Press release
Edutainment Market Is Booming So Rapidly: Niantic, Epic Games, Duolingo
Latest Study on Industrial Growth of Edutainment Market 2024-2030. A detailed study accumulated to offer the Latest insights about acute features of the Edutainment market. The report contains different market predictions related to revenue size, production, CAGR, Consumption, gross margin, price, and other substantial factors. While emphasizing the key driving and restraining forces for this market, the report also offers a complete study of the future trends and developments of the market. It also examines the role of the leading market players involved in the industry including their corporate overview, financial summary, and SWOT analysis.According to HTF MI, the Edutainment Market is estimated to reach USD 18.5 billion by 2030, currently pegged at USD 11.0 billion. In 2019 the market size was ~ USD 7.5 billion since then the growth rate of 8.5 % was witnessed in the market.
The Major Players Covered in this Report: The Walt Disney Company (USA), Niantic, Inc. (USA), Kahoot! (Norway), Quizlet (USA), Coursera (USA), edX (USA), Skillshare (USA), Roblox Corporation (USA), Duolingo (USA), Tencent (China), Epic Games (USA), Byju's (India), Khan Academy (USA)
๐๐๐ญ ๐๐๐๐๐ฌ๐ฌ ๐ญ๐จ ๐๐ญ๐๐ญ๐ข๐ฌ๐ญ๐ข๐๐๐ฅ ๐๐๐ญ๐, ๐๐ก๐๐ซ๐ญ๐ฌ & ๐๐๐ฒ ๐๐ฅ๐๐ฒ๐๐ซ๐ฌ' ๐๐ญ๐ซ๐๐ญ๐๐ ๐ข๐๐ฌ ๐ https://www.htfmarketreport.com/sample-report/3401270-2020-2025-global-edutainment-market-report-production-and-consumption-professional-analysis?utm_source=Krati_OpenPR&utm_id=Krati
๐๐๐๐ข๐ง๐ข๐ญ๐ข๐จ๐ง:
Edutainment blends education and entertainment, aiming to engage learners through fun and interactive methods. It encompasses a variety of formats including video games, mobile applications, and virtual reality, which enhance learning experiences. This sector has gained significant traction due to the need for innovative teaching tools, especially in a digital-first world. The incorporation of game mechanics into educational contexts aims to improve engagement and retention of knowledge while making learning more enjoyable.
๐๐๐ซ๐ค๐๐ญ ๐๐ซ๐๐ง๐๐ฌ:
Rise of gamification in education, growth in e-learning platforms
๐๐๐ซ๐ค๐๐ญ ๐๐ซ๐ข๐ฏ๐๐ซ๐ฌ:
Increasing demand for interactive learning experiences, technology integration in education
๐๐๐ซ๐ค๐๐ญ ๐๐ก๐๐ฅ๐ฅ๐๐ง๐ ๐๐ฌ:
Competition and rapid technology changes
๐๐๐๐ ๐๐๐ญ๐๐ข๐ฅ๐๐ ๐๐ง๐๐๐ฑ ๐จ๐ ๐๐ฎ๐ฅ๐ฅ ๐๐๐ฌ๐๐๐ซ๐๐ก ๐๐ญ๐ฎ๐๐ฒ ๐๐ญ ๐ https://www.htfmarketreport.com/reports/3401270-2020-2025-global-edutainment-market-report-production-and-consumption-professional-analysis
The titled segments and sub-sections of the market are illuminated below:
In-depth analysis of Edutainment market segments by Types: Games, VR, AR, Mobile Apps, Platforms
Detailed analysis of Edutainment market segments by Applications: Educational Institutions, Home Learning, Corporate Training
Regional Analysis of Edutainment Market:
By region, North America, Europe has shown clear dominance in Edutainment market sizing, and the Asia-Pacific region has witnessed the fastest growth and will continue at the same pace till 2030.
Furthermore, the years considered for the study are as follows:
Historical year - 2019-2023
Base year - 2023
Forecast period** - 2024 to 2030 [** unless otherwise stated]
**Moreover, it will also include the opportunities available in micro markets for stakeholders to invest, a detailed analysis of the competitive landscape, and product services of key players.
๐๐ฎ๐ฒ ๐๐ฎ๐ซ ๐๐๐ญ๐๐ฌ๐ญ ๐๐๐ข๐ญ๐ข๐จ๐ง ๐ https://www.htfmarketreport.com/buy-now?format=1&report=3401270-2020-2025-global-edutainment-market-report-production-and-consumption-professional-analysis?utm_source=Krati_OpenPR&utm_id=Krati
Key takeaways from the Edutainment market report:
- Detailed consideration of Edutainment market particular drivers, Trends, constraints, Restraints, Opportunities, and major micro markets.
- Comprehensive valuation of all prospects and threats in the
- In-depth study of industry strategies for growth of the Edutainment market-leading players.
- Edutainment market latest innovations and major procedures.
- Favorable dip inside Vigorous high-tech and market latest trends remarkable the Market.
- Conclusive study about the growth conspiracy of the Edutainment market for forthcoming years.
What to Expect from this Report On Edutainment Market:
1. A comprehensive summary of several area distributions and the summary types of popular products in the Edutainment Market.
2. You can fix up the growing databases for your industry when you have info on the cost of the production, cost of the products, and cost of the production for the next years.
3. Thorough Evaluation of the break-in for new companies who want to enter the Edutainment Market.
4. Exactly how do the most important companies and mid-level companies make income within the Market?
5. Complete research on the overall development within the Edutainment Market that helps you select the product launch and overhaul growths.
๐๐๐๐๐ก ๐๐ฎ๐ซ ๐๐ฑ๐ฉ๐๐ซ๐ญ๐ฌ ๐ ๐จ๐ซ ๐๐ง๐ฒ ๐๐ฎ๐๐ฌ๐ญ๐ข๐จ๐ง ๐ https://www.htfmarketreport.com/enquiry-before-buy/3401270-2020-2025-global-edutainment-market-report-production-and-consumption-professional-analysis?utm_source=Krati_OpenPR&utm_id=Krati
Detailed TOC of Edutainment Market Research Report-
- Edutainment Introduction and Market Overview
- Edutainment Market, by Application [Educational Institutions, Home Learning, Corporate Training]
- Edutainment Industry Chain Analysis
- Edutainment Market, by Type [Games, VR, AR, Mobile Apps, Platforms]
- Industry Manufacture, Consumption, Export, Import by Regions (2019-2023E)
- Industry Value ($) by Region (2019-2023E)
- Edutainment Market Status and SWOT Analysis by Regions
- Major Region of Edutainment Market
i) Edutainment Sales
ii) Edutainment Revenue & market share
- Major Companies List
- Conclusion
Thanks for reading this article; you can also get individual chapter-wise sections or region-wise report versions like North America, MINT, BRICS, G7, Western / Eastern Europe, or Southeast Asia. Also, we can serve you with customized research services as HTF MI holds a database repository that includes public organizations and Millions of Privately held companies with expertise across various Industry domains.
Nidhi Bhawsar (PR & Marketing Manager)
HTF Market Intelligence Consulting Private Limited
Phone: +15075562445
sales@htfmarketreport.com
About Author:
HTF Market Intelligence Consulting is uniquely positioned to empower and inspire with research and consulting services to empower businesses with growth strategies, by offering services with extraordinary depth and breadth of thought leadership, research, tools, events, and experience that assist in decision-making.
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