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Global Edutainment Market 2022 - Size, Share, Segments, Trends, Data, And Forecast

Edutainment Market

Edutainment Market

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The global edutainment market size is expected to grow from $4.75 billion in 2021 to $5.44 billion in 2022 at a compound annual growth rate (CAGR) of 14.5%. The global educational entertainment market size is expected to grow to $9.82 billion in 2026 at a CAGR of 15.9%.

The Business Research Company offers the Edutainment Global Market Report 2022 in its research report store. It is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies. The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by region and by country. It also compares the market's historic and forecast growth, and highlights important trends and strategies that players in the market can adopt.

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The edutainment market consists of the revenues earned from edutainment centers and related services that provide education and entertainment. Edutainment is simply a combination of two disciplines education and entertainment collectively called educational entertainment. Edutainment centers are known to be the places that are visited by the children or their parents during the field trips like zoos, aquariums, science, botanical gardens, and children's museum, and these places have educational features along with entertainment or amusement. Therefore, the edutainment centers are those where there is an establishment of learning through entertainment.

Some key edutainment market players are Pororo Parks, Kidzania, Plabo, Legoland Discovery Center, Kidz Holding S.A.L, CurioCity, Kindercity, and Mattel Play! Town, Totter's Otterville, Little Explorers, Grey Sim, KneoMedia, Meraas, and ConveGenius.

The countries covered in the global edutainment market are Argentina, Australia, Austria, Belgium, Brazil, Canada, Chile, China, Colombia, Czech Republic, Denmark, Egypt, Finland, France, Germany, Hong Kong, India, Indonesia, Ireland, Israel, Italy, Japan, Malaysia, Mexico, Netherlands, New Zealand, Nigeria, Norway, Peru, Philippines, Poland, Portugal, Romania, Russia, Saudi Arabia, Singapore, South Africa, South Korea, Spain, Sweden, Switzerland, Thailand, Turkey, UAE, UK, USA, Venezuela, Vietnam.

The regions covered in the global edutainment market are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

Edutainment Market Segmentation:

By Product Type
1. Interactive
2. Non-Interactive
3. Hybrid
4. Explorative

By Facility Size
1. 5,001 to 10,000 sq. ft.
2. 10,001 to 20,000 sq. ft.
3. 20,001 to 40,000 sq. ft.
4. > 40,000 sq. ft.

By End-User
1. Children
2. Teenagers
3. Young Adult
4. Adult

See more on the report at https://www.thebusinessresearchcompany.com/report/edutainment-global-market-report

The Report's Table Of Contents includes
1. Executive Summary
2. Edutainment Market Characteristics
3. Edutainment Market Trends And Strategies
4. Impact Of COVID-19 On Edutainment
5. Edutainment Market Size And Growth
……
26. Africa Edutainment Market
27. Edutainment Market Competitive Landscape And Company Profiles
28. Key Mergers And Acquisitions In The Edutainment Market
29. Edutainment Market Future Outlook And Potential Analysis
30. Appendix

This report covers the trends and market dynamics of the edutainment market in major countries - Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, and USA. The report also includes consumer surveys and various future opportunities for the market.

Directly purchase the report here: https://www.thebusinessresearchcompany.com/purchaseoptions.aspx?id=6252

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The Business Research Company (www.thebusinessresearchcompany.com) is a market intelligence firm that excels in company, market, and consumer research. It has published over 3000 industry reports, covering over 2500 market segments and 60 geographies. The reports draw on 150,000 datasets, extensive secondary research, and exclusive insights from interviews with industry leaders. The reports are updated with a detailed analysis of the impact of COVID-19 on various markets.

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