Press release
ndonesia Esports Market to Reach USD 16.55 Million by 2030, Growing at a CAGR of 5.87%
The ๐๐ง๐๐จ๐ง๐๐ฌ๐ข๐ ๐๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐๐๐ซ๐ค๐๐ญ was valued at USD 11.1 million in 2023 and is expected to grow at a CAGR of 5.87% from 2024 to 2030, reaching nearly USD 16.55 million by the end of the forecast period. This growth is driven by increasing audience engagement, rising investments in esports infrastructure, and the popularity of mobile gaming.๐๐ง๐๐จ๐ง๐๐ฌ๐ข๐ ๐๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐๐๐ซ๐ค๐๐ญ ๐๐ฏ๐๐ซ๐ฏ๐ข๐๐ฐ:
The Indonesia Esports Market is a rapidly evolving sector fueled by the country's high gaming population, with 79% identifying as gamers and 96% familiar with esports. Competitive gaming genres like Battle Royale and MOBA dominate the landscape, with mobile platforms leading the charge. The market is bolstered by active audience engagement, significant in-game spending, and growing revenues from media rights, sponsorships, and advertising. These factors position Indonesia as a key player in the global esports ecosystem.
๐๐๐ง๐ญ ๐ญ๐จ ๐๐๐ ๐ญ๐ก๐ ๐๐ซ๐๐ง๐๐ฌ? ๐๐๐ช๐ฎ๐๐ฌ๐ญ ๐ ๐ ๐ซ๐๐ ๐๐๐ฆ๐ฉ๐ฅ๐ ๐๐๐ฉ๐จ๐ซ๐ญ ๐๐จ๐๐๐ฒ:https://www.stellarmr.com/report/req_sample/Indonesia-Esports-Market/1702
๐๐ง๐๐จ๐ง๐๐ฌ๐ข๐ ๐๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐๐๐ซ๐ค๐๐ญ ๐๐ฒ๐ง๐๐ฆ๐ข๐๐ฌ
๐๐ข๐ ๐ก ๐๐ง๐ ๐๐ ๐๐ฆ๐๐ง๐ญ ๐๐๐ญ๐๐ฌ: 96% of Indonesians are familiar with esports, and over half actively follow the scene, showcasing a dedicated audience base.
๐๐จ๐๐ข๐ฅ๐ ๐๐๐ฆ๐ข๐ง๐ ๐๐จ๐ฆ๐ข๐ง๐๐ง๐๐: Genres like Battle Royale (e.g., PUBG Mobile, Free Fire) and MOBA (e.g., Mobile Legends) lead the market, reflecting the nation's strong inclination toward mobile-first gaming.
๐๐ง๐๐ซ๐๐๐ฌ๐๐ ๐๐จ๐ง๐๐ญ๐ข๐ณ๐๐ญ๐ข๐จ๐ง ๐๐จ๐ญ๐๐ง๐ญ๐ข๐๐ฅ: Rising revenues from media rights, sponsorships, advertising, and in-game purchases highlight the industry's lucrative opportunities.
๐๐ญ๐ซ๐จ๐ง๐ ๐๐๐ซ๐ค๐๐ญ ๐๐๐ฆ๐จ๐ ๐ซ๐๐ฉ๐ก๐ข๐๐ฌ: Male gamers dominate the market with a 60% share in 2023, contributing significantly to in-game expenditures and shaping market trends.
๐๐ก๐ ๐๐ง๐ญ๐๐ซ๐๐ฌ๐ญ๐๐ ๐๐ญ๐๐ค๐๐ก๐จ๐ฅ๐๐๐ซ๐ฌ ๐๐๐ง ๐๐ง๐ช๐ฎ๐ข๐ซ๐ ๐๐จ๐ซ ๐ญ๐ก๐ ๐๐ฎ๐ซ๐๐ก๐๐ฌ๐ ๐จ๐ ๐ญ๐ก๐ ๐๐๐ฉ๐จ๐ซ๐ญ:https://www.stellarmr.com/report/enquire_now/Indonesia-Esports-Market/1702
๐๐ซ๐ข๐ฏ๐๐ซ๐ฌ ๐ข๐ง ๐ญ๐ก๐ ๐๐ง๐๐จ๐ง๐๐ฌ๐ข๐ ๐๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐๐๐ซ๐ค๐๐ญ:
The market's growth is driven by the rising popularity of mobile gaming, particularly among young and tech-savvy audiences. Titles such as PUBG Mobile, Free Fire, and Mobile Legends dominate the scene, supported by robust internet connectivity and increasing smartphone penetration. High engagement levels, with players actively purchasing in-game content, contribute to substantial revenue generation. Additionally, strong sponsorship and advertising investments reflect the commercial potential of Indonesia's dynamic esports market.
๐๐ง๐๐จ๐ง๐๐ฌ๐ข๐ ๐๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐๐๐ซ๐ค๐๐ญ ๐๐ซ๐๐ง๐๐ฌ:
The esports landscape in Indonesia is shaped by the dominance of mobile gaming and the growing adoption of smart technology. Key trends include the increasing monetization of esports events through media rights and sponsorships, coupled with the emergence of professional leagues and tournaments. The audience's preference for competitive and immersive gaming experiences is driving innovation in game development and esports infrastructure, ensuring sustained market growth.
๐๐จ๐ฐ๐ง๐ฅ๐จ๐๐ ๐ ๐ฎ๐ฅ๐ฅ ๐๐๐ ๐๐๐ฆ๐ฉ๐ฅ๐ ๐๐จ๐ฉ๐ฒ ๐จ๐ ๐๐๐ซ๐ค๐๐ญ ๐๐๐ฉ๐จ๐ซ๐ญ @https://www.stellarmr.com/report/req_sample/Indonesia-Esports-Market/1702
๐๐๐ ๐ฆ๐๐ง๐ญ๐๐ญ๐ข๐จ๐ง ๐๐ง๐๐ฅ๐ฒ๐ฌ๐ข๐ฌ ๐จ๐ ๐ญ๐ก๐ ๐๐ง๐๐จ๐ง๐๐ฌ๐ข๐ ๐๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐๐๐ซ๐ค๐๐ญ:
By Gender
Male
Female
By Type
Casual Gamers
Traditional Sports Fans
Mobile-First Viewers
Non-Gaming Audience
By Revenue Model
Sponsorship & advertising
Esports betting & fantasy site
Prize pool
Amateur & micro tournament
Merchandising
Ticket sale
๐ ๐จ๐ซ ๐ฆ๐จ๐ซ๐ ๐ข๐ง๐๐จ๐ซ๐ฆ๐๐ญ๐ข๐จ๐ง ๐๐๐จ๐ฎ๐ญ ๐ญ๐ก๐ข๐ฌ ๐ซ๐๐ฉ๐จ๐ซ๐ญ ๐ฏ๐ข๐ฌ๐ข๐ญ:https://www.stellarmr.com/report/Indonesia-Esports-Market/1702
๐๐ก๐จ ๐ข๐ฌ ๐ญ๐ก๐ ๐ฅ๐๐ซ๐ ๐๐ฌ๐ญ ๐ฆ๐๐ง๐ฎ๐๐๐๐ญ๐ฎ๐ซ๐๐ซ๐ฌ ๐จ๐ ๐๐ง๐๐จ๐ง๐๐ฌ๐ข๐ ๐๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐๐๐ซ๐ค๐๐ญ ๐ฐ๐จ๐ซ๐ฅ๐๐ฐ๐ข๐๐?
EVOS Esports
RRQ (Rex Regum Qeon)
Bigetron Esports
ONIC Esports
NXT Esports
Moonton Technology (Mobile Legends: Bang Bang)
Garena (Free Fire, Arena of Valor)
Krafton (PUBG Mobile)
Riot Games (Valorant, League of Legends: Wild Rift)
๐๐ฑ๐ฉ๐ฅ๐จ๐ซ๐ ๐๐๐ฅ๐๐ญ๐๐ ๐๐๐ฉ๐จ๐ซ๐ญ๐ฌ ๐๐ฒ ๐๐ญ๐๐ฅ๐ฅ๐๐ซ ๐๐๐ซ๐ค๐๐ญ ๐๐๐ฌ๐๐๐ซ๐๐ก:
โฆ Europe Ice Cream Market https://stellarmr.com/report/Europe-Ice-Cream-Market/1224
โฆ North America Ice Cream Market https://stellarmr.com/report/North-America-Ice-Cream-Market/1233
โฆ Asia Pacific Green Coffee Market https://stellarmr.com/report/Asia-Pacific-Green-Coffee-Market/1237
โฆ Asia Pacific Pharmaceutical Gelatin Market https://stellarmr.com/report/APAC-Pharmaceutical-Gelatin-Market/1238
โฆ Asia Pacific Washing Machine Market https://stellarmr.com/report/Asia-Pacific-Washing-Machine-Market/1239
โฆ Asia Pacific Vinyl Flooring Market https://stellarmr.com/report/Asia-Pacific-Vinyl-Flooring-Market/1240
โฆ Asia Pacific Building Insulation Materials Market https://www.stellarmr.com/report/Asia-Pacific-Building-Insulation-Materials-Market/1244
โฆ Asia Pacific Dry Mix Mortar Market https://www.stellarmr.com/report/APAC-Dry-Mix-Mortar-Market/1245
๐๐จ๐ง๐ญ๐๐๐ญ ๐๐ญ๐๐ฅ๐ฅ๐๐ซ ๐๐๐ซ๐ค๐๐ญ ๐๐๐ฌ๐๐๐ซ๐๐ก:
S.no.8, h.no. 4-8 Pl.7/4, Kothrud,
Pinnac Memories Fl. No. 3, Kothrud, Pune,
Pune, Maharashtra, 411029
sales@stellarmr.com
๐๐๐จ๐ฎ๐ญ ๐๐ญ๐๐ฅ๐ฅ๐๐ซ ๐๐๐ซ๐ค๐๐ญ ๐๐๐ฌ๐๐๐ซ๐๐ก:
Stellar Market Research is a multifaceted market research and consulting company with professionals from several industries. Some of the industries we cover include science and engineering, electronic components, industrial equipment, technology, and communication, cars, and automobiles, chemical products and substances, general merchandise, beverages, personal care, and automated systems. To mention a few, we provide market-verified industry estimations, technical trend analysis, crucial market research, strategic advice, competition analysis, production and demand analysis, and client impact studies.
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