Press release
Artificial Intelligence in Video Games Market: Size, Share, Growth, Analysis, Key Players, Revenue, | Valuates Reports
Artificial Intelligence in Video Games Market SizeIn order to maintain its leading position, the United States will increase its investment in artificial intelligence research and development in non-defense fields, from US$1.6 billion to US$1.7 billion in 2022.
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Report Scope
The Artificial Intelligence in Video Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Artificial Intelligence in Video Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Artificial Intelligence in Video Games companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
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Segment by Type
• On-Premise Artificial Intelligence in Video Games
• Cloud-based Artificial Intelligence in Video Games
Segment by Application
• PC
• TV
• Smartphone & Tablet
By Company
Ubisoft, EA, Tencent, Sony, Microsoft, Playtika, Activision Blizzard, NetEase, Nintendo, Google, Nexon, Square Enix, Konami, Take-Two Interactive, NCSoft
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