openPR Logo
Press release

Esports Market is projected to grow at a CAGR of 24.4% from 2023 to 2029, reaching nearly US$ 9.75 Billion by 2029

Esports Market

Esports Market

Esports Market Report Scope and Research Methodology :

The Esports Market report provides an in-depth overview of the industry, highlighting key factors driving market growth. It underscores the significant role played by the increasing audience, rising live streaming, and engagement activities in the industry's expansion. The report explores the opportunities created for game developers, gamers, and event organizers due to the surging popularity of gaming tournaments, prize pools, and sponsorships. Notably, non-endemic companies like Arby's, Coca-Cola, and Mercedes entered the market, contributing to a 34% growth in the industry. The report emphasizes that esports has evolved from a gaming sub-segment to become a standalone sector.

Maximize Market Research Pvt Ltd employs a comprehensive research methodology that combines primary and secondary data sources. The research process involves a detailed examination of various factors affecting the industry, including government policies, market dynamics, historical data, current market trends, technological advancements, market risks, opportunities, and challenges. The report normalizes market sizes for top-level markets and sub-segments, accounting for variables like inflation, economic fluctuations, regulatory changes, and more in market forecasting.

Request a Free Sample Copy or View Report Summary:https://www.maximizemarketresearch.com/request-sample/36686

Esports Market Dynamics:

Market Drivers: The report identifies significant drivers propelling the Esports Market, including-

Media Rights and Sponsorship: Media rights and sponsorship generated substantial income, accounting for 75% of overall market revenue in 2020. This figure is projected to rise to 76% of esports revenue by 2023.
Global Esports Audience: The global esports audience reached 495.0 million individuals in 2020, with esports fans accounting for 222.9 million, indicating the industry's widespread appeal.
Regional Revenue Growth: China led the market with total revenues of $385.1 million in 2020, followed by North America and Western Europe.
Average Revenue per Esports Enthusiast: The global average revenue per Esports Enthusiast increased from $4.80 in 2019 to $4.94 in 2019.
Most-Watched Tournaments: The League of Legends World Championship and the Overwatch League were the most-watched tournaments in 2019, with millions of live viewership hours on Twitch and YouTube.

Market Restraints: The report also highlights certain restraints, including-

Challenges in Broadcast Advertising: While broadcasting is critical in the esports world, the industry has faced challenges in traditional media broadcasting. However, digital platforms like Twitch and YouTube have increased coverage.
Synchronous Mobile Gaming: The rise of asynchronous games and synchronous mobile gaming tournaments is driving growth in the mobile esports industry, but it is still in its early stages.

Esports Market Regional Insights:

North America: In 2022, North America held the highest revenue share of over 39%, with the United States at the forefront. The region has dominated the industry for years and is expected to continue its investment and expansion.
Asia Pacific: The Asia Pacific region is anticipated to be the second-largest market, driven by increasing adoption of mobile gaming and internet usage. Countries like China and South Korea have made significant strides in esports.

Request For Free Inquiry Report:https://www.maximizemarketresearch.com/inquiry-before-buying/36686

Esports Market Segmentation:

by Gender

Male
Female

by Audience

Regular Viewers
Occasional Viewers

by Revenue Model

Sponsorship & advertising
Esports betting & fantasy site
Prize pool
Amateur & micro tournament
Merchandising
Ticket sale

Esports Market Key Players:

1. Modern Times Group (Sweden)
2. Activision Blizzard (US)
3. FACEIT (UK)
4. Nintendo (Japan)
5. Gfinity (UK)
6. Turner Broadcasting System (US)
7. CJ Corporation (South Korea)
8. Valve Corporation (US)
9. Tencent (China)
10. Electronic Arts (EA) (US)
11. Gameloft SE
12. NVIDIA Corporation
13. Intel Corporation
14. HTC Corporation
15. Epic Games

To Know More Details of Report:https://www.maximizemarketresearch.com/market-report/global-esports-market/36686/

Table of content for the Esports Market includes:

1. Global Esports Market: Research Methodology

2. Global Esports Market: Executive Summary

• Market Overview and Definitions
• Introduction to the Global Market
• Summary
• Key Findings
• Recommendations for Investors
• Recommendations for Market Leaders
• Recommendations for New Market Entry

3. Global Esports Market: Competitive Analysis

• MMR Competition Matrix
• Market Structure by region
• Competitive Benchmarking of Key Players
• Consolidation in the Market
• M&A by region
• Key Developments by Companies
• Market Drivers
• Market Restraints
• Market Opportunities
• Market Challenges
• Market Dynamics
• PORTERS Five Forces Analysis
• PESTLE
• Regulatory Landscape by region
• North America
• Europe
• Asia Pacific
• Middle East and Africa
• South America
• COVID-19 Impact

4. Company Profile: Key players

• Company Overview
• Financial Overview
• Global Presence
• Capacity Portfolio
• Business Strategy
• Recent Developments

Key Offerings:

• Past Market Size and Competitive Landscape
• Past Pricing and price curve by region
• Market Size, Share, Size and Forecast by different segment | 2023-2029
• Market Dynamics - Growth Drivers, Restraints, Opportunities, and Key Trends by region
• Market Segmentation - A detailed analysis by growth and trend
• Competitive Landscape - Profiles of selected key players by region from a strategic perspective
• Competitive landscape - Market Leaders, Market Followers, Regional player
• Competitive benchmarking of key players by region
• PESTLE Analysis
• PORTER's analysis
• Value chain and supply chain analysis
• Legal Aspects of business by region
• Lucrative business opportunities with SWOT analysis
• Recommendations

Related Report :

Allogeneic Cell Therapy Market https://www.maximizemarketresearch.com/market-report/allogeneic-cell-therapy-market/187518/

Surgical Site Infections Market https://www.maximizemarketresearch.com/market-report/surgical-site-infections-market/187765/

Dental Software Market https://www.maximizemarketresearch.com/market-report/dental-software-market/187455/

Medical Device Outsourcing Market https://www.maximizemarketresearch.com/market-report/medical-device-outsourcing-market/189657/

AI in Medical Imaging Market https://www.maximizemarketresearch.com/market-report/ai-artificial-intelligence-in-medical-imaging-market/190416/

Precast Construction Market https://www.maximizemarketresearch.com/market-report/precast-construction-market/194375/

Sarcopenia Market https://www.maximizemarketresearch.com/market-report/sarcopenia-market/196035/

Pneumonia Testing Market https://www.maximizemarketresearch.com/market-report/global-pneumonia-testing-market/112576/

Electronics Ceramics & Electrical Ceramics Market https://www.maximizemarketresearch.com/market-report/global-electronics-ceramics-electrical-ceramics-market/31000/

Carbon Fiber Prepreg Market https://www.maximizemarketresearch.com/market-report/global-carbon-fiber-prepreg-market/33290/

Contact Maximize Market Research:

MAXIMIZE MARKET RESEARCH PVT. LTD.
⮝ 444 West Lake Street, Floor 17,
Chicago, IL, 60606, USA.
✆ +1 800 507 4489
✆ +91 9607365656
🖂 mailto:sales@maximizemarketresearch.com
🌐 https://www.maximizemarketresearch.com

About Maximize Market Research:

Maximize Market Research is one of the fastest-growing market research and business consulting firms serving clients globally. Our revenue impact and focused growth-driven research initiatives make us a proud partner of the majority of the Fortune 500 companies. We have a diversified portfolio and serve a variety of industries such as IT & telecom, chemical, food & beverage, aerospace & defense, healthcare and others.

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Esports Market is projected to grow at a CAGR of 24.4% from 2023 to 2029, reaching nearly US$ 9.75 Billion by 2029 here

News-ID: 3218532 • Views:

More Releases from MAXIMIZE MARKET RESEARCH PVT. LTD

GPS Tracking Device Market Surge Ahead at a CAGR of 13.1% from 2025 to 2032: Smart Monitoring Ushering in Next-Gen Mobility Solutions
GPS Tracking Device Market Surge Ahead at a CAGR of 13.1% from 2025 to 2032: Sma …
GPS Tracking Device Market size was valued at USD 3.50 Billion in 2024 and the total GPS Tracking Device revenue is expected to grow at a CAGR of 13.1% from 2025 to 2032, reaching nearly USD 9.38 Billion. GPS Tracking Device Market Overview: The GPS tracking device market is entering a dynamic growth phase, propelled by mounting demand in logistics, automotive, personal safety, and healthcare industries. Innovations such as IoT integration, telematics,
Iron and Steel Slag Market to Grow at a CAGR of 1.5% in the Forecast Period of 2025-2032
Iron and Steel Slag Market to Grow at a CAGR of 1.5% in the Forecast Period of 2 …
The Iron and Steel Slag Market size was valued at USD 25.81 Billion in 2024 and the total Iron and Steel Slag revenue is expected to grow at a CAGR of 1.5% from 2025 to 2032, reaching nearly USD 29.08 Billion. Iron and Steel Slag Market Overview: Iron and steel slag, a byproduct of metal smelting, is emerging as a linchpin in modern industrial ecosystems. Far from being waste, this versatile material
Shooting Ranges Market Expected To Hit USD 2.57 Bn by 2032, with a CAGR of 7.85% from 2024 to 2032
Shooting Ranges Market Expected To Hit USD 2.57 Bn by 2032, with a CAGR of 7.85% …
The Shooting Ranges Market size was valued at USD 1.40 Billion in 2024 and the total Shooting Ranges revenue is expected to grow at a CAGR of 7.85% from 2025 to 2032, reaching nearly USD 2.57 Billion. Shooting Ranges Market Overview: Shooting ranges serve as specialized facilities-both indoor and outdoor-where firearms and archery training, recreational shooting, and competitive events take place in controlled, safe environments. These venues support a wide spectrum of
Fuel Cell UAV Market Taking Flight at Robust Growth Pace: A Clean-Energy Drone Revolution at a CAGR of 13.95% from 2025 to 2032
Fuel Cell UAV Market Taking Flight at Robust Growth Pace: A Clean-Energy Drone R …
The Fuel Cell UAV Market size was valued at USD 1661.38 Million in 2024 and the total Fuel Cell UAV revenue is expected to grow at a CAGR of 13.95% from 2025 to 2032, reaching nearly USD 4722.62 Million. Fuel Cell UAV Market Overview: Fuel-cell-powered unmanned aerial vehicles (UAVs) are swiftly redefining the drone landscape with their promise of prolonged flight times and greener operations. Leading aerospace innovators and emerging startups alike

All 5 Releases


More Releases for Esports

Esports Meets VR Fitness: Simtek's VR Esports Tournament Highlights VR Hoverboar …
In late November, Simtek hosted an exciting VR Esports tournament featuring cutting-edge programs such as VR skiing and competitive shooter games using the Simtek VR Hoverboard. The event [https://youtu.be/-UDfs4wiMHM?si=TGAmrEIt28KJcQRv] showcased the brand's innovative approach to blending entertainment and sports, and attracted enthusiastic participation from a wide range of gamers. With pre-sales beginning in early 2025, Simtek will bring its cutting-edge VR locomotion solutions to the consumer market, inviting more users
Asian Games Esports Baton Pass: Tencent E-sports' Empower Esports Worldwide Seri …
Against the backdrop of the Asian Games, to actively promote the sharing and exchange of experiences in the field of esports between China and Japan and jointly explore new development paths for esports under the influence of the Asian Games, from September 24th to 27th, Tencent, together with Chinese esports ecological partners, visited Japan. As an important member of the Japan eSports Union (JeSU), during the Tokyo Game Show, Tencent
Esports Analytics Services Market Booming Worldwide from 2023 to 2030 |Sportrada …
According to Worldwide Market Reports, the Esports Analytics Services market is expected to achieve the greatest growth between 2023 and 2030. The focus of this intelligence report is based on expert research insights and complete market dynamics to focus on current trends, industry, financial overview, and historical data evaluation. The company profile is based on the current Esports Analytics Services market performance (including driving factors, trends, and challenges) calculated worldwide
Esports Market CAGR 2030
According to Ameco Research, the worldwide esports industry will increase at a CAGR of more than 25% throughout the forecast period, reaching a market size of more than US$ 7,100 million by 2028. The esports sector is growing at a breakneck pace and is expected to be worth billions of dollars in the near future. Companies in the esports industry, teams in the esports industry, and even athletes in the esports
Live Streaming of Esports Events facilitates Global Esports Market Growth
Inkwood Research predicts that the Global Esports Market is evaluated to register a CAGR of 22.18% during the forecasted period of 2022-2030. "Browse 67 Market Data Tables and 55 Figures spread over 243 Pages, along with an in-depth TOC on the Global Esports Market Forecast 2022-2030." ESports entails organized and competitive video gaming, with competitors from various teams or leagues facing each other in the same games. Their huge popularity facilitates lucrative
Esports Market
AMR Market Research offers the latest published report on Esports Market Research Report 2019 delivering key insights and providing a competitive advantage to clients through a detailed report. The report contains 75 pages which highly exhibit on current market analysis scenario, upcoming as well as future opportunities, revenue growth, pricing, and profitability. The report covers the present scenario and the growth prospects of the Esports market for 2017-2020. The report