Press release
Board Games Market Size to Worth USD 41.6 Billion by 2033 | With a 9.32% CAGR
๐๐ฅ๐จ๐๐๐ฅ ๐๐จ๐๐ซ๐ ๐๐๐ฆ๐๐ฌ ๐๐ง๐๐ฎ๐ฌ๐ญ๐ซ๐ฒ: ๐๐๐ฒ ๐๐ญ๐๐ญ๐ข๐ฌ๐ญ๐ข๐๐ฌ ๐๐ง๐ ๐๐ง๐ฌ๐ข๐ ๐ก๐ญ๐ฌ ๐ข๐ง ๐๐๐๐-๐๐๐๐๐๐ฎ๐ฆ๐ฆ๐๐ซ๐ฒ:
โ The globalย board games market size reached USD 18.5 Billion in 2024.
โ The market is expected to reach USD 41.6 Billion by 2033, exhibiting a growth rate (CAGR) of 9.32% during 2025-2033.
โ North America leads the market, accounting for the largest board games market share.
โ The market has been divided into five categories based on product type: tabletop games, card and dice games, collectible card games, miniature games, and RPG games.
โ The 5-12 age group holds the largest share in the board game industry.
โ Specialty stores form the largest segment of the distribution channel. The growth in social engagement and family bonding is a key driver of the board game market.
โ The board game market is being reshaped by innovations in game design and a growing awareness of their educational value and cognitive benefits.
๐๐ซ๐๐ ๐ ๐ฌ๐๐ฆ๐ฉ๐ฅ๐ ๐๐๐ ๐จ๐ ๐ญ๐ก๐ข๐ฌ ๐ซ๐๐ฉ๐จ๐ซ๐ญ: https://www.imarcgroup.com/board-games-market/requestsample
๐๐ง๐๐ฎ๐ฌ๐ญ๐ซ๐ฒ ๐๐ซ๐๐ง๐๐ฌ ๐๐ง๐ ๐๐ซ๐ข๐ฏ๐๐ซ๐ฌ:
โ ๐๐ซ๐จ๐ฐ๐ข๐ง๐ ๐๐จ๐๐ข๐๐ฅ ๐๐ง๐ ๐๐ ๐๐ฆ๐๐ง๐ญ ๐๐ง๐ ๐ ๐๐ฆ๐ข๐ฅ๐ฒ ๐๐จ๐ง๐๐ข๐ง๐ :
As people increasingly want to unplug from screens and enjoy quality time with others, board games are emerging as a top pick for social get-togethers. By promoting teamwork, friendly rivalry, and conversation, these games help players form connections that digital games often struggle to match. Families view board games as a great way to bring together different generations, allowing children, parents, and grandparents to play the same game together. The nostalgia factor also contributes to this trend, as adults revisit childhood favorites and share them with younger family members. Board games offer something for everyone, from casual party games to complex strategy options, making them a popular choice for many different social settings.
โ ๐๐ง๐๐ซ๐๐๐ฌ๐ข๐ง๐ ๐๐๐ซ๐ข๐๐ญ๐ฒ ๐๐ง๐ ๐๐ง๐ง๐จ๐ฏ๐๐ญ๐ข๐จ๐ง ๐๐ง ๐๐๐ฆ๐ ๐๐๐ฌ๐ข๐ ๐ง:
As designers push the boundaries of traditional games with new mechanics, themes, and storytelling elements, creativity and diversity are on the rise, propelling market growth. This innovation is broadening the appeal of board games, drawing in everyone from casual players to dedicated fans. Game designers are developing cooperative games where players work together towards a shared goal, as well as dynamic games that offer a new experience with every play. Apart from this, crowdfunding platforms are providing independent creators with the resources to launch their innovative ideas, bringing fresh and unique games to market.
โ ๐๐๐ฎ๐๐๐ญ๐ข๐จ๐ง๐๐ฅ ๐๐๐ฅ๐ฎ๐ ๐๐ง๐ ๐๐จ๐ ๐ง๐ข๐ญ๐ข๐ฏ๐ ๐๐๐ง๐๐๐ข๐ญ๐ฌ:
Many parents and educators recognize that board games are effective tools for teaching critical thinking, problem-solving, and strategic planning. Games that require players to develop tactics, manage resources, and collaborate can enhance cognitive skills and social interactions. Additionally, educational board games tailored for children focus on subjects like math, science, and language arts are making learning fun and interactive. This educational aspect is leading to their integration into school curricula and educational programs. The ability of board games to offer a playful yet instructive experience appeals to both parents looking for enriching activities for their children and adults seeking to keep their minds sharp.
๐๐ฎ๐ฒ ๐ ๐ฎ๐ฅ๐ฅ ๐๐๐ฉ๐จ๐ซ๐ญ: https://www.imarcgroup.com/checkout?id=6560&method=500
๐๐จ๐๐ซ๐ ๐๐๐ฆ๐๐ฌ ๐๐๐ซ๐ค๐๐ญ ๐๐๐ฉ๐จ๐ซ๐ญ ๐๐๐ ๐ฆ๐๐ง๐ญ๐๐ญ๐ข๐จ๐ง:
๐๐ซ๐๐๐ค๐ฎ๐ฉ ๐๐ฒ ๐๐ ๐ ๐๐ซ๐จ๐ฎ๐ฉ:
โ 0-2 Years
โ 2-5 Years
โ 5-12 Years
โ Above 12 Years
5-12 years holds the biggest market share owing to the rising demand for educational and interactive games that support child development.
๐๐ซ๐๐๐ค๐ฎ๐ฉ ๐๐ฒ ๐๐ข๐ฌ๐ญ๐ซ๐ข๐๐ฎ๐ญ๐ข๐จ๐ง ๐๐ก๐๐ง๐ง๐๐ฅ:
โ Supermarkets and Hypermarkets
โ Specialty Stores
โ Online Stores
โ Others
Specialty stores represent the largest segment, as they offer a wide variety of niche board games and personalized service, attracting dedicated board game enthusiasts.
๐๐ซ๐๐๐ค๐ฎ๐ฉ ๐๐ฒ ๐๐๐ ๐ข๐จ๐ง:
โ North America (United States, Canada)
โ Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, Others)
โ Europe (Germany, France, United Kingdom, Italy, Spain, Russia, Others)
โ Latin America (Brazil, Mexico, Others)
โ Middle East and Africa
North America dominates the market due to the strong presence of major board game companies and a robust culture of board game playing and collecting.
๐๐จ๐ฉ ๐๐จ๐๐ซ๐ ๐๐๐ฆ๐๐ฌ ๐๐๐ซ๐ค๐๐ญ ๐๐๐๐๐๐ซ๐ฌ:
The board games market research report outlines a detailed analysis of the competitive landscape, offering in-depth profiles of major companies. Some of the key players in the market are:
โ Buffalo Games
โ Cartamundi Asia Pacific
โ Clementoni Spa
โ CMON Limited
โ Franckh-Kosmos Verlags-GmbH and Co. KG
โ Fremont Die Consumer Products Inc.
โ Gibsons Games Ltd.
โ Goliath Games
โ Hasbro Inc.
โ Mattel Inc.
โ Mindware Inc.
โ PD Verlag GmbH and Co. KG
โ The Walt Disney Co.
๐๐ฌ๐ค ๐๐ง๐๐ฅ๐ฒ๐ฌ๐ญ ๐๐จ๐ซ ๐๐๐ฆ๐ฉ๐ฅ๐ ๐๐๐ฉ๐จ๐ซ๐ญ: https://www.imarcgroup.com/request?type=report&id=6560&flag=C
๐๐ ๐ฒ๐จ๐ฎ ๐ซ๐๐ช๐ฎ๐ข๐ซ๐ ๐๐ง๐ฒ ๐ฌ๐ฉ๐๐๐ข๐๐ข๐ ๐ข๐ง๐๐จ๐ซ๐ฆ๐๐ญ๐ข๐จ๐ง ๐ญ๐ก๐๐ญ ๐ข๐ฌ ๐ง๐จ๐ญ ๐๐จ๐ฏ๐๐ซ๐๐ ๐๐ฎ๐ซ๐ซ๐๐ง๐ญ๐ฅ๐ฒ ๐ฐ๐ข๐ญ๐ก๐ข๐ง ๐ญ๐ก๐ ๐ฌ๐๐จ๐ฉ๐ ๐จ๐ ๐ญ๐ก๐ ๐ซ๐๐ฉ๐จ๐ซ๐ญ, ๐ฐ๐ ๐ฐ๐ข๐ฅ๐ฅ ๐ฉ๐ซ๐จ๐ฏ๐ข๐๐ ๐ญ๐ก๐ ๐ฌ๐๐ฆ๐ ๐๐ฌ ๐ ๐ฉ๐๐ซ๐ญ ๐จ๐ ๐ญ๐ก๐ ๐๐ฎ๐ฌ๐ญ๐จ๐ฆ๐ข๐ณ๐๐ญ๐ข๐จ๐ง.
๐๐จ๐ง๐ญ๐๐๐ญ ๐๐ฌ:
IMARC Group
134 N 4th St. Brooklyn, NY 11249, USA
Email: sales@imarcgroup.com
Tel No:(D) +91 120 433 0800
United States: +1-631-791-1145
๐๐๐จ๐ฎ๐ญ ๐๐ฌ:
IMARC Group is a global management consulting firm that helps the world's most ambitious changemakers to create a lasting impact. The company provide a comprehensive suite of market entry and expansion services. IMARC offerings include thorough market assessment, feasibility studies, company incorporation assistance, factory setup support, regulatory approvals and licensing navigation, branding, marketing and sales strategies, competitive landscape and benchmarking analyses, pricing and cost research, and procurement research.
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