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Online Smartphone & Tablet Games market was valued at US$ 139700 million in 2022 and is anticipated to reach US$ 280200 million by 2029, witnessing a CAGR of 12.3% - Valuates Reports

09-20-2023 06:24 PM CET | Advertising, Media Consulting, Marketing Research

Press release from: Valuates Reports

Online Smartphone & Tablet Games market was valued at US$ 139700 million in 2022 and is anticipated to reach US$ 280200 million by 2029, witnessing a CAGR of 12.3% during the forecast period 2023-2029.

Get sample report - https://reports.valuates.com/request/sample/QYRE-Auto-12Y2339/Global_Online_Smartphone_Tablet_Games_Market_Insights_and_Forecast_to_2028

The Online Game industry can be broken down into several segments:
 Massively Multiplayer Online (MMO)
 Simulation Games
 Action/Adventure
 Strategy Games
 Sports Games
 Role-Playing (RPG)
 Educational Games

Across the world, the major players cover Microsoft, Nintendo, Sony, etc.
The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The online game market is highly fragmented as the demand for online games and increasing penetration of mobile applications across the various regions is catering to an intense rivalry in the market. Key players in the market are Tencent, Sony, Microsoft, NetEase Games, Activision Blizzard, Electronic Arts, NEXON, Sega, Bandai Namco, Nintendo, Square Enix, Ubisoft, NCSoft, Zynga, etc. Top 5 players occupied 55% market share. Tencent is the largest market player, with 21% market share.
Asia-Pacific is anticipated to hold the largest market share in the online game industry, with above 50% market share. United States is the second largest market of online game industry.
Online Game can be classified into Massively Multiplayer Online (MMO), Simulation Games, Action/Adventure, Strategy Games, Sports Games, Role-Playing (RPG) and Educational Games types. The revenue share of Massively Multiplayer Online (MMO) segment is growing fast and took up 28% of the global market share.
Based on Age Group, the market is segmented into 18-25 years old, 26-35 years old, 36-45 years old, Above 45 years old and Below 18 years old. 18-25 years old and 26-35 years old are two major consumer groups with more interest, money and habits, environment impact, etc.

This report aims to provide a comprehensive presentation of the global market for Online Smartphone & Tablet Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Online Smartphone & Tablet Games.
The Online Smartphone & Tablet Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Online Smartphone & Tablet Games market comprehensively. Regional market sizes, concerning products by type, by age, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

Segment by Age

18-25 Years Old
26-35 Years Old
36-45 Years Old
Above 45 Years Old
Below 18 Years Old

Get detailed report - https://reports.valuates.com/market-reports/QYRE-Auto-12Y2339/global-online-smartphone-tablet-games

Similar report -

https://reports.valuates.com/market-reports/QYRE-Auto-20O1746/global-online-games

https://reports.valuates.com/market-reports/QYRE-Auto-13I9685/global-mobile-handset-game

https://reports.valuates.com/market-reports/QYRE-Auto-34I5733/global-and-united-states-online-games-of-skill

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Valuates offers an extensive collection of market research reports that helps companies to take intelligent strategical decisions based on current and forecasted Market trends.

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