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Metaverse Interactive Experience Research: representing a compound annual growth rate (CAGR) of 18.6% during the forecast period 2025-2031

08-26-2025 11:31 AM CET | Advertising, Media Consulting, Marketing Research

Press release from: QY Research Inc.

Metaverse Interactive Experience Research: representing

QY Research Inc. (Global Market Report Research Publisher) announces the release of 2025 latest report "Metaverse Interactive Experience- Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031". Based on current situation and impact historical analysis (2020-2024) and forecast calculations (2025-2031), this report provides a comprehensive analysis of the global Wire Drawing Dies market, including market size, share, demand, industry development status, and forecasts for the next few years.

The global market for Metaverse Interactive Experience was estimated to be worth US$ 1325 million in 2024 and is forecast to a readjusted size of US$ 4454 million by 2031 with a CAGR of 18.6% during the forecast period 2025-2031.

【Get a free sample PDF of this report (Including Full TOC, List of Tables & Figures, Chart)】
https://www.qyresearch.com/reports/4798718/metaverse-interactive-experience



Metaverse Interactive Experience Market to Surge with 18.6% CAGR through 2031



According to the latest QY Research report, the global Metaverse Interactive Experience market is projected to expand from USD 1.325 billion in 2024 to USD 4.454 billion by 2031, representing a compound annual growth rate (CAGR) of 18.6% during the forecast period 2025-2031.

Since 2021, the Metaverse has gained significant traction, transitioning from a conceptual vision to a rapidly evolving digital ecosystem. In 2025, this evolution continues to accelerate, fueled by rising consumer demand, advancements in VR/AR/MR technologies, and substantial investments from leading technology companies. Governments around the world have also expressed strategic interest in shaping metaverse policy and innovation hubs.

Get Full PDF Sample Copy of Report: (Including Full TOC, List of Tables & Figures, Chart)https://www.qyresearch.com/sample/4798718

Key Companies and Competitive Landscape

The market is characterized by both global tech giants and innovative gaming and content developers. Major players in the 2025 competitive landscape include:

· Roblox

· Microsoft

· Meta

· Epic Games

· Unity

· Tencent

· NetEase

· ByteDance

· Nexon

· Netmarble

· Lilith Games

· ZQgame

· HoYoverse

· Baidu

Meta continues to dominate the interactive experience domain through its Horizon Worlds platform, reportedly achieving a 5x growth in user engagement year-over-year. In early 2025, Meta brought in former TikTok executive Shadi Nayyer to strengthen relationships with global content creators, positioning Horizon as the core of their immersive strategy. Meanwhile, Microsoft is advancing in cross-platform interoperability through Azure-backed AI avatars and enterprise XR solutions.

Top 5 Metaverse Products - Data Overview

1. Roblox Platform

· Monthly Active Users: 380 million as of 2024.

· Daily Active Users: 79.5 million in Q2 2024.

· Developer base: 2.5 million developers.

· Developer earnings: Over USD 410.7 million in H1 2024.

· Brand engagement: 18.7 billion hours of user engagement in Q4 2024.

2. Meta Horizon Worlds

· Developed using Unity; available on Oculus/Meta Quest and PC.

· Creators/users: 10,000 worlds created; ~300,000 users in early 2022.

· Performance tools: New metrics (CTR, retention) added in 2025.

· Platform limits: Worlds capped at 6 GB memory.

3. Microsoft Mesh

· Launched Sept 7, 2023; latest version released July 2025.

· Device-agnostic: supports Windows and Meta VR headsets.

· Integrated with Teams: immersive spaces, spatial avatars.

· Use case: Deployed by onboarding and collaboration.

4. Unreal Engine by Epic Games

· Latest version: Unreal Engine 5.6 with 5% royalty model.

· Revenue: Epic's 2022 revenue estimated at $5.2 billion.

· Future: Unreal Engine 6 under development for the metaverse.

· Partnerships: Disney collaboration for persistent virtual world.

5. Unity Metaverse SDK

· Supports real-time 3D, AR/VR, digital twins.

· Used by platforms like Sinespace.

· New tools in 2025: digital twin, visual scripting.

· Education: "Road to the Metaverse" workshops in 2025.

Market Segmentation and Applications

The Metaverse Interactive Experience market is segmented by both type and application. By type, the market includes:

· Desktop

· Mobile

By application, the main segments are:

· Game

· Social Contact

· Shopping

· Others

Gaming remains the leading application in 2025, with major growth seen in social and retail-driven metaverse spaces. The trend of integrating immersive shopping experiences and virtual social interaction hubs is emerging prominently, especially in Asia Pacific and North America.

Regional Insights

North America remains the largest regional market, followed by Asia Pacific and Europe. China, South Korea, and the United States lead in both adoption and investment. Rapid growth is forecast in Southeast Asia and India, where mobile-first experiences are expanding at pace.

Key growth markets are also emerging in Europe, supported by infrastructure investments and regional policies that favor digital transformation. Companies like Nexon and Netmarble are aggressively expanding into European and North American markets through local partnerships and acquisitions.

Latest Industry Trends
Phygital Convergence

In 2025, the "phygital" model-which blends physical and digital experiences-is gaining serious momentum in the metaverse space. Global brands like Shiseido have opened hybrid facilities such as Shiseido Beauty Park, where consumers interact with beauty science in person while accessing AR-enhanced virtual zones. Similarly, Cirque du Soleil launched "Parallel!", a digital backstage metaverse experience offering immersive exploration of live shows. These real-world touches are augmented by virtual interactivity-letting users navigate 360° backstage, follow performers, and engage across physical and digital boundaries seamlessly.

AI Integration

Generative AI is transforming virtual worlds by personalizing avatars, driving dynamic storytelling, and automating narrative elements in real time. Platforms have begun incorporating AI tools like "MagicCraft," which turns natural-language prompts into editable 3D objects-drastically lowering the barrier for creator-generated content. Meta's internal research also launched "Project Warhol," where participants are paid $50 per hour to capture facial motions and conversations. The result: lifelike NPCs in Horizon Worlds that respond intelligently to users, enabling interactive social scenarios and hyper-realistic avatar expression.

Blockchain & Decentralized Identity

Blockchain has moved from trend to infrastructure. Somnia, a highperformance Layer1 blockchain launched in February 2025, supports sub-second transactions and under$0.01 fees, enabling real-time avatar identity and collectibles storage. NFTbased avatars are proliferating: in 2025 alone, over 12 million identity NFTs have been issued for use as digital identities or membership tokens. Platforms like The Sandbox are deploying decentralized IDs and NFT wearables that users own and transfer across environments-paving the way for interoperable virtual economies and persistent digital identity.

Immersive Events & VR Concerts

Live immersive events continue to drive engagement: virtual concert platforms such as AmazeVR raised $9.5 million in 2025 to scale highfidelity CG concerts featuring global stars. These VR concerts, accessible via Quest and cinema-based VR buses, offer up-close performances interactive in nature. Meanwhile, the broader immersive entertainment market-which covers VR concerts, sports viewings, and AR experiences-was valued at $114 billion in 2024 and is expected to grow to $442 billion by 2030. Major music acts and experimental events are drawing tens of thousands of participants into shared virtual spaces simultaneously.

Downstream Clients

The following companies have deployed branded experiences on the Roblox platform as of 2024-2025:

· Walmart

· Warner Bros

· Chipotle

· Superdrug

· Hilton Hotels & Resorts

· Fenty Beauty

· Samsung

· Target

· Forever 21

· Nike

· Netflix

· Gucci

· Tommy Hilfiger

· Vans

Request for Pre-Order Enquiry On This Report https://www.qyresearch.com/customize/4798718

Future Outlook

With enhanced hardware capabilities, expanding 5G/6G coverage, and global push for immersive education, retail, and gaming platforms, the Metaverse Interactive Experience industry is well positioned to become a cornerstone of the digital economy by the early 2030s. Businesses that invest in scalable and user-centric experiences are expected to capture the highest share of this high-growth market.

For full insights and data breakdown, refer to the complete QY Research report: "Metaverse Interactive Experience - Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031".

The report provides a detailed analysis of the market size, growth potential, and key trends for each segment. Through detailed analysis, industry players can identify profit opportunities, develop strategies for specific customer segments, and allocate resources effectively.

The Metaverse Interactive Experience market is segmented as below:
By Company
Roblox
Microsoft
Meta
Epic Games
Unity
Tencent
NetEase
ByteDance
Nexon
Netmarble
Lilith Games
ZQgame
HoYoverse
Baidu

Segment by Type
Desktop
Mobile

Segment by Application
Game
Social Contact
Shopping
Others

Each chapter of the report provides detailed information for readers to further understand the Metaverse Interactive Experience market:

Chapter 1: Introduces the report scope of the Metaverse Interactive Experience report, global total market size (valve, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry. (2020-2031)
Chapter 2: Detailed analysis of Metaverse Interactive Experience manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc. (2020-2025)
Chapter 3: Provides the analysis of various Metaverse Interactive Experience market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments. (2020-2031)
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.(2020-2031)
Chapter 5: Sales, revenue of Metaverse Interactive Experience in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world..(2020-2031)
Chapter 6: Sales, revenue of Metaverse Interactive Experience in country level. It provides sigmate data by Type, and by Application for each country/region.(2020-2031)
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc. (2020-2025)
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.

Benefits of purchasing QYResearch report:

Competitive Analysis: QYResearch provides in-depth Metaverse Interactive Experience competitive analysis, including information on key company profiles, new entrants, acquisitions, mergers, large market shear, opportunities, and challenges. These analyses provide clients with a comprehensive understanding of market conditions and competitive dynamics, enabling them to develop effective market strategies and maintain their competitive edge.

Industry Analysis: QYResearch provides Metaverse Interactive Experience comprehensive industry data and trend analysis, including raw material analysis, market application analysis, product type analysis, market demand analysis, market supply analysis, downstream market analysis, and supply chain analysis.

and trend analysis. These analyses help clients understand the direction of industry development and make informed business decisions.

Market Size: QYResearch provides Metaverse Interactive Experience market size analysis, including capacity, production, sales, production value, price, cost, and profit analysis. This data helps clients understand market size and development potential, and is an important reference for business development.

Other relevant reports of QYResearch:
Global Metaverse Interactive Experience Market Outlook, In‐Depth Analysis & Forecast to 2031
Global Metaverse Interactive Experience Market Research Report 2025
Global Metaverse Interactive Experience Sales Market Report, Competitive Analysis and Regional Opportunities 2025-2031
Global Metaverse Interactive Experience Market Research Report 2024
Metaverse Interactive Experience - Global Market Insights and Sales Trends 2024
Metaverse Interactive Experience - Global Market insights and Sales Trends 2024
Global Metaverse Interactive Experience Market Research Report 2023
Global Metaverse Interactive Experience Market Insights, Forecast to 2029

Contact Us:
If you have any queries regarding this report or if you would like further information, please contact us:
QY Research Inc.
Add: 17890 Castleton Street Suite 369 City of Industry CA 91748 United States
EN: https://www.qyresearch.com
Email: global@qyresearch.com
Tel: 001-626-842-1666(US)
JP: https://www.qyresearch.co.jp

About Us:
QYResearch founded in California, USA in 2007, which is a leading global market research and consulting company. Our primary business include market research reports, custom reports, commissioned research, IPO consultancy, business plans, etc. With over 18 years of experience and a dedicated research team, we are well placed to provide useful information and data for your business, and we have established offices in 7 countries (include United States, Germany, Switzerland, Japan, Korea, China and India) and business partners in over 30 countries. We have provided industrial information services to more than 60,000 companies in over the world.

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