Press release
Edutainment Market Growth At A CAGR of 16.9%: Key Influences, Market Size, and Future Projections
The edutainment market is seeing dynamic growth due to changes in the learning paradigm, the globalization of education, and advanced edutainment technologies.What Is The Projected Market Size Of The Global Edutainment Market And Its Growth Rate?
The size of the edutainment market witnessed rapid expansion over the past years.
• The market grew from $7.28 billion in 2024 to $8.43 billion in 2025, registering a compound annual growth rate (CAGR) of 15.7%.
• The expected market size by 2029 is $15.73 billion, propelled by a CAGR of 16.9%.
This growth is fostered by a shift in learning paradigms, educational tv programs and channels, increased emphasis on cognitive development, and the influence of early childhood education. Factors like accessibility, inclusivity, and support from the government will fuel the growth in the forecast period.
What Is Driving The Growth In The Edutainment Market?
The edutainment market is primed to grow due to the rising trend of internet penetration. As internet accessibility increases globally, educational content can reach and impact a broader audience, thus making learning opportunities more accessible and engaging. The growth of high-speed internet facilitates experiences rich in interaction and multimedia, making learning more appealing. For example, according to DataReportal, in 2024, 66.2% of the global population were using the internet and 97 million people came online for the first time in 2023. This increase in online presence will continue to stimulate the edutainment market's growth in the coming years.
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Who Are the Key Players Driving Edutainment Market Growth?
Major companies contributing to the edutainment market's growth include:
• Kidzania
• Legoland Discovery Center
• Pororo Parks
• CurioCity
• Kindercity
• Mattel Play! Town
• Totter's Otterville
• Kidz Holding S.A.L
• Little Explorers
• ConveGenius
• Edsys
• IdeaCrate Edutainment Company
• DreamUs Edutainment
• Smartivity Labs
• Yottoy Productions
• Toontastic
• Crayola Experience
• Discovery Kids
• JumpStart Games
• National Geographic Kids
• Sesame Workshop
• Osmo
• Tynker
• Kahoot!
• Filament Games
What Are The Key Trends In The Edutainment Market?
Key market trends include:
• Virtual and augmented reality in edutainment
• Gamification in education
• Emergence of educational apps and platforms
• Implementation of artificial intelligence (AI) in learning
• Collaborations with content creators
What Are The Segments Of The Global Edutainment Market?
The global edutainment market is segmented by:
1) Product Type: Interactive, Non interactive, Hybrid, Explorative
2) Facility Size: 5,001 To 10,000 Sq. ft., 10,001 To 20,000 Sq. ft., 20,001 To 40,000 Sq. ft., > 40,000 Sq. ft.
3) End User: Children, Teenagers, Young Adult, Adult
Which Region Leads The Edutainment Market?
In 2024, North America was the most significant contributor to the edutainment market. However, Asia-Pacific is expected to become the fastest-growing region in the future. The report covers different regions such as Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, and Africa.
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What Is Covered In The Edutainment Market Global Market Report?
- Market Size Analysis: Analyze the Edutainment Market size by key regions, countries, product types, and applications.
- Market Segmentation Analysis: Identify various subsegments within the Edutainment Market for effective categorization.
- Key Player Focus: Focus on key players to define their market value, share, and competitive landscape.
- Growth Trends Analysis: Examine individual growth trends and prospects in the Market.
- Market Contribution: Evaluate contributions of different segments to the overall Edutainment Market growth.
- Growth Drivers: Detail key factors influencing market growth, including opportunities and drivers.
- Industry Challenges: Analyze challenges and risks affecting the Edutainment Market.
- Competitive Developments: Analyze competitive developments, such as expansions, agreements, and new product launches in the market.
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