Press release
3D Animation Market Expands: Expected to Reach $38.69 billion in 2028 , Fueled by Entertainment and Education Sectors
The 3D animation market size has grown rapidly in recent years. It will grow from $22.5 billion in 2023 to $24.89 billion in 2024 at a compound annual growth rate (CAGR) of 10.6%. The growth in the historic period can be attributed to growing demand in entertainment industry, expanding applications in healthcare and education, globalization of animation studios, cost efficiency in production, diversification of application areas.The 3D animation market size is expected to see rapid growth in the next few years. It will grow to $38.69 billion in 2028 at a compound annual growth rate (CAGR) of 11.7%. The growth in the forecast period can be attributed to emergence of real-time 3D animation, expanding use cases in simulation and training, increasing adoption in e-learning and virtual events. Major trends in the forecast period include immersive technologies integration, real-time rendering advancements, cloud-based animation services, AI and machine learning integration.
Market Overview -
The 3D animation refers to the practice of arranging objects and characters in three-dimensional space and manipulating them to give the illusion of motion is known as 3D animation. Computer animation is a two-dimensional moving picture that displays three dimensions using three-dimensional computer graphics in a digital environment. Real-world artifacts can also be scanned and used as blueprints for 3D animated things. 3D animation is employed in a variety of industries, including gaming and medicine, and is widely used for presentations and marketing in all industries.
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The Rising Adoption Of Visual Effects Technology Fuels Growth In The 3D Animation Market
The growing adoption of visual effects technology in movies as well as the media and entertainment sector across the globe is contributing to the growth of the market. Visual effects (VFX) and 3D animation in filmmaking refer to the fabrication or manipulation of any on-screen imagery that does not exist physically in real life. Filmmakers can use visual effects to make places, objects, creatures, and even people that would be hard or impossible to film in a live-action setting. For instance, according to Invest India, an Indian national investment promotion and facilitation agency, India's Media and Entertainment industry is expected to grow to $55-70 Bn by 2030 at 10-12% CAGR, led by OTT, Gaming, Animation and VFX. Therefore, the growing adoption of visual effects technology in movies is expected to propel the 3D animation market growth in the near future.
Competitive Landscape -
Major companies operating in the 3D animation market report are NVIDIA Corporation, Adobe Inc., Autodesk Inc., Trimble Inc., Unity Technologies SF, Lucasfilm Ltd. LLC, DNEG Ltd., Animal Logic Pty Ltd., Method Studios LLC, Blue Sky Studios LLC, Weta Digital Limited, Corel Corporation, Laika LLC, Sony Corporation, Chaos Group, Smith Micro Software Inc., NewTek Inc., MAGI Corporation, SideFX Software Inc., Reallusion Inc., Toon Boom Animation Inc., Maxon Computer Inc., Zco Corporation, Pixologic Inc., The Foundry Visionmongers Limited, Electric Image Inc., Corastar Inc., Foundry Nuke Limited, Moving Picture Company Limited, Framestore Limited, Epic Games Inc., Crystal CG International Limited
AI Innovation Revolutionizing The 3D Animation Market Presence
Major companies operating in the 3d animation market are focusing on advanced solutions, such as AI technology, to meet the demand for more efficient and realistic animation experiences. AI technology refers to systems or machines designed to simulate human intelligence processes, including learning, reasoning, and problem-solving. For instance, in June 2021, Adobe, a US-based software company, launched Substance 3D tools that take advantage of AI technology for immersive creation. The tools are aimed at making more realistic special effects, gaming, and entertainment imagery. Substance 3D provides the cutting-edge technology that veteran 3D artists require while making the medium accessible for new 3D enthusiasts.
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Key Segments -
The 3D animation market covered in this report is segmented -
1) By Deployment Mode: On-Premise, Cloud
2) By Technique Type: 3D Modeling, Motion Graphics, 3D Rendering, Visual Effects
3) By Service: Consulting, Support And Maintenance, Integration And Deployment, Education And Training
4) By End Use: Media And Entertainment, Architecture And Construction, Education And Academics, Manufacturing, Healthcare And Life Sciences, Government And Defense, Others End-Uses
Key highlights covered in the report -
1. Detailed market size forecast and historical data analysis
2. Key drivers influencing market growth
3. Identification of upcoming trends and potential opportunities in the market
4. Analysis of major players strategies, to understand competitive dynamics and market positioning
5. Evaluation of regional dynamics
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