openPR Logo
Press release

Global Edutainment Market to Reap USD 4144.4 Million By 2027 | Infinium Global Research

12-05-2023 02:18 PM CET | Science & Education

Press release from: Infinium Global Research LLP

Global Edutainment Market to Reap USD 4144.4 Million By 2027 |

Infinium Global Research, a distinguished market research firm, has released an insightful report on the global and regional Edutainment Market, offering a comprehensive analysis of segments and sub-segments. The report delves into the impact of drivers, restraints, and macro indicators on both short and long-term trends in the global edutainment market. According to the report, the global edutainment market is expected to grow at a substantial Compound Annual Growth Rate (CAGR) of 16.45% during the forecast period of 2021-2027.

To Know More Request a Sample of this Report: https://www.infiniumglobalresearch.com/reports/sample-request/34353

Market Insights

The report estimates the global edutainment market to have been valued at approximately USD 1662.3 million in 2021, poised to soar to over USD 4144.4 million by 2027, boasting an impressive Compound Annual Growth Rate of 16.45%. Edutainment, a fusion of education and entertainment, offers both informative and engaging content. It is widely utilized across academia, corporations, and governments to disseminate information, leveraging the concept of incidental learning through play.

The spectrum of edutainment spans various sectors, incorporating modern instructional strategies like gamification. It blends entertainment with learning objectives, making education fun both inside and outside the classroom. Categorized into different types such as Traditional Games for Edutainment, Online Games for Edutainment, and Gamification in Edutainment, it embraces visuals, narratives, and learning objectives.

Driving Factors and Market Trends

Technological advancements, particularly in virtual reality gaming, are propelling the market's growth, offering immersive 3D experiences that engage students in their learning process. However, high setup costs for edutainment platforms, including projectors, interactive whiteboards, and computing devices, pose challenges for educational institutions, particularly in developing regions.

Web-based games have increasingly incorporated learning activities, fostering creativity and relationships among children. This trend contributes to the market's growth as parents observe their children engaging in educational play activities.

Regional Dynamics and Market Segmentation

The Asia Pacific region is projected to witness significant growth in the edutainment market due to its rapidly increasing population, leading to a surge in edutainment centers. Japan, specifically focusing on robot construction kits for educational leverage, is expected to bolster the market growth in the region.

North America commands the largest share in the global edutainment market, with key market players forging strategic partnerships to expand their customer base. Family visits to these centers contribute significantly to revenue generation, owing to rising income levels among families.

Market Segments

The report segments the market based on gaming type (interactive, non-interactive, explorative, and hybrid combinations), visitor demographics (children, teenagers, young adults), and revenue sources (entry fees & tickets, merchandising, advertising, others).

Key Market Players

Profiles of key companies in the edutainment market include Kidz Holding S.A.L, Kindercity, Legoland Discovery Center, Pororo Parks, CurioCity, Kidzania, Totter's Otterville, Mattel Play Town, Little Explorers, and Plabo.

Enquire Here Get Customization & Check the Discount for the Report @ https://www.infiniumglobalresearch.com/reports/customization/34353

Table of Content

Chapter 1. Preface

1.1. Report Description

1.2. Research Methods

1.3. Research Approaches

Chapter 2. Executive Summary

2.1. Edutainment Market Highlights

2.2. Edutainment Market Projection

2.3. Edutainment Market Regional Highlights

Chapter 3. Global Edutainment Market Overview

3.1. Introduction

3.2. Market Dynamics

3.2.1.Drivers

3.2.2.Restraints

3.2.3.Opportunities

3.3. Analysis of COVID-19 impact on the Edutainment Market

3.4. Porter's Five Forces Analysis

3.5. IGR-Growth Matrix Analysis

3.5.1.IGR-Growth Matrix Analysis by Gaming Type

3.5.2.IGR-Growth Matrix Analysis by Visitor Demographics

3.5.3.IGR-Growth Matrix Analysis by Revenue Source

3.5.4.IGR-Growth Matrix Analysis by Region

3.6. Value Chain Analysis of Edutainment Market

Chapter 4. Edutainment Market Macro Indicator Analysis

Chapter 5. Global Edutainment Market by Gaming Type

5.1. Interactive

5.2. Non-interactive

5.3. Explorative

5.4. Hybrid Combination

Chapter 6. Global Edutainment Market by Visitor Demographics

6.1. Children (0-12 Years)

6.2. Teenager (13-18 Years)

6.3. Young Adult (19-25 Years)

Chapter 7. Global Edutainment Market by Revenue Source

7.1. Entry Fees & Tickets

7.2. Merchandising

7.3. Advertising

7.4. Others

Chapter 8. Global Edutainment Market by Region 2021-2027

8.1. North America

8.1.1.North America Edutainment Market by Gaming Type

8.1.2.North America Edutainment Market by Visitor Demographics

8.1.3.North America Edutainment Market by Revenue Source

8.1.4.North America Edutainment Market by Country

8.2. Europe

8.2.1.Europe Edutainment Market by Gaming Type

8.2.2.Europe Edutainment Market by Visitor Demographics

8.2.3.Europe Edutainment Market by Revenue Source

8.2.4.Europe Edutainment Market by Country

8.3. Asia-Pacific

8.3.1.Asia-Pacific Edutainment Market by Gaming Type

8.3.2.Asia-Pacific Edutainment Market by Visitor Demographics

8.3.3.Asia-Pacific Edutainment Market by Revenue Source

8.3.4.Asia-Pacific Edutainment Market by Country

8.4. RoW

8.4.1.RoW Edutainment Market by Gaming Type

8.4.2.RoW Edutainment Market by Visitor Demographics

8.4.3.RoW Edutainment Market by Revenue Source

8.4.4.RoW Edutainment Market by Sub-region

Chapter 9. Company Profiles and Competitive Landscape

9.1. Competitive Landscape in the Global Edutainment Market

9.2. Companies Profiles

9.2.1.Kidz Holding S.A.L

9.2.2.Kindercity

9.2.3.Legoland Discovery Center

9.2.4.Pororo Parks

9.2.5.CurioCity

9.2.6.Kidzania

9.2.7.Totter's Otterville

9.2.8.Mattel Play Town

9.2.9.Little Explorers

9.2.10. Plabo

More Insights on this report, Speak to Our Analyst: https://www.infiniumglobalresearch.com/reports/enquiry/34353

Reasons to Buy this Report:

=> Comprehensive analysis of global as well as regional markets of edutainment.

=> Complete coverage of all the product types and application segments to analyze the trends, developments, and forecast of market size up to 2027.

=> Comprehensive analysis of the companies operating in this market. The company profile includes an analysis of the product portfolio, revenue, SWOT analysis, and the latest developments of the company.

=> Infinium Global Research- Growth Matrix presents an analysis of the product segments and geographies that market players should focus on to invest, consolidate, expand, and/or diversify.

2nd Floor, Ganadish Empire, Rahatani Chowk, Pimple Saudagar, Pimpri-Chinchwad, Maharashtra 411027

About Infinium Global Research:

Infinium Global Research is a business consulting and market research firm; a group of experts that caters to fulfilling business and market research needs of leading companies in various industry verticals and business segments. The company also serves government bodies, institutes, and non-profit/non-government organizations to meet their knowledge and information needs.

Through our information services and solutions, we assist our clients to improve their performance and assess the market conditions to achieve their organizational goals. Our team of experts and analysts are engaged in continuously monitoring and assessing the market conditions to provide knowledge support to our clients. To help our clients and to stay updated with the advances and inventions in technology, business processes, regulations, and the environment, Infinium often conducts regular meets with industry experts and opinion leaders. Our key opinion leaders are involved in monitoring and assessing the progress in the business environment, so as to offer the best opinion to our clients.

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Global Edutainment Market to Reap USD 4144.4 Million By 2027 | Infinium Global Research here

News-ID: 3316099 • Views:

More Releases from Infinium Global Research LLP

Infinium Global Research LLP Launches Comprehensive Service to Assist Foreign Companies in India
Infinium Global Research LLP Launches Comprehensive Service to Assist Foreign Co …
Pune, India - October 26, 2024 - Infinium Global Research LLP is excited to announce the launch of a dedicated service aimed at providing end-to-end support for foreign companies entering or expanding within the Indian market. With a strategic network of partnerships with top legal and consulting firms and increased presence across key Indian cities, Infinium is well-equipped to facilitate smooth market entry, operational setup, and business expansion for international
Global Sterilization Services Market Size Worth USD 12.55 Billion By 2030 | CAGR 7.24%: Infinium Global Research
Global Sterilization Services Market Size Worth USD 12.55 Billion By 2030 | CAGR …
Infinium Global Research, a leading provider of market intelligence, has recently launched an in-depth report on the Global Sterilization Services Market, offering comprehensive analysis and detailed insights into its segments and market trends. The comprehensive study explores the impact of various factors such as drivers, restraints, and macro indicators on both the global and regional sterilization services market, providing crucial forecasts and dollar value projections. To Know More Request a Sample of
Global Proprotein Convertase Subtilisin/Kexin Type 9 Market is Projected to Surpass USD 5.09 Billion By the End of 2030 with a Growing CAGR of 9.56% | Infinium Global Research
Global Proprotein Convertase Subtilisin/Kexin Type 9 Market is Projected to Surp …
Infinium Global Research introduces a detailed analysis of the global and regional Proprotein Convertase Subtilisin/Kexin Type 9 (PCSK9) market, providing an extensive study of its segments, trends, forecasts, and dollar values in their latest report. This comprehensive study empowers stakeholders in the pharmaceutical and healthcare sectors with invaluable insights into this burgeoning market. To Know More Request a Sample of this Report: https://www.infiniumglobalresearch.com/market-reports/sample-request/420 Market Insight: The global Proprotein Convertase Subtilisin/Kexin Type 9 market,
Global Neuromodulation Market is Anticipated to Reach USD 7.27 Billion and Growing at a CAGR of 9.59% During Forecast Period 2023 - 2030 | IGR
Global Neuromodulation Market is Anticipated to Reach USD 7.27 Billion and Growi …
Infinium Global Research, a pioneering market intelligence firm, introduces a comprehensive report delving into the Global Neuromodulation Market, providing extensive analysis and in-depth exploration of its segments, market trends, and projections. To Know More Request a Sample of this Report: https://www.infiniumglobalresearch.com/market-reports/sample-request/93 Market Insight: The global neuromodulation market, valued at USD 3.51 Billion in 2022, is poised to ascend to USD 7.27 Billion by 2030, exhibiting a noteworthy CAGR of 9.59% during the forecast

All 5 Releases


More Releases for Edutainment

Impact of Rising Internet Penetration on Edutainment Market Growth: An Emerging …
The Edutainment Market Report by The Business Research Company delivers a detailed market assessment, covering size projections from 2025 to 2034. This report explores crucial market trends, major drivers and market segmentation by [key segment categories]. What Is the Edutainment Market Size and Projected Growth Rate? In recent years, the edutainment market has experienced swift expansion. It's projected to increase in size from $7.28 billion in 2024 to $8.43 billion in 2025,
Edutainment Market Report 2024 - Edutainment Market Trends, Growth, And Opportun …
"The Business Research Company recently released a comprehensive report on the Global Edutainment Market Size and Trends Analysis with Forecast 2024-2033. This latest market research report offers a wealth of valuable insights and data, including global market size, regional shares, and competitor market share. Additionally, it covers current trends, future opportunities, and essential data for success in the industry. Ready to Dive into Something Exciting? Get Your Free Exclusive Sample of
Edutainment Market Growing Popularity & Emerging Trends | Kidzania, CurioCity, P …
The Latest Released Edutainment market study has evaluated the future growth potential of Edutainment market and provides information and useful stats on market structure and size. The report is intended to provide market intelligence and strategic insights to help decision-makers take sound investment decisions and identify potential gaps and growth opportunities. Additionally, the report also identifies and analyses changing dynamics, and emerging trends along with essential drivers, challenges, opportunities, and
Edutainment Market Supply-Demand, Investment Feasibility and Forecast 2029
Global Edutainment Market Executive Summary: Fairfield Market Research has prepared an exhaustive report on the Global Edutainment Market. Our analysts bring years of experience and offer a unique perspective on the market. The global Edutainment market report begins with an executive summary that provides clients with a definition, key insights, and recommendations for both entrants and incumbents in the global Edutainment market. Get Sample/TOC of this Global Edutainment Market: https://www.fairfieldmarketresearch.com/report/edutainment-market/request-toc Global Edutainment Market
Edutainment Centers Market Outlook 2021: Big Things are Happening
Worldwide Edutainment Centers Market In-depth Research Report 2021, Forecast to 2026 is latest research study released by HTF MI evaluating the market risk side analysis, highlighting opportunities and leveraged with strategic and tactical decision-making support. The report provides information on market trends and development, growth drivers, technologies, and the changing investment structure of the Worldwide Edutainment Centers Market. Some of the key players profiled in the study are Pororo Park,
Edutainment Market And Top Key Players are Curiocity, Edsys, IdeaCrate Edutainme …
The report covers the forecast and analysis of the Edutainment market on a global and regional level. The study provides historical data from 2015 to 2018 along with a forecast from 2019 to 2027 based on revenue (USD Million). The study includes drivers and restraints of the Edutainment market along with the impact they have on the demand over the forecast period. Additionally, the report includes the study of opportunities