoption of Bring Your Own Device (BYOD) among enterprises will help the gamification market grow significantly

MarketsandMarkets forecasts the global gamification market to grow from USD 1.65 billion in 2015 to USD 11.10 billion by2020, at a CAGR of 46.3%.The speedy growth of social media is driving the gamification market. Social networks are fast becoming the norm of modern day technologies, which is evident across social media networks such as Facebook, Twitter, LinkedIn, and others and enterprise social networks .Users in regions such as North America and Europe prefer using social media websites to make purchases or to connect with the companies. This has encouraged organizations to provide online gamification techniques to customers as well as employees.

Increasing usage of gamified techniques among marketing and sales departments within organizations will create opportunities for the gamification market to grow

The usage of gamification technology has become the most important constituent for today’s organizations. For marketing activities such as advertising, marketing campaign, and branding of products as well as services, companies are providing employees with progressive marketing solutions that can help them in improving their marketing and sales programs. Gamification solutions play a vital role in the marketing field as these are demanded by organizations to motivate the marketing personnel. This helps them in increasing the number of prospective clients for the company.

Breakdown of profile of primaries:

• By Company: Tier 1(17%), Tier 2 (33%) and Tier 3 (50%)
• By Designation: C-level (50%), Director Level (20%), and other executives (30%)
• By Region: North America (57%), Europe (14%), and APAC (29%)

Request for discount of This Report @ http://bit.ly/2pACPAp

Key players include:

(Business Overview, Products & Services, Key Insights, Recent Developments, SWOT Analysis, MnM View)*

• Microsoft
• Salesforce
• Badgeville
• Bunchball
• Arcaris
• SAP
• Bigdoor Media
• Gigya
• FAYA
• Levelelven

Introduction of Software as a Service (SaaS)-based solutions will create new opportunities in this market

In the coming five years, the growing demand of SaaS-based solutions in the gamification market will improve the offerings and create huge opportunities for growth. Many developing countries in the APAC region are showing interest and demanding SaaS-based solutions for implementing gamification solutions in their organizations.

About RnRMarketResearch :

RnRMarketResearch.com is your single source for all market research needs. Our database includes 500,000+ market research reports from over 100+ leading global publishers & in-depth market research studies of over 5000 micro markets. With comprehensive information about the publishers and the industries for which they publish market research reports, we help you in your purchase decision by mapping your information needs with our huge collection of reports.

Contact Us :

RnR Market Research
Corporate Headquarters
2nd floor, metropole,
Next to inox theatre,
Bund garden road, Pune-411001.
+ 1 888 391 5441
sales@rnrmarketresearch.com

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Gamification Market By Type, Application, Geography here

News-ID: 524581 • Views:

More Releases from RNR Market Research

Emerging Trends Exosome Diagnostics and Therapeutics Market Dominated by Evox Th …
An exosome diagnostic and therapeutic study approach represents the opportunity to expand and develop the liquid biopsy market, a growing sector in cancer diagnostics. Once they reach the recipient cells, cytoplasmic ingredients can alter their biology. Access Sample Papers of Exosome Diagnostics and Therapeutics Market with 248 Pages and 6 Company Profiles Now at http://www.rnrmarketresearch.com/contacts/request-sample?rname=1529771 . Growth in exosome diagnostic and therapeutic market in these regions attributes to the technological advancement in
17.8% CAGR for Care Management Solutions Market - Regions Like North America and Europe Drives the Growth
17.8% CAGR for Care Management Solutions Market - Regions Like North America and …
Key care management solutions market players are Allscripts Healthcare Solutions, Inc. (U.S.), TriZetto Corporation (U.S.), Phytel Inc. (U.S.), EXL Healthcare (U.S.), AxisPoint Health (U.S.), Wellcentive, Inc. (U.S.), Medecision, Inc. (U.S.), ZeOmega Inc. (U.S.), i2i Systems, Inc. (U.S.), HealthSmart Holdings, Inc. (U.S.), Pegasystems Inc. (U.S.), Epic Corporation Inc. (U.S.), and Harmony Information Systems, Inc. (U.S.) Download Brochure of Care Management Solutions Market spread across 191 pages, Profiling 15 Companies and Supported with
Global 5K Display Resolution Market: 2019 Industry Analysis, Size, Trends, Growth and Forecast 2025 | Canon Inc, Samsung Electronics, Sony Corporation, LG Electronics Inc, Sharp Corporation, Philips, HP, Others
Global 5K Display Resolution Market: 2019 Industry Analysis, Size, Trends, Growt …
This report presents the worldwide 5K Display Resolution Market size (value, production and consumption), splits the breakdown (data status 2014-2018 and forecast to 2025), by manufacturers, region, type and application. This study also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter’s Five Forces Analysis. Global 5K Display Resolution Market Report including definitions, classifications, applications and
Dialyzers Market 2019-2025: Global Consumption Value, Sales and Key Companies Pr …
The global Dialyzers Market 2019 research is a professional and in-depth study on the current state of the industry and provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. This report presents the worldwide Dialyzers Market size (value, production and consumption), splits the breakdown (data status 2014-2018 and forecast to 2025), by manufacturers, region, type and application. This study also analyzes the market status, market

All 5 Releases


More Releases for Gamification

Benefits of Gamification in Learning
‘All work and no play make Jack a dull boy.’ In this world of online education, computerised learning and video games, children are always hooked onto one device or another. The era of outdoor games is gone whereas online screen time is increasing every day. With every passing day, technology is evolving in a manner that heralds a day, not far away, when every educational component will be
New Startup Injects Gamification into Ideation
BRAINSTORM Online Launches Creative Collaboration Solution for Marketers to Increase Engagement and Focus in Team Brainstorms. SINGAPORE​, 5 February 2021 — New startup BRAINSTORM Online, today announced the launch of its web-based brainstorming software for marketing teams to collaborate, create and innovate, anytime, anywhere. BRAINSTORM Online is poised to transform collaborative brainstorming through gamification. With methodology-fueled prompts, bold graphics and interactive modules, BRAINSTORM Online injects the excitement of gameplay into brainstorming, keeping
Gamification Industry Outlook and Forecast 2020-2027| Faya Corporation, Gamifica …
The research report provides deep insights into the global market revenue, parent market trends, macro-economic indicators, and governing factors, along with market attractiveness per market segment. The report provides an overview of the growth rate of the Gamification market during the forecast period, i.e., 2020–2027. Most importantly, the report further identifies the qualitative impact of various market factors on market segments and geographies. The research segments the market on the
Growing Acceptance for Fitness Apps with Gamification Features Seen as A Major B …
This is a digital era where technology has touched nearly every industrial sector today. Since past two decades, it has firmly set its eyes on the healthcare industry. Currently, there are several applications in the market that are functioning as health trackers and reminders for patients. These apps use alerts and messages to notify patients after a fixed interval to make healthier choices. Many researches have shown that gamification is
Gamification Market With Emerging Factors 2020 | Alive Mobile, Badgeville, BigDo …
Humans possess tendency to influence their own behavior due to experiences while playing games, reading novels, receiving rewards, etc. Gamification makes use of this human tendency of influencing own thinking process due to games to engage users for effective problem solving in real world. Gamification proves its advantages in activities such as rewards to people, customer experience enrichment, employee engagement, etc. Report delivers detailed analysis about market dynamics, top winning strategies
Gamification Nation wins award for Excellence in Gamification Design
London-based Gamification Nation has won the award for Excellence in No-Tech Gamification Design at GamiCon 2018. It won the award for its design of a cybersecurity board game for an insurance client. “We enjoyed working with our client to design this collaborative board game, which was aimed at helping insurance agents understand the effects that cyberattacks could have on a business through a number of scenarios,” said An Coppens, CEO and