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ndonesia Esports Market to Reach USD 16.55 Million by 2030, Growing at a CAGR of 5.87%

01-27-2025 03:15 AM CET | IT, New Media & Software

Press release from: STELLAR MARKET RESEARCH

Indonesia Esports Market

Indonesia Esports Market

The ๐ˆ๐ง๐๐จ๐ง๐ž๐ฌ๐ข๐š ๐„๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐Œ๐š๐ซ๐ค๐ž๐ญ was valued at USD 11.1 million in 2023 and is expected to grow at a CAGR of 5.87% from 2024 to 2030, reaching nearly USD 16.55 million by the end of the forecast period. This growth is driven by increasing audience engagement, rising investments in esports infrastructure, and the popularity of mobile gaming.

๐ˆ๐ง๐๐จ๐ง๐ž๐ฌ๐ข๐š ๐„๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐Ž๐ฏ๐ž๐ซ๐ฏ๐ข๐ž๐ฐ:

The Indonesia Esports Market is a rapidly evolving sector fueled by the country's high gaming population, with 79% identifying as gamers and 96% familiar with esports. Competitive gaming genres like Battle Royale and MOBA dominate the landscape, with mobile platforms leading the charge. The market is bolstered by active audience engagement, significant in-game spending, and growing revenues from media rights, sponsorships, and advertising. These factors position Indonesia as a key player in the global esports ecosystem.

๐–๐š๐ง๐ญ ๐ญ๐จ ๐’๐ž๐ž ๐ญ๐ก๐ž ๐“๐ซ๐ž๐ง๐๐ฌ? ๐‘๐ž๐ช๐ฎ๐ž๐ฌ๐ญ ๐š ๐…๐ซ๐ž๐ž ๐’๐š๐ฆ๐ฉ๐ฅ๐ž ๐‘๐ž๐ฉ๐จ๐ซ๐ญ ๐“๐จ๐๐š๐ฒ:https://www.stellarmr.com/report/req_sample/Indonesia-Esports-Market/1702

๐ˆ๐ง๐๐จ๐ง๐ž๐ฌ๐ข๐š ๐„๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐ƒ๐ฒ๐ง๐š๐ฆ๐ข๐œ๐ฌ

๐‡๐ข๐ ๐ก ๐„๐ง๐ ๐š๐ ๐ž๐ฆ๐ž๐ง๐ญ ๐‘๐š๐ญ๐ž๐ฌ: 96% of Indonesians are familiar with esports, and over half actively follow the scene, showcasing a dedicated audience base.

๐Œ๐จ๐›๐ข๐ฅ๐ž ๐†๐š๐ฆ๐ข๐ง๐  ๐ƒ๐จ๐ฆ๐ข๐ง๐š๐ง๐œ๐ž: Genres like Battle Royale (e.g., PUBG Mobile, Free Fire) and MOBA (e.g., Mobile Legends) lead the market, reflecting the nation's strong inclination toward mobile-first gaming.

๐ˆ๐ง๐œ๐ซ๐ž๐š๐ฌ๐ž๐ ๐Œ๐จ๐ง๐ž๐ญ๐ข๐ณ๐š๐ญ๐ข๐จ๐ง ๐๐จ๐ญ๐ž๐ง๐ญ๐ข๐š๐ฅ: Rising revenues from media rights, sponsorships, advertising, and in-game purchases highlight the industry's lucrative opportunities.

๐’๐ญ๐ซ๐จ๐ง๐  ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐ƒ๐ž๐ฆ๐จ๐ ๐ซ๐š๐ฉ๐ก๐ข๐œ๐ฌ: Male gamers dominate the market with a 60% share in 2023, contributing significantly to in-game expenditures and shaping market trends.

๐“๐ก๐ž ๐ˆ๐ง๐ญ๐ž๐ซ๐ž๐ฌ๐ญ๐ž๐ ๐’๐ญ๐š๐ค๐ž๐ก๐จ๐ฅ๐๐ž๐ซ๐ฌ ๐œ๐š๐ง ๐ˆ๐ง๐ช๐ฎ๐ข๐ซ๐ž ๐Ÿ๐จ๐ซ ๐ญ๐ก๐ž ๐๐ฎ๐ซ๐œ๐ก๐š๐ฌ๐ž ๐จ๐Ÿ ๐ญ๐ก๐ž ๐‘๐ž๐ฉ๐จ๐ซ๐ญ:https://www.stellarmr.com/report/enquire_now/Indonesia-Esports-Market/1702

๐ƒ๐ซ๐ข๐ฏ๐ž๐ซ๐ฌ ๐ข๐ง ๐ญ๐ก๐ž ๐ˆ๐ง๐๐จ๐ง๐ž๐ฌ๐ข๐š ๐„๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐Œ๐š๐ซ๐ค๐ž๐ญ:

The market's growth is driven by the rising popularity of mobile gaming, particularly among young and tech-savvy audiences. Titles such as PUBG Mobile, Free Fire, and Mobile Legends dominate the scene, supported by robust internet connectivity and increasing smartphone penetration. High engagement levels, with players actively purchasing in-game content, contribute to substantial revenue generation. Additionally, strong sponsorship and advertising investments reflect the commercial potential of Indonesia's dynamic esports market.

๐ˆ๐ง๐๐จ๐ง๐ž๐ฌ๐ข๐š ๐„๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐“๐ซ๐ž๐ง๐๐ฌ:

The esports landscape in Indonesia is shaped by the dominance of mobile gaming and the growing adoption of smart technology. Key trends include the increasing monetization of esports events through media rights and sponsorships, coupled with the emergence of professional leagues and tournaments. The audience's preference for competitive and immersive gaming experiences is driving innovation in game development and esports infrastructure, ensuring sustained market growth.

๐ƒ๐จ๐ฐ๐ง๐ฅ๐จ๐š๐ ๐…๐ฎ๐ฅ๐ฅ ๐๐ƒ๐… ๐’๐š๐ฆ๐ฉ๐ฅ๐ž ๐‚๐จ๐ฉ๐ฒ ๐จ๐Ÿ ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐‘๐ž๐ฉ๐จ๐ซ๐ญ @https://www.stellarmr.com/report/req_sample/Indonesia-Esports-Market/1702

๐’๐ž๐ ๐ฆ๐ž๐ง๐ญ๐š๐ญ๐ข๐จ๐ง ๐€๐ง๐š๐ฅ๐ฒ๐ฌ๐ข๐ฌ ๐จ๐Ÿ ๐ญ๐ก๐ž ๐ˆ๐ง๐๐จ๐ง๐ž๐ฌ๐ข๐š ๐„๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐Œ๐š๐ซ๐ค๐ž๐ญ:

By Gender

Male
Female

By Type

Casual Gamers
Traditional Sports Fans
Mobile-First Viewers
Non-Gaming Audience

By Revenue Model

Sponsorship & advertising
Esports betting & fantasy site
Prize pool
Amateur & micro tournament
Merchandising
Ticket sale

๐…๐จ๐ซ ๐ฆ๐จ๐ซ๐ž ๐ข๐ง๐Ÿ๐จ๐ซ๐ฆ๐š๐ญ๐ข๐จ๐ง ๐š๐›๐จ๐ฎ๐ญ ๐ญ๐ก๐ข๐ฌ ๐ซ๐ž๐ฉ๐จ๐ซ๐ญ ๐ฏ๐ข๐ฌ๐ข๐ญ:https://www.stellarmr.com/report/Indonesia-Esports-Market/1702

๐–๐ก๐จ ๐ข๐ฌ ๐ญ๐ก๐ž ๐ฅ๐š๐ซ๐ ๐ž๐ฌ๐ญ ๐ฆ๐š๐ง๐ฎ๐Ÿ๐š๐œ๐ญ๐ฎ๐ซ๐ž๐ซ๐ฌ ๐จ๐Ÿ ๐ˆ๐ง๐๐จ๐ง๐ž๐ฌ๐ข๐š ๐„๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐ฐ๐จ๐ซ๐ฅ๐๐ฐ๐ข๐๐ž?

EVOS Esports
RRQ (Rex Regum Qeon)
Bigetron Esports
ONIC Esports
NXT Esports
Moonton Technology (Mobile Legends: Bang Bang)
Garena (Free Fire, Arena of Valor)
Krafton (PUBG Mobile)
Riot Games (Valorant, League of Legends: Wild Rift)

๐„๐ฑ๐ฉ๐ฅ๐จ๐ซ๐ž ๐‘๐ž๐ฅ๐š๐ญ๐ž๐ ๐‘๐ž๐ฉ๐จ๐ซ๐ญ๐ฌ ๐›๐ฒ ๐’๐ญ๐ž๐ฅ๐ฅ๐š๐ซ ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐‘๐ž๐ฌ๐ž๐š๐ซ๐œ๐ก:

โ™ฆ Europe Ice Cream Market https://stellarmr.com/report/Europe-Ice-Cream-Market/1224
โ™ฆ North America Ice Cream Market https://stellarmr.com/report/North-America-Ice-Cream-Market/1233
โ™ฆ Asia Pacific Green Coffee Market https://stellarmr.com/report/Asia-Pacific-Green-Coffee-Market/1237
โ™ฆ Asia Pacific Pharmaceutical Gelatin Market https://stellarmr.com/report/APAC-Pharmaceutical-Gelatin-Market/1238
โ™ฆ Asia Pacific Washing Machine Market https://stellarmr.com/report/Asia-Pacific-Washing-Machine-Market/1239
โ™ฆ Asia Pacific Vinyl Flooring Market https://stellarmr.com/report/Asia-Pacific-Vinyl-Flooring-Market/1240
โ™ฆ Asia Pacific Building Insulation Materials Market https://www.stellarmr.com/report/Asia-Pacific-Building-Insulation-Materials-Market/1244
โ™ฆ Asia Pacific Dry Mix Mortar Market https://www.stellarmr.com/report/APAC-Dry-Mix-Mortar-Market/1245

๐‚๐จ๐ง๐ญ๐š๐œ๐ญ ๐’๐ญ๐ž๐ฅ๐ฅ๐š๐ซ ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐‘๐ž๐ฌ๐ž๐š๐ซ๐œ๐ก:

S.no.8, h.no. 4-8 Pl.7/4, Kothrud,
Pinnac Memories Fl. No. 3, Kothrud, Pune,
Pune, Maharashtra, 411029
sales@stellarmr.com

๐€๐›๐จ๐ฎ๐ญ ๐’๐ญ๐ž๐ฅ๐ฅ๐š๐ซ ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐‘๐ž๐ฌ๐ž๐š๐ซ๐œ๐ก:

Stellar Market Research is a multifaceted market research and consulting company with professionals from several industries. Some of the industries we cover include science and engineering, electronic components, industrial equipment, technology, and communication, cars, and automobiles, chemical products and substances, general merchandise, beverages, personal care, and automated systems. To mention a few, we provide market-verified industry estimations, technical trend analysis, crucial market research, strategic advice, competition analysis, production and demand analysis, and client impact studies.

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