openPR Logo
Press release

Global Education Gamification Market Size, Shares, Growth, Opportunities and Forecast 2015-2019

11-11-2016 03:03 PM CET | IT, New Media & Software

Press release from: researchmoz.us

Global Education Gamification Market Size, Shares, Growth,

Albany, NY, Nov 11: Gamification is the process of implementing game mechanics into non-gaming context to engage users and solve problems. Points, badges, a leaderboard, challenges, and rewards are examples of game mechanics. Gamification does not create real games but uses game techniques to engage students toward comprehensive learning.

The global education gamification market to grow at a CAGR of 64.34% over the period 2014-2019. The report covers the current scenario and the growth prospects of the global education gamification market for the period of 2015-2019. To calculate the market size, the report considers revenue generated from the sales of gamification solutions for the following end-users:
- K-12 schools
- Higher education institutes

Get a Sample Research PDF with TOC: http://www.researchmoz.us/enquiry.php?type=S&repid=376562

Technavio's report, Global Education Gamification Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers Americas, APAC, and EMEA; it also covers the landscape of the market and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.

Key regions
- Americas
- EMEA
- APAC

Key vendors
- Badgeville
- Bunchball
- Gigya
- Kuato Studios
- Lithium Technologies

Other prominent vendors
- Big Door
- Captain Up
- Crowd Twist
- Gamify
- IActionable
- Pug Pharm

Enquiry at: http://www.researchmoz.us/enquiry.php?type=E&repid=376562

Key questions answered in this report
- What will the market size be in 2019 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?

ResearchMoz is the world’s fastest growing collection of market research reports worldwide. Our database is composed of current market studies from over 100 featured publishers worldwide. Our market research databases integrate statistics with analysis from global, regional, country and company perspectives. ResearchMoz’s service portfolio also includes value-added services such as market research customization, competitive landscaping, and in-depth surveys, delivered by a team of experienced Research Coordinators.

Albany NY - 12207
United States
Tel: +1-518-621-2074
Tel: 866-997-4948 (Us-Canada Toll Free)
Email: sales@researchmoz.us
Follow us on LinkedIn at: http://bit.ly/1TBmnVG

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Global Education Gamification Market Size, Shares, Growth, Opportunities and Forecast 2015-2019 here

News-ID: 381660 • Views:

More Releases from researchmoz.us

Bicycle Tires Market - Substantial Rise in Industrial Sectors to Offer Growth Prospects by 2020-2030
Bicycle Tires Market - Substantial Rise in Industrial Sectors to Offer Growth Pr …
A recent market study published by ResearchMoz on the Global Bicycle Tires market includes industry analysis for 2015-2019 & opportunity assessment for 2020-2030, and delivers a comprehensive assessment of the most important market dynamics. After conducting thorough research on the historical and current growth parameters of the Global Bicycle Tires market, the growth prospects of the market are obtained with maximum precision. Request Sample Copy of Research Report @ https://www.researchmoz.us/enquiry.php?type=S&repid=3074346 Chapter 01
Sports And Athletic Insole Market Overview, Cost Structure Analysis, Growth Opportunities and Forecast to 2020-2030
05-19-2021 | Sports
researchmoz.us
Sports And Athletic Insole Market Overview, Cost Structure Analysis, Growth Oppo …
A recent market study published by ResearchMoz on the sports and athletic insole market offers global industry analysis for 2015-2019 & opportunity assessment for 2020-2030. The study offers a comprehensive assessment of the most important market dynamics. After conducting a thorough research on the historical, as well as current growth parameters, the growth prospects of the market are obtained with maximum precision. Request Sample Copy of Research Report @ https://www.researchmoz.us/enquiry.php?type=S&repid=3074345 Chapter 01
Clean Label Pectin Market Development Status, Size, Share, Growth and Forecast Report To 2026
Clean Label Pectin Market Development Status, Size, Share, Growth and Forecast R …
A recent market study published by ResearchMoz on the Clean Label Pectin Market offers global industry analysis for 2014-2019 & opportunity assessment for 2020–2028. The study offers a comprehensive assessment of the most important market dynamics. After conducting a thorough research on the historical, as well as current growth parameters, the growth prospects of the market are obtained with maximum precision. Request Sample Copy of Research Report @ https://www.researchmoz.us/enquiry.php?type=S&repid=3069625 Market Segmentation The global
Citrus Yogurt Market Growth, Demand, And Value Is Increasing In The Upcoming Years 2020-2030
Citrus Yogurt Market Growth, Demand, And Value Is Increasing In The Upcoming Yea …
A recent market study published by ResearchMoz on Citrus Yogurt market offers global industry analysis for 2014-2019 & opportunity assessment for 2020–2028. The study offers a comprehensive assessment of most important market dynamics. After conducting a thorough research on historical, as well as current growth parameters, the growth prospects of market are obtained with maximum precision. Request Sample Copy of Research Report @ https://www.researchmoz.us/enquiry.php?type=S&repid=3067560 Chapter 01 - Executive Summary The executive summary of

All 5 Releases


More Releases for Gamification

Education Gamification Market Size Analysis by Application, Type, and Region: Fo …
USA, New Jersey- According to Market Research Intellect, the global Education Gamification market in the Internet, Communication and Technology category is projected to witness significant growth from 2025 to 2032. Market dynamics, technological advancements, and evolving consumer demand are expected to drive expansion during this period. The education gamification market has seen rapid growth as educational institutions and organizations recognize the benefits of incorporating game elements into the learning process. By
Healthcare Gamification Market Size to Hit $54.2 Billion by 2028 | Healthcare Ga …
Market Overview: According to our experience research team, Healthcare Gamification Market was valued at USD 24.8 Billion in 2021, and the global Healthcare Gamification industry is projected to reach a value of USD 54.2 Billion by 2028, at a CAGR of 13.9% during the forecast period 2022-2028 Vantage Market Research is a collection of market research studies on several industries, such as Chemicals, semiconductors & Electronics, Food & Beverages Technology, Energy &
Healthcare Gamification Market Size to Hit $54.2 Billion by 2028 | Healthcare Ga …
Market Overview: According to our experience research team, Healthcare Gamification Market was valued at USD 24.8 Billion in 2021, and the global Healthcare Gamification industry is projected to reach a value of USD 54.2 Billion by 2028, at a CAGR of 13.9% during the forecast period 2022-2028 Vantage Market Research is a collection of market research studies on several industries, such as Chemicals, semiconductors & Electronics, Food & Beverages Technology, Energy &
Benefits of Gamification in Learning
‘All work and no play make Jack a dull boy.’ In this world of online education, computerised learning and video games, children are always hooked onto one device or another. The era of outdoor games is gone whereas online screen time is increasing every day. With every passing day, technology is evolving in a manner that heralds a day, not far away, when every educational component will be
Gamification Industry Outlook and Forecast 2020-2027| Faya Corporation, Gamifica …
The research report provides deep insights into the global market revenue, parent market trends, macro-economic indicators, and governing factors, along with market attractiveness per market segment. The report provides an overview of the growth rate of the Gamification market during the forecast period, i.e., 2020–2027. Most importantly, the report further identifies the qualitative impact of various market factors on market segments and geographies. The research segments the market on the
Gamification Market With Emerging Factors 2020 | Alive Mobile, Badgeville, BigDo …
Humans possess tendency to influence their own behavior due to experiences while playing games, reading novels, receiving rewards, etc. Gamification makes use of this human tendency of influencing own thinking process due to games to engage users for effective problem solving in real world. Gamification proves its advantages in activities such as rewards to people, customer experience enrichment, employee engagement, etc. Report delivers detailed analysis about market dynamics, top winning strategies