Press release
Esports Market expected to surpass USD 9.77 bn by 2029 during the forecast period, Competitive Landscape, New Market Opportunities, Trends and Growth Hubs.
Pune 9 Feb 2023: The global "Esports Market" report is published by Maximize Market Research available in the market. Esports market was USD 1.70 bn in 2021 and is expected to reach USD 9.77 bn by 2029 at a CAGR of 24.4 percent during the forecast period. It has clients in electronics segment in more than 34 countries.Esports Market Scope and Research Methodology
The Esports Market report involves research and development, collaborations, partnership, mergers and acquisition, new manufacturing's, developments and strategies by top key players such as FACEIT (UK), Intel Corporation, HTC corporation and Epic Games. These findings by Maximize Market Research assist new market entrants to decide their own strategies and go ahead in the "Esports Market." The report analyses "Esports Model" through segment: Gender, audience, revenue model and their multiple sub-segments in the market. The primary and secondary research has been done by qualitative and quantitative analysis. Primary research involved interviews with market leaders, business owners whereas data from authentic sources such as government websites, annual report and public record involved in secondary research. The data is further analysed by tools such as SWOT and PORTER's five force analysis which involves drivers, restraints, opportunities and regional insights.
Know More About The Report: https://www.maximizemarketresearch.com/market-report/global-esports-market/36686/
Esports Market Dynamics
Due to constant advances in technology across the world forced almost everyone to rely on smartphones, high-tech gadgets and internet increases the popularity of video games. Growing popularity of virtual video games also creating the self-employment opportunities for generation Z people with really good monetary returns. These aspects are expected to drive the growth for global Esports Market. Virtual gaming causes metabolic disorders from computer monitors and psychological problems related to addiction are expected to hamper the Esports Market growth.
Esports Market Regional Insights
North America held the largest market share of over 39 percent in 2021. In United States esports is a multibillion dollar industry also Japan and US are working together to develop and promote esports as an educational platform are driving the region to hold largest share throughout the forecast period from 2022-2029.
Request For Free Inquiry Report : https://www.maximizemarketresearch.com/inquiry-before-buying/36686
Esports Market Segmentation
By Gender:
Male
Female
By Audience:
Regular Viewers
Occasional Viewers
By Revenue Model:
Sponsorship & advertising
Esports betting & fantasy site
Prize pool
Amateur & micro tournament
Merchandising
Ticket sale
Esports Market Key Players Include:
Modern Times Group (Sweden)
Activision Blizzard (US)
FACEIT (UK)
Nintendo (Japan)
Gfinity (UK)
Turner Broadcasting System (US)
CJ Corporation (South Korea)
Valve Corporation (US)
Tencent (China)
Electronic Arts (EA) (US)
Gameloft SE
NVIDIA Corporation
Intel Corporation
HTC Corporation
Epic Games
Request For Free Sample Report : https://www.maximizemarketresearch.com/request-sample/36686
Table of Content for Esports Market:
Global Esports Market: Research Methodology
Global Esports Market: Executive Summary
Market Overview and Definitions
Introduction to Global Esports Market
Summary
Key Findings
Recommendations for Investors
Recommendations for Market Leaders
Recommendations for New Market Entry
Global Esports Market: Competitive Analysis
MMR Competition Matrix
Market Structure by region
Competitive Benchmarking of Key Players
Consolidation in the Market
M&A by region
Key Developments by Companies
Market Drivers
Market Restraints
Market Opportunities
Market Challenges
Market Dynamics
PORTERS Five Forces Analysis
PESTLE
Regulatory Landscape by region
North America
Europe
Asia Pacific
Middle East and Africa
South America
COVID-19 Impact
Global Esports Market Segmentation
Global Esports Market, by Gender (2021-2029)
Global Esports Market, by Audience (2021-2029)
Global Esports Market, by Revenue Model (2021-2029)
Purchase Report : https://www.maximizemarketresearch.com/checkout/?method=PayPal&reportId=36686&type=Single%20User
Regional Esports Market(2021-2029)
Regional Esports Market, by Gender (2021-2029)
Regional Esports Market, by Audience (2021-2029)
Regional Esports Market, by Revenue Model (2021-2029)
Regional Esports Market, by Country (2021-2029)
Company Profile: Key players
Company Overview
Financial Overview
Global Presence
Capacity Portfolio
Business Strategy
Recent Developments
Key Offerings:
Past Market Size and Competitive Landscape (2018 to 2021)
Past Pricing and price curve by region (2018 to 2021)
Market Size, Share, Size & Forecast by different segment | 2022-2029
Market Dynamics - Growth Drivers, Restraints, Opportunities, and Key Trends by region
Market Segmentation - A detailed analysis by Gender, Audience and Revenue Model
Competitive Landscape - Profiles of selected key players by region in strategic perspective
Competitive landscape - Market Leaders, Market Followers, Regional player
Competitive benchmarking of key players by region
PESTLE Analysis
PORTER's analysis
Value chain and supply chain analysis
Legal Aspects of business by region
Lucrative business opportunities with SWOT analysis
Recommendations
Maximize Market Research is leading Electronics research firm, has also published the following reports:
Video Streaming Market- Global Industry Analysis and Forecast (2022-2029) - know more: https://www.maximizemarketresearch.com/market-report/video-streaming-market/148143/
Gaming Accessories Market: Industry Forecast (2022-2029) - know more: https://www.maximizemarketresearch.com/market-report/global-gaming-accessories-market/63414/
Gaming Market: Global Industry Analysis and Forecast (2022-2029) - know more: https://www.maximizemarketresearch.com/market-report/global-gaming-market/44697/
Sports Technology Market: Global Industry Analysis and Forecast 2021-2029 - know more: https://www.maximizemarketresearch.com/market-report/global-sports-technology-market/29807/
Live Streaming Market - Industry Analysis and Forecast (2022-2029) - know more: https://www.maximizemarketresearch.com/market-report/global-live-streaming-market/23862/
Commercial P2P CDN Market -Global Industry Analysis and Forecast (2022-2029) - know more: https://www.maximizemarketresearch.com/market-report/global-commercial-p2p-cdn-market/23276/
E-Learning Virtual Reality Market: Global Industry Analysis and Forecast (2022-2029) - know more: https://www.maximizemarketresearch.com/market-report/global-e-learning-virtual-reality-market/104839/
Contact Maximize Market Research:
3rd Floor, Navale IT Park, Phase 2
Pune Banglore Highway, Narhe,
Pune, Maharashtra 411041, India
sales@maximizemarketresearch.com
+91 96071 95908, +91 9607365656
About Maximize Market Research:
Maximize Market Research is a multifaceted market research and consulting company with professionals from several industries. Some of the industries we cover include medical devices, pharmaceutical manufacturers, science and engineering, electronic components, industrial equipment, technology and communication, cars and automobiles, chemical products and substances, general merchandise, beverages, personal care, and automated systems. To mention a few, we provide market-verified industry estimations, technical trend analysis, crucial market research, strategic advice, competition analysis, production and demand analysis, and client impact studies.
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