Press release
Virtual Idol and VTubers Research:CAGR of 18.2% during the forecast period
QY Research Inc. (Global Market Report Research Publisher) announces the release of 2024 latest report "Virtual Idol and VTubers- Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030". Based on current situation and impact historical analysis (2019-2023) and forecast calculations (2024-2030), this report provides a comprehensive analysis of the global Wire Drawing Dies market, including market size, share, demand, industry development status, and forecasts for the next few years.Virtual Idol and VTubers (Virtual YouTubers) are concepts in the world of digital entertainment and content creation:
【Get a free sample PDF of this report (Including Full TOC, List of Tables & Figures, Chart)】
https://www.qyresearch.com/reports/2670242/virtual-idol-and-vtubers
Virtual Idol and VTubers Market Summary
Virtual Idol and VTubers (Virtual YouTubers) are concepts in the world of digital entertainment and content creation:
A Virtual Idol is a computer-generated or animated character designed to entertain, often resembling a human or anthropomorphic character. These virtual idols can sing, dance, and interact with audiences through concerts, live streams, and digital content.
VTubers are a subset of virtual idols who create content on platforms like YouTube and Twitch. They use animated avatars or digital characters as their on-screen personas, interacting with viewers while maintaining the persona of the virtual character.
Both virtual idols and VTubers use technology, animation, and often advanced techniques like motion capture to create lifelike characters. They engage with audiences through a wide range of content, from live chats and gameplay videos to singing performances, and have gained significant popularity, with dedicated fan followings and commercial success in various parts of the world, particularly in countries like Japan. These digital entertainers provide unique and engaging content that blurs the lines between reality and digital performance, often fostering strong online communities and fan interactions.
According to the new market research report "Global Virtual Idol and VTubers Market Report 2024-2030", published by QYResearch, the Asian Virtual Idol and VTubers market size is projected to reach USD 2.87 billion by 2030, at a CAGR of 18.2% during the forecast period.
AsianVirtual Idol and VTubers MarketSize (US$ Million), 2019-2030
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Above data is based on report from QYResearch: Global Virtual Idol and VTubers Market Report 2024-2030 (published in 2024). If you need the latest data, plaese contact QYResearch.
Asian Virtual Idol and VTubers Top17Players Ranking and Market Share (Ranking is based on the revenue of 2023, continually updated)
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Above data is based on report from QYResearch: Global Virtual Idol and VTubers Market Report 2024-2030 (published in 2024). If you need the latest data, plaese contact QYResearch.
According to QYResearch Top Players Research Center, the Asian key manufacturers of Virtual Idol and VTubers include AnyColor (Nijisanji), Cover (Hololive), Brave Group, Bilibili, 774, inc, Re:AcT (Mikai), iQIYI, Locus X, .LIVE (Appland), Neo-Porte, etc. In 2023, the Asian top 10 players had a share approximately 75.0% in terms of revenue.
Virtual Idol and VTubers,Asian Market Size, Split by Product Segment
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Based on or includes research from QYResearch: Global Virtual Idol and VTubers Market Report 2024-2030.
In terms of product type, currently 2D Vtuber is the largest segment, hold a share of 78.2%.
In terms of product application, currently Digital Content & Derivatives is the largest segment, hold a share of 49.8%.
Market Drivers:
Technological Innovation: Technological Innovation. In recent years, great progress has been made in technologies such as real-time rendering, motion capture, face recognition and character modeling, which have provided underlying support to solve the shortcomings of virtual idols in terms of appearance, movement and interaction, and have made up for the shortcomings in the development of virtual idols. Boards, coupled with the widespread application of machine learning (AI) technology, are driving the development of virtual idols into a new stage.
Cultural Advancement: Cultural advancement. As the idol industry and fan culture continue to intensify, the emergence and rise of virtual idols in the digital society is inevitable.
On the one hand, with the frequent occurrence of illegal and unethical incidents of celebrity artists in reality, people's trust in real celebrities continues to decline, and "virtual idols" may be the best substitute. In this era of focusing on "personality", real-person idols often face the phenomenon of "personality collapse", while virtual idols will not have negative news such as scandals and appearance changes, and they will feel more secure when cooperating with companies and fans to chase stars.
On the other hand, in a media-based society, with the help of the powerful power of modern media and all-round commercial packaging, the cultural industry creates virtual idols that are similar to real idols. They cater to the public's needs for a specific image at a specific time and satisfy people's expectations and fantasies. In addition, the unique UGC production method of virtual idols also gives fans different ways to get along with each other. When chasing traditional real-person idols, it is even more difficult to meet real people. However, virtual idols can use technological means to accompany fans to drink coffee, chat, etc., to meet the psychological needs of fans.
Emotional Projection: Emotional projection. Consumption behavior in contemporary society is no longer a simple "passive" procedure to meet needs, but an "active" relationship model. This kind of consumption behavior is like this between fans and virtual idols. They break the barriers of space and present them in fragmented ways in the virtual space. The audience continues to consume and imagine different fragments based on their own interests.
In this process of continuous fragmentation and modification, the textual importance of virtual idols increases, and the connection between virtual characters and audiences becomes closer. Fans feel that their relationship with virtual idols is more equal than with real celebrities. The reason why a virtual idol generates value and becomes a popular IP is that people imagine it, and it becomes real and concrete due to imagination. People's emotional projections on it are layered, giving meaning and connecting with it.
Challenges and Restraints:
Core User is fewer and the main users of virtual YouTuber are ACGN fans.
High operating costs. The production cost of 2D virtual idols is relatively low, and some are even free. The production cost of 3D virtual idols is relatively high. To make a profit through Vtuber, a lot of digital content is needed, such as videos, pictures, copywriting, etc. These costs are very high.
Difficult to be profitable in the short term. It is less than 30% of the tens of thousands of vtubers that can make profits, and is currently facing the dilemma of difficulty in making profits.
The monetization method for virtual anchors is relatively simple. As mentioned above, virtual anchors are at a disadvantage in the competition with real-life celebrity idols, so even virtual anchors from companies with more abundant resources (either launched by the company or backed by the company) appear to be "lack of imagination" in how to monetize "In addition to sharing income from live broadcast rewards, their main way to monetize is through endorsement ads and event guests. Although some heads among heads may still hold concerts and publish albums, they are still in the minority.
As each platform continues to strengthen its head virtual anchors, the Matthew effect of virtual anchor income becomes more and more obvious. Taking bilibili as an example, among the more than 30,000 virtual anchors at Station B as of May 2021, the top virtual anchors accounting for 0.3% took away more than 90% of the income. Correspondingly, more than half the monthly income of virtual anchors is 0.
The report provides a detailed analysis of the market size, growth potential, and key trends for each segment. Through detailed analysis, industry players can identify profit opportunities, develop strategies for specific customer segments, and allocate resources effectively.
The Virtual Idol and VTubers market is segmented as below:
By Company
Segment by Type
2D Vtuber
3D Vtuber
Segment by Application
Livestreaming & Performance
Digital Contents & Derivative
Others
Each chapter of the report provides detailed information for readers to further understand the Virtual Idol and VTubers market:
Chapter 1: Introduces the report scope of the Virtual Idol and VTubers report, global total market size (valve, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry. (2019-2030)
Chapter 2: Detailed analysis of Virtual Idol and VTubers manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc. (2019-2024)
Chapter 3: Provides the analysis of various Virtual Idol and VTubers market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments. (2019-2030)
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.(2019-2030)
Chapter 5: Sales, revenue of Virtual Idol and VTubers in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world..(2019-2030)
Chapter 6: Sales, revenue of Virtual Idol and VTubers in country level. It provides sigmate data by Type, and by Application for each country/region.(2019-2030)
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc. (2019-2024)
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Benefits of purchasing QYResearch report:
Competitive Analysis: QYResearch provides in-depth Virtual Idol and VTubers competitive analysis, including information on key company profiles, new entrants, acquisitions, mergers, large market shear, opportunities, and challenges. These analyses provide clients with a comprehensive understanding of market conditions and competitive dynamics, enabling them to develop effective market strategies and maintain their competitive edge.
Industry Analysis: QYResearch provides Virtual Idol and VTubers comprehensive industry data and trend analysis, including raw material analysis, market application analysis, product type analysis, market demand analysis, market supply analysis, downstream market analysis, and supply chain analysis.
and trend analysis. These analyses help clients understand the direction of industry development and make informed business decisions.
Market Size: QYResearch provides Virtual Idol and VTubers market size analysis, including capacity, production, sales, production value, price, cost, and profit analysis. This data helps clients understand market size and development potential, and is an important reference for business development.
Other relevant reports of QYResearch:
Global Virtual Idol and VTubers Market Insights, Forecast to 2030
Global and China Virtual Idol and VTubers Market Report & Forecast 2024-2030
Global Virtual Idol and VTubers Market Research Report 2024
Global Virtual Idol and VTubers Market Insights, Forecast to 2029
Global Virtual Idol and VTubers Market Research Report 2023
Global and India Virtual Idol and VTubers Market Report & Forecast 2023-2029
Virtual Idol and VTubers - Global Market Insights and Sales Trends 2024
About Us:
QYResearch founded in California, USA in 2007, which is a leading global market research and consulting company. Our primary business include market research reports, custom reports, commissioned research, IPO consultancy, business plans, etc. With over 17 years of experience and a dedicated research team, we are well placed to provide useful information and data for your business, and we have established offices in 7 countries (include United States, Germany, Switzerland, Japan, Korea, China and India) and business partners in over 30 countries. We have provided industrial information services to more than 60,000 companies in over the world.
Contact Us:
If you have any queries regarding this report or if you would like further information, please contact us:
QY Research Inc.
Add: 17890 Castleton Street Suite 369 City of Industry CA 91748 United States
EN: https://www.qyresearch.com
Email: global@qyresearch.com
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JP: https://www.qyresearch.co.jp
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