Press release
Virtual Humans Market Soars: Allied Market Research Forecasts a Staggering $440.3 Billion Industry by 2031
The advent of interactive technologies like virtual, augmented, and mixed reality, coupled with sophisticated computer-generated images, has empowered humans to create digital avatars or virtual humans. These human-like interfaces significantly enhance digital experiences, enabling businesses to offer more effective and engaging products with tailored customer interactions. The widespread adoption of digital avatars across various industries, such as education, retail, and entertainment, is driving the substantial expansion of the virtual human market.Request Sample Report at: https://www.alliedmarketresearch.com/request-sample/32297
According to a recent report from Allied Market Research titled "Virtual Humans Market," the market reached a valuation of $11.30 billion in 2021 and is anticipated to grow at a remarkable CAGR of 44.7%, reaching $440.3 billion by 2031.
Virtual humans, which can be encountered through speakers, computer screens, or other mediums, blur the lines between artificial intelligence and human-like characters. Defining virtual humans in relation to robots, androids, or distinguishing between different types of virtual entities like chatbots, conversational agents, autonomous agents, or pedagogic agents can be challenging.
These advancements in technology have not only given rise to digital avatars but have also contributed to advanced video streaming experiences and the emergence of the metaverse. The metaverse, a vast digital reality space, has been opened to audiences, allowing them to immerse themselves in unique experiences, such as the world of Rudra. Such technological trends and developments in the metaverse play a pivotal role in propelling the growth of the virtual humans market.
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The adoption of virtual human applications has significantly increased across diverse sectors. Within the entertainment industry, virtual humans play a crucial role in character development and animation, elevating the overall multimedia experience. In the service sector, AI-driven virtual entities serve as virtual assistants, enhancing customer support and cutting down operational costs. In education, virtual humans contribute to personalized learning by delivering interactive and captivating educational content. Additionally, these virtual beings extend their applications to various markets like healthcare, retail, and gaming, presenting inventive solutions, immersive experiences, and heightened customer engagement.
In the realm of avatars, the virtual humans market was valued at $8 billion in 2021, with the U.S. being the leading contributor to revenue. Japan and South Korea are expected to experience substantial Compound Annual Growth Rates (CAGRs) of 50% each during the forecast period.
The COVID-19 pandemic catalyzed various factors that fueled the virtual humans industry's growth, including increased adoption of diverse sales channels, technological advancements in various sectors, heightened smartphone penetration globally, a surge in internet users, and breakthroughs in multiple industries. Retailers, in particular, swiftly embraced cutting-edge technologies like big data analytics, cloud computing, and digital stores as they transitioned to internet-related business models.
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From a regional perspective, Asia Pacific holds a significant share in the global virtual humans market, driven by expanding wireless connectivity penetration and growing digitalization. China, Japan, and South Korea are currently dominating the market in this region. The rapid advancements in artificial intelligence and the Internet of Things (IoT) technology, coupled with factors like rapid urbanization and increased digital content creation and acceptance, are key drivers of the virtual humans market's growth in Asia-Pacific, North America, Europe, and LAMEA.
The report features profiles of prominent players in the virtual humans market, including Alibaba Group Holding Limited, Datagen, Epic Games, Inc., iFLYTEK Corporation, Inworld AI, Meta Platforms, Inc., Microsoft Corporation, Offbeat Media Group, Soul Machines, and Ziva Dynamics (Unity). To enhance their presence in the market, these players have implemented diverse strategies such as introducing new products, engaging in collaborations and partnerships, forming joint ventures, and pursuing acquisitions.
Access the full summary at: https://www.alliedmarketresearch.com/virtual-humans-market-A31847
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