openPR Logo
Press release

Global Esports Market Size to Surpass 4.75 Billion by 2030

10-17-2022 08:37 PM CET | IT, New Media & Software

Press release from: Allied Market Research

Esports Market

Esports Market

Global Esports market garnered $0.94 billion in 2020, and is expected to generate $4.75 billion by 2030, witnessing a CAGR of 17.5% from 2021 to 2030.

Market Dynamics

Increasing inclination toward video games and rise in popularity of e-sports event drive the growth of the global Esports market. On the other hand, lack of standardization in online gaming event and online threats impede the growth to some extent. However, rise in number of tournaments & events and with long term investment opportunities have been beneficial for the market growth.

Download Sample Report (Get Full Insights in PDF - 265 Pages) at: https://www.alliedmarketresearch.com/request-sample/14579

The platform segment to maintain its lion's share

On the basis of component, the platform segment accounted for the highest market share in 2020, generating more than two-thirds of the global Esports industry. This is owing to surge in adoption of Esports among the developing as well as developed countries to gain strategic as well as competitive advantage over their competitors. On the other hand, the services segment is anticipated to cite the fastest CAGR of 18.6% from 2021 to 2030, owing to growing preference for online gaming.

The on-demand segment to lead the trail

On the basis of streaming type, the on-demand segment generated the highest share in 2020, holding three-fifths of the global Esports market. This is attributed to numerous benefits provided by streaming type segment such as top-end quality of gaming, easy customization, high security of gaming ID, and others. However, the live segment is expected to cite the fastest CAGR of 19.5% from 2021 to 2030. Rise in adoption of real-time streaming of Esports fuels the growth of the segment.

For Report Customization: https://www.alliedmarketresearch.com/request-for-customization/14579

Asia-Pacific, followed by North America to dominate by 2030

On the basis of region, Asia-Pacific, followed by North America contributed to the major market share in terms of revenue 2020, holding nearly two-fifths of the global Esports industry. The same region is also projected to cite the fastest CAGR of 19.5% from 2021 to 2030. This is due to high-end technological growth along with the ongoing development in the gaming industry. The report also discusses other regions such as North America, Europe, and LAMEA.

Access the full summary at: https://www.alliedmarketresearch.com/esports-market-A14210

The key players in the esports market analysis are -
• CJ Corporation
• NVIDIA Corporation
• Electronic Arts
• Gameloft SE
• Gfinity
• Kabam
• Modern Times Group
• FACEIT
• Activision Blizzard, Inc.
• Nintendo

For Purchase Enquiry: https://www.alliedmarketresearch.com/purchase-enquiry/14579

Thanks for reading this article; you can also get individual chapter-wise sections or region-wise report versions like North America, Europe, or Asia.

If you have any special requirements, please let us know and we will offer you the report as per your requirements.

Lastly, this report provides market intelligence most comprehensively. The report structure has been kept such that it offers maximum business value. It provides critical insights into the market dynamics and will enable strategic decision-making for the existing market players as well as those willing to enter the market.

David Correa
5933 NE Win Sivers Drive
#205, Portland, OR 97220
United States
Toll-Free: 1-800-792-5285
UK: +44-845-528-1300
Hong Kong: +852-301-84916
India (Pune): +91-20-66346060
Fax: +1-855-550-5975
help@alliedmarketresearch.com
Web: https://www.alliedmarketresearch.com
Follow Us on: LinkedIn Twitter

Allied Market Research (AMR) is a full-service market research and business-consulting wing of Allied Analytics LLP, based in Portland, Oregon. AMR provides global enterprises as well as medium and small businesses with unmatched quality of "Market Research Reports" and "Business Intelligence Solutions." AMR has a targeted view to provide business insights and consulting to assist its clients in making strategic business decisions and achieving sustainable growth in their respective market domains.

AMR launched its user-based online library of reports and company profiles, Avenue. An e-access library is accessible from any device, anywhere, and at any time for entrepreneurs, stakeholders, researchers, and students at universities. With reports on more than 60,000 niche markets with data comprising of 600,000 pages along with company profiles on more than 12,000 firms, Avenue offers access to the entire repository of information through subscriptions. A hassle-free solution to clients' requirements is complemented with analyst support and customization requests.

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Global Esports Market Size to Surpass 4.75 Billion by 2030 here

News-ID: 2770332 • Views:

More Releases from Allied Market Research

Range Hood and Cooktop Market Poised for Substantial Growth, Reaching $37,646.2 Million by 2030, at 4.4% CAGR
Range Hood and Cooktop Market Poised for Substantial Growth, Reaching $37,646.2 …
According to a new report published by Allied Market Research, titled, "Range Hood and Cooktop Market by Type, User-Application, and Mode of Sales: Global Opportunity Analysis and Industry Forecast, 2018-2030". The report provides a detailed analysis of the top investment pockets, top winning strategies, drivers & opportunities, market size & estimations, competitive landscape, and changing market trends. The global range hood and cooktop market size market was valued at $23,875.3
Horeca Furniture Market to Perceive Notable CAGR of 4.6% by 2032, Future Trends, Challenges and Opportunity Analysis
Horeca Furniture Market to Perceive Notable CAGR of 4.6% by 2032, Future Trends, …
The horeca furniture market was valued at $171.3 billion in 2022, and is estimated to reach $263.9 billion by 2032, growing at a CAGR of 4.6% from 2023 to 2032. Request The Sample PDF Of This Report @: https://www.alliedmarketresearch.com/request-sample/75142 The growth of the tourism and hospitality industry has a significant impact on the Horeca Furniture Market Size and has led to a boost in Horeca Furniture Market Share in
Sports Sponsorship Market to Expand at a CAGR of 7.1% will Reach US$ 151.4 billion by the End of 2032
Sports Sponsorship Market to Expand at a CAGR of 7.1% will Reach US$ 151.4 billi …
The sports sponsorship market size was valued at $73.8 billion in 2022, and is estimated to reach $151.4 billion by 2032, growing at a CAGR of 7.1% from 2023 to 2032. Request The Sample PDF Of This Report: https://www.alliedmarketresearch.com/request-sample/121649 The term "sports sponsorship" is a contractual arrangement in which a firm or brand contributes money or other resources to a sports team, event, or athlete in exchange for publicity
Spa Services Market Poised for Substantial growth, Reaching $423.25 Billion by 2031 at 17.3% CAGR
Spa Services Market Poised for Substantial growth, Reaching $423.25 Billion by 2 …
Allied Market Research published a new report, titled, "Spa Services Market by Type and Geography - Global Opportunity Analysis and Industry Forecast, 2022-2031". The report provides a detailed analysis of the top investment pockets, top winning strategies, drivers & opportunities, market size & estimations, competitive landscape, and changing market trends. Download Exclusive PDF Sample Report @https://www.alliedmarketresearch.com/request-sample/1502 Growth of the market is fostered by factors such as increased hectic lifestyles, rise in wellness

All 5 Releases


More Releases for Esports

Live Streaming of Esports Events facilitates Global Esports Market Growth
Inkwood Research predicts that the Global Esports Market is evaluated to register a CAGR of 22.18% during the forecasted period of 2022-2030. "Browse 67 Market Data Tables and 55 Figures spread over 243 Pages, along with an in-depth TOC on the Global Esports Market Forecast 2022-2030." ESports entails organized and competitive video gaming, with competitors from various teams or leagues facing each other in the same games. Their huge popularity facilitates lucrative
Esports Market Rising Trends, Demand and Growing Business Opportunities 2021 to …
One of the world's leading market research firms, MarketInsightsReports is pleased to announce its new Esports Market report 2021-2027, covering all aspects of the market and providing up-to-date data on current trends. The Esports Market Report is a valuable source of insightful data for business strategists.The Report provides industry overview and growth analysis, historical and future cost, revenue, supply and demand data, detailed description of the value chain and its distributor analysis. This market research
Esports: Douyu, Huya, Twitch and YouTube
Report Highlights: The global esports market should reach $5 billion by 2024 from $1.3 billion in 2019 at a compound annual growth rate (CAGR) of 31.5% for the forecast period of 2019 to 2024. Get Free PDF sample brochure @ https://decisionmarketreports.com/request-sample/1320253 The global gaming industry is rapidly changing with technological advancements, new business models and greater regulation. Over the past decade, the market for esports or competitive gaming, has also grown across
Esports Market
AMR Market Research offers the latest published report on Esports Market Research Report 2019 delivering key insights and providing a competitive advantage to clients through a detailed report. The report contains 75 pages which highly exhibit on current market analysis scenario, upcoming as well as future opportunities, revenue growth, pricing, and profitability. The report covers the present scenario and the growth prospects of the Esports market for 2017-2020. The report
02-01-2019 | Sports
Fact.MR
Global eSports Market : Infrastructural Advancements Set to Boost Growth during …
The eSports market is likely to surpass US$ 6,000 million by 2028-end on account of sizeable sponsorships, growing smartphone adoption, introduction of virtual reality and ameliorating eSports infrastructure. A new study on the global eSports market by Fact.MR estimates global revenues to grow by 7x through 2028. As the commercial platform of eSports industry includes the amalgamation of multiple avenues across industries starting from an eSports infrastructure to the broadcast media,
10-24-2018 | Sports
Fact.MR
Global E-Sports Market: Technological Improvements Steering Growth during 2018-2 …
As eSports continues to gain popularity and attract increasing viewership, leading industry titans are sponsoring the tournaments and teams of the eSports. Brands such as Coca-Cola, McDonald’s, BMW, Adidas and Intel among others and gaming hardware companies such as SteelSeries are sponsoring the eSports tournaments with huge investments to leverage the exposure of a huge audience base. In addition, the eSports Market is witnessing a considerable number of partnerships among