Press release
Surge In Demand For Live Digital Entertainment Fueling The Growth Of The Market Due To Rising Real-Time Engagement And Streaming Consumption Driving Market Acceleration in the Esports Content Creation Industry, 2025
Use code ONLINE30 to get 30% off on global market reports and stay ahead of tariff changes, macro trends, and global economic shifts.How Large Will the Esports Content Creation Market Size By 2025?
The market size for esports content creation has seen a significant surge in growth in the past few years. It is projected to increase from $2.38 billion in 2024 to $3.28 billion in 2025, with a compound annual growth rate (CAGR) of 37.8%. The surge during the historic stretch can be linked to the growing interest in gaming, the emergence of more online streaming platforms, an increase in competitive gaming events, greater investments from brands and sponsors, and heightened involvement from gaming communities.
How Big Is the Esports Content Creation Market Size Expected to Grow by 2029?
The market size for esports content creation is predicted to experience tremendous expansion in the years to come, increasing to a valuation of $11.73 billion by 2029, registering a compound annual growth rate (CAGR) of 37.5%. Factors contributing to this growth in the projected period include the growing acceptance of augmented and virtual reality, rising demand for mobile gaming content, increase in esports viewers, a surge in the influence of social media platforms, and increased revenue generation opportunities through streaming. Key trends during this period will encompass advancements in AI-fuelled content tools, innovations in immersive viewer experiences, and merging of esports with traditional media, improved revenue generation models for creators, and novelty in interactive and live-streaming formats.
View the full report here:
https://www.thebusinessresearchcompany.com/report/esports-content-creation-global-market-report
Which Key Market Drivers Powering Esports Content Creation Market Expansion and Growth?
The continued rise in popularity of live digital entertainment is anticipated to drive the expansion of the esports content creation sector. Live digital entertainment encompasses instant online experiences such as streaming concerts, gaming, or virtual events which provide audiences an opportunity to view and engage with as they take place. The appeal of live digital entertainment stems from the consumers' yearning for immediacy, authenticity and the shared sense of real-time involvement that mimics the spontaneity of physical interactions in an increasingly digital society. As such, the creation of esports content enhances the appeal of live digital entertainment by presenting captivating, real-time gaming moments that pull in large viewerships and encourages dynamic interaction on virtual platforms. For example, in December 2024, the Australian Communications and Media Authority, a government-based agency in Australia, revealed that 91% of Australians used online services, either subscription-based or free, to view video content in 2024. This represented an increase from 83% in 2023. Consequently, with the growing appeal for live digital entertainment, the esports content creation industry continues to thrive.
Get your free sample here:
https://www.thebusinessresearchcompany.com/sample.aspx?id=23394&type=smp
What Are the Key Trends Driving Esports Content Creation Market Growth?
Prominent entities in the esports content production market are looking towards forward-thinking innovation, like the authenticity of brand integration, to boost user interaction and foster sustained growth. Authenticity in brand integration involves brands being incorporated into content in a manner that appears organic and relevant, aligning with the audience's preferences and values. For instance, in January 2025, G2 Esports, an esports firm located in Germany, launched a fresh media agency known as 62. The agency's objective is to aid conventional brands in effectively connecting with the esports fanbase. They provide services such as creative advertising, media purchasing, content generation, and event handling. The ambition is to establish genuine relationships between brands and esports spectators. By offering these services, 62 is striving to augment brands' visibility in the esports arena.
What Are the Emerging Segments in the Esports Content Creation Market?
The esports content creation market covered in this report is segmented -
1) By Content Type: Live Streaming, Video-on-Demand, Written Content
2) By Platform: Streaming Platforms, Social Media, Dedicated Esports Websites
3) By Creator Type: Professional Players And Teams, Esports Organizations And Leagues, Independent Content Creators, Game Developers And Publishers
4) By Revenue Model: Pay-Per-Use, Subscriptions
Subsegments:
1) By Live Streaming: Tournament broadcasts, Player POV streams, Practice/scrim sessions, Behind-the-scenes/live Q&A, Charity and special event streams, Co-streams with influencers.
2) By Video-on-Demand (VOD): Match highlights, Game analysis and breakdowns, Tutorials and how-to content, Player/team documentaries, Reaction and commentary videos, Esports news recaps.
3) By Written Content: News articles and match reports, Strategy guides and walkthroughs, Opinion pieces/editorials, Interviews with players/coaches, Esports journalism and feature stories, Patch notes and meta-analysis.
Tailor your insights and customize the full report here:
https://www.thebusinessresearchcompany.com/customise?id=23394&type=smp
Who Are the Global Leaders in the Esports Content Creation Market?
Major companies operating in the esports content creation market are WarnerMedia LLC, NetEase Inc., Activision Blizzard Inc., Electronic Arts Inc., Epic Games Inc., Riot Games Inc., Capcom Co. Ltd., Hi-Rez Studios Inc., Logitech G (a brand of Logitech International S.A.), Nerd Street Gamers LLC, FACEIT Ltd., Cloud9 Esports Inc., MOUZ GmbH, Gfinity plc, Resilience Esports, Misfits Gaming Group LLC, Luminosity Gaming (subsidiary of Enthusiast Gaming Holdings Inc.), Wargaming Public Company Limited, HyperX, Astralis A/S
Which are the Top Profitable Regional Markets for the Esports Content Creation Industry?
North America was the largest region in the esports content creation market in 2024. The regions covered in the esports content creation market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.
Purchase the full report today:
https://www.thebusinessresearchcompany.com/purchaseoptions.aspx?id=23394
This Report Supports:
1.Business Leaders & Investors - To identify growth opportunities, assess risks, and guide strategic decisions.
2.Manufacturers & Suppliers - To understand market trends, customer demand, and competitive positioning.
3.Policy Makers & Regulators - To track industry developments and align regulatory frameworks.
4.Consultants & Analysts - To support market entry, expansion strategies, and client advisory work.
Reach out to us:
The Business Research Company: https://www.thebusinessresearchcompany.com/,
Americas +1 310-496-7795,
Europe +44 7882 955267,
Asia & Others +44 7882 955267 & +91 8897263534,
Email us at info@tbrc.info.
Follow Us On:
LinkedIn: https://in.linkedin.com/company/the-business-research-company,
Twitter: https://twitter.com/tbrc_info,
YouTube: https://www.youtube.com/channel/UC24_fI0rV8cR5DxlCpgmyFQ
Learn More About The Business Research Company
With over 17500+ reports from 27 industries covering 60+ geographies, The Business Research Company has built a reputation for offering comprehensive, data-rich research and insights. Armed with 1,500,000 datasets, the optimistic contribution of in-depth secondary research, and unique insights from industry leaders, you can get the information you need to stay ahead.Our flagship product, the Global Market Model (GMM), is a premier market intelligence platform delivering comprehensive and updated forecasts to support informed decision-making.
This release was published on openPR.
Permanent link to this press release:
Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.
You can edit or delete your press release Surge In Demand For Live Digital Entertainment Fueling The Growth Of The Market Due To Rising Real-Time Engagement And Streaming Consumption Driving Market Acceleration in the Esports Content Creation Industry, 2025 here
News-ID: 4286256 • Views: …
More Releases from The Business Research Company
Key Trends Influencing the Growth of the Helicopter Aerial Photography Market in …
Use code ONLINE30 to get 30% off on global market reports and stay ahead of tariff changes, macro trends, and global economic shifts.
What Is the Expected CAGR for the Helicopter Aerial Photography Market Through 2025?
The market size for helicopter aerial photography has significantly flourished in the past couple of years. The market growth is projected to rise from $1.08 billion in 2024 to $1.15 billion in 2025, with a compound…
Playout Automation & Channel-in-a-Box Market Insights 2025-2034: Growth Forecast …
Use code ONLINE30 to get 30% off on global market reports and stay ahead of tariff changes, macro trends, and global economic shifts.
Playout Automation & Channel-in-a-Box Market Size Valuation Forecast: What Will the Market Be Worth by 2025?
In recent times, the market size of playout automation & channel-in-a-box has seen robust growth. The market value is projected to surge from $3.32 billion in 2024 to $3.98 billion in 2025, witnessing…
Sports Online Live Video Streaming: Critical Driver Shaping the Growing Internet …
Use code ONLINE30 to get 30% off on global market reports and stay ahead of tariff changes, macro trends, and global economic shifts.
Sports Online Live Video Streaming Market Size Valuation Forecast: What Will the Market Be Worth by 2025?
There has been a substantial surge in the size of the sports online live video streaming market in the previous years. The market, which was valued at $26.19 billion in 2024, is…
Strategic Forecast for the Live Internet Protocol (IP) Broadcast Equipment Indus …
Use code ONLINE30 to get 30% off on global market reports and stay ahead of tariff changes, macro trends, and global economic shifts.
Live Internet Protocol (IP) Broadcast Equipment Market Size Growth Forecast: What to Expect by 2025?
In the past few years, the market for live internet protocol (ip) broadcast equipment has expanded significantly. The market value is projected to rise from $1.44 billion in 2024 to $1.65 billion in 2025,…
More Releases for Esports
Esports Meets VR Fitness: Simtek's VR Esports Tournament Highlights VR Hoverboar …
In late November, Simtek hosted an exciting VR Esports tournament featuring cutting-edge programs such as VR skiing and competitive shooter games using the Simtek VR Hoverboard. The event [https://youtu.be/-UDfs4wiMHM?si=TGAmrEIt28KJcQRv] showcased the brand's innovative approach to blending entertainment and sports, and attracted enthusiastic participation from a wide range of gamers. With pre-sales beginning in early 2025, Simtek will bring its cutting-edge VR locomotion solutions to the consumer market, inviting more users…
Asian Games Esports Baton Pass: Tencent E-sports' Empower Esports Worldwide Seri …
Against the backdrop of the Asian Games, to actively promote the sharing and exchange of experiences in the field of esports between China and Japan and jointly explore new development paths for esports under the influence of the Asian Games, from September 24th to 27th, Tencent, together with Chinese esports ecological partners, visited Japan. As an important member of the Japan eSports Union (JeSU), during the Tokyo Game Show, Tencent…
Esports Analytics Services Market Booming Worldwide from 2023 to 2030 |Sportrada …
According to Worldwide Market Reports, the Esports Analytics Services market is expected to achieve the greatest growth between 2023 and 2030. The focus of this intelligence report is based on expert research insights and complete market dynamics to focus on current trends, industry, financial overview, and historical data evaluation. The company profile is based on the current Esports Analytics Services market performance (including driving factors, trends, and challenges) calculated worldwide…
Esports Market CAGR 2030
According to Ameco Research, the worldwide esports industry will increase at a CAGR of more than 25% throughout the forecast period, reaching a market size of more than US$ 7,100 million by 2028.
The esports sector is growing at a breakneck pace and is expected to be worth billions of dollars in the near future. Companies in the esports industry, teams in the esports industry, and even athletes in the esports…
Live Streaming of Esports Events facilitates Global Esports Market Growth
Inkwood Research predicts that the Global Esports Market is evaluated to register a CAGR of 22.18% during the forecasted period of 2022-2030.
"Browse 67 Market Data Tables and 55 Figures spread over 243 Pages, along with an in-depth TOC on the Global Esports Market Forecast 2022-2030."
ESports entails organized and competitive video gaming, with competitors from various teams or leagues facing each other in the same games. Their huge popularity facilitates lucrative…
Esports Market
AMR Market Research offers the latest published report on Esports Market Research Report 2019 delivering key insights and providing a competitive advantage to clients through a detailed report. The report contains 75 pages which highly exhibit on current market analysis scenario, upcoming as well as future opportunities, revenue growth, pricing, and profitability. The report covers the present scenario and the growth prospects of the Esports market for 2017-2020. The report…
