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Arcade Games Machine Market Thrives with Retro Gaming Resurgence and Technological Innovations | Valuates Reports

04-03-2025 10:16 AM CET | Advertising, Media Consulting, Marketing Research

Press release from: Valuates Reports

Arcade Games Machine Market Size
The global Arcade Games Machine revenue was US$ 258.6 million in 2022 and is forecast to a readjusted size of US$ 170.6 million by 2029 with a CAGR of -5.7% during the forecast period (2023-2029).

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https://reports.valuates.com/request/sample/QYRE-Auto-2V16137/Global_and_India_Arcade_Games_Machine_Market_Report_Forecast_2023_2029

Arcade Games Machine Market Trends

The Arcade Games Machine Market is experiencing renewed growth, driven by the increasing popularity of retro gaming culture, esports tournaments, and themed entertainment centers. Modern arcade machines are incorporating advanced graphics, VR and AR integration, and motion-sensing technology to enhance the gaming experience. The demand for coin-operated, ticket redemption, and multiplayer arcade machines is rising as arcade gaming continues to attract both casual and competitive players in amusement parks, malls, and gaming arenas.

In terms of market share, key players such as Sega, Bandai Namco, Konami, Raw Thrills, and Adrenaline Amusements are leading the industry with innovative game cabinets and interactive features. The rise of barcades, retro arcade cafes, and family entertainment centers has further fueled demand for arcade gaming machines. Additionally, customizable arcade cabinets, online connectivity for multiplayer gaming, and mobile payment integration are making arcade machines more accessible and engaging for a wider audience.

From a market analysis perspective, arcade game machine manufacturers are focusing on cloud-based gaming content, digital payment solutions, and AI-enhanced gameplay to meet evolving consumer preferences. The revenue potential for the Arcade Games Machine Market is expanding due to the growing interest in arcade esports, limited-edition arcade cabinets, and franchise-based game machines. With the increasing investment in interactive entertainment venues and gaming-themed attractions, the market is set for continued expansion in the coming years.

Segment by Type

• Fighting Game
• Speed Game
• Puzzle Game
• Others Game

Segment by Application

• Amusement Arcades
• Commercial Place

By Company

HBANDAI NAMCO Holdings Inc., Raw Thrills, Inc., UNIS Technology Co.Ltd., Taito Corporation (Square Enix Holdings Co., Ltd.), Dream Arcades, Bespoke Arcades, Rec Room Masters LLC

View full report
https://reports.valuates.com/market-reports/QYRE-Auto-2V16137/global-and-india-arcade-games-machine

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