Press release
Gamification Market to witness growth opportunities worth USD 103.30 Bn by 2029 at a CAGR of 27.5 percent
The global Gamification Market was valued at USD 14.79 Bn in 2021 and is expected to reach USD 103.30 Bn by 2029, growing at a CAGR of 27.5 percent during the forecast period 2022-2029, according to a new report by MMR.Gamification Market Report Scope and Research Methodology
Gamification is the process of incorporating gaming features into non-gaming contexts to increase user engagement in a product or service. The market is still in its early stages, with both established and new companies entering the market with new products, which is expected to drive growth in the coming years.
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The COVID-19 pandemic has had a positive impact on the gamification market, with the need for flexible and engaging L&D programs for remote employees driving the demand for gamified approaches. Gamification has many advantages, including a healthier learning environment, real-time feedback, and the ability to promote most learning criteria.
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Gamification Market Dynamics
The market has many advantages, such as improving the efficiency of staff and consumer satisfaction. It can be leveraged to promote most learning criteria, such as recruitment and onboarding, customer service, product distribution, soft skills, knowledge generation, and compliance, due to its multi-faceted advantages. Integrating machine learning (ML) and other artificial intelligence (AI) technologies with gamification is a crucial area of growth for the gamification industry.
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Gamification Market Regional Insights
North America dominates the Gamification market during the forecast period 2022-2029. The region is expected to hold the largest market share due to its technological advancements, coupled with increasing demand for gamification in various industries such as healthcare, retail, and education.
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Gamification Market Segmentation
By Solution:
• enterprise driven
• consumer driven
By Deployment:
• Cloud
• On Premises
By Application:
• Marketing
• Sales
• Product Development
• Human Resources
• Analytics
• E-Commerce
By End-User:
• BFSI
• Retail
• Healthcare
• Media and Entertainment
• Education
• Information Technology (IT) and Telecom
• Government
• Others
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Gamification Market Key Competitors include:
• SAP SE
• Indusgeeks USA Inc.
• Axonify Inc.
• BI WORLDWIDE
• TGC Technologies Pvt. Ltd.
• Gametize Pte. Ltd
• Gamify
• Microsoft Corporation
• Salesforce.com Inc.
• Faya Corporation
• Verint Systems Inc
• Khoros LLC
• MPS Interactive Systems Limited
• IActionable Inc.
• nGUVU Technologies Inc.
• Juego Studio Private Limited
• Ikipixel Information Technologies Inc.
• EASYPROMOS S.L
• Mindspace LLC
• XLPro Training Solutions Pvt. Ltd.
• MJV Technology and Innovation
• Torry Harris Business Solutions Private Limited
• Diantum Sociedad Limitada
• Program-Ace
• Bigtincan Holdings Limited
• Centigrade GmbH
• CRMGamified
• Infosys Limited
Table of Content for Gamification Market
Global Gamification Market: Research Methodology
Global Gamification Market: Executive Summary
Market Overview and Definitions
Introduction to Global Market
Summary
Key Findings
Recommendations for Investors
Recommendations for Market Leaders
Recommendations for New Market Entry
Global Gamification Market: Competitive Analysis
MMR Competition Matrix
Market Structure by region
Competitive Benchmarking of Key Players
Consolidation in the Market
M&A by region
Key Developments by Companies
Market Drivers
Market Restraints
Market Opportunities
Market Challenges
Market Dynamics
PORTERS Five Forces Analysis
PESTLE
Regulatory Landscape by region
North America
Europe
Asia Pacific
Middle East and Africa
South America
COVID-19 Impact
Global Gamification Market Segmentation
Global Market, by Solution (2021-2029)
Global Market, by Deployment (2021-2029)
Global Market, by Application (2021-2029)
Global Market, by End-User (2021-2029)
Regional Gamification Market (2021-2029)
Regional Market, by Solution (2021-2029)
Regional Market, by Deployment (2021-2029)
Regional Market, by Application (2021-2029)
Regional Market, by End-User (2021-2029)
Regional Market, by Country (2021-2029)
Company Profile: Key players
Company Overview
Financial Overview
Global Presence
Capacity Portfolio
Business Strategy
Recent Developments
Key Offerings:
Past Market Size and Competitive Landscape (2018 to 2021)
Past Pricing and price curve by region (2018 to 2021)
Market Size, Share, Size & Forecast by different segment | 2022-2029
Market Dynamics - Growth Drivers, Restraints, Opportunities, and Key Trends by region
Market Segmentation - A detailed analysis by Solution, Deployment, Application and End-User
Competitive Landscape - Profiles of selected key players by region from a strategic perspective
Competitive landscape - Market Leaders, Market Followers, Regional player
Competitive benchmarking of key players by region
PESTLE Analysis
PORTER's analysis
Value chain and supply chain analysis
Legal Aspects of business by region
Lucrative business opportunities with SWOT analysis
Recommendations
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