openPR Logo
Press release

Esports Market Report 2022-2027, Industry Share, Size By Country, Growth Overview, and Forecast

07-20-2022 10:16 AM CET | Business, Economy, Finances, Banking & Insurance

Press release from: IMARC Group

Esports Market Report

Esports Market Report

According to the latest report by IMARC Group, titled "Esports Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027" the global esports market reached a value of US$ 1.18 Billion in 2021. Looking forward, IMARC Group expects the market to reach US$ 3.86 Billion by 2027, exhibiting at a CAGR of 22.4% during 2022-2027. Esports, or electronic sports, are video games that can be played on a PC, console, mobile, or tablet. They are a form of a competitive tournament organized for video game players, which imitates the experience of viewing a professional sporting event. In this type of setting, the audiences watch various video gamers compete against each other. Esports can be played by amateurs as well as professional gamers for leisure or professional championships. They are also known to improve hand-eye coordination, attention, visual acuity, basic processing, and executive functions. In recent years, esports have gained popularity among individuals as they enhance problem-solving ability, strategy skills, self-confidence, and player socialization.
We are regularly tracking the direct effect of COVID-19 on the market, along with the indirect influence of associated industries. These observations will be integrated into the report.

Request Free Sample Report (Exclusive Offer on this report): https://www.imarcgroup.com/esports-market/requestsample

Global Esports Market Trends:

The revenue in the esports industry is generated through sponsorships and advertisements, tickets and merchandise, and media rights. As a result, the market is primarily driven by the increasing investments by various media organizations for winning exclusive media rights to broadcast the live streaming of these events. In addition to this, easy access to communication technology has enabled fans across the globe to track live esports activities, which is fueling the market growth. Esports are commonly available in numerous formats, making them easily accessible for players. Moreover, the pop-culturization of the sports industry, coupled with the growing acceptance of video games, is creating opportunities for the market. As a result, streaming platforms such as Twitch, HitBox, Beam, Azubu, Bigo Live, and YouTube Gaming are gaining popularity among consumers.

Ask Analyst for Instant Discount and Download Full Report with TOC & List of Figure: https://www.imarcgroup.com/esports-market

Global Esports Market 2022-2027 Analysis and Segmentation:

Competitive Landscape with Key Players:

The competitive landscape of the industry has also been examined along with the profiles of the key players being:

• Activision Blizzard Inc.
• Capcom Co. Ltd.
• Electronic Arts Inc.
• Epic Games Inc.
• FACEIT
• Gameloft SE (Vivendi SE)
• Gfinity PLC
• Intel Corporation
• Modern Times Group
• Nintendo Co. Ltd.
• NVIDIA Corporation
• Riot Games Inc
• Valve Corporation
• Zynga Inc.

Breakup by Revenue Model:

• Media Rights
• Advertising and Sponsorships
• Merchandise and Tickets
• Others

Breakup by Platform:

• PC-based Esports
• Consoles-based Esports
• Mobile and Tablets

Breakup by Games:

• Multiplayer Online Battle Arena (MOBA)
• Player vs Player (PvP)
• First Person Shooters (FPS)
• Real Time Strategy (RTS)

Breakup by Region:

• North America (United States, Canada)
• Europe (Germany, France, United Kingdom, Italy, Spain, Others)
• Asia Pacific (China, Japan, India, Australia, Indonesia, Korea, Others)
• Latin America (Brazil, Mexico, Others)
• Middle East and Africa (United Arab Emirates, Saudi Arabia, Qatar, Iraq, Other)

Key Highlights of the Report:

• Market Performance (2016-2021)
• Market Outlook (2022-2027)
• Porter's Five Forces Analysis
• Market Drivers and Success Factors
• SWOT Analysis
• Value Chain
• Comprehensive Mapping of the Competitive Landscape

Note: If you need specific information that is not currently within the scope of the report, we can provide it to you as a part of the customization.

Contact Us:

IMARC Group
30 N Gould St, Ste R
Sheridan, WY (Wyoming) 82801 USA
Email: Sales@imarcgroup.com
Tel No:(D) +91 120 433 0800
Americas:- +1 631 791 1145 | Africa and Europe :- +44-702-409-7331 | Asia: +91-120-433-0800, +91-120-433-0800

About Us:

IMARC Group is a leading market research company that offers management strategy and market research worldwide. We partner with clients in all sectors and regions to identify their highest-value opportunities, address their most critical challenges, and transform their businesses.

IMARC's information products include major market, scientific, economic and technological developments for business leaders in pharmaceutical, industrial, and high technology organizations. Market forecasts and industry analysis for biotechnology, advanced materials, pharmaceuticals, food and beverage, travel and tourism, nanotechnology and novel processing methods are at the top of the company's expertise.

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Esports Market Report 2022-2027, Industry Share, Size By Country, Growth Overview, and Forecast here

News-ID: 2685399 • Views:

More Releases from IMARC Group

RegTech Market Size to Hit USD 70.8 Billion in 2033 | Grow CAGR by 18.0%
RegTech Market Size to Hit USD 70.8 Billion in 2033 | Grow CAGR by 18.0%
Market Overview: The RegTech market is experiencing rapid growth, driven by increased regulatory complexity and stringency, the economic imperative for cost reduction and efficiency, and rapid advancement and integration of core technologies. According to IMARC Group's latest research publication, "RegTech Market Size, Share, Trends, and Forecast by Component, Deployment Mode, Enterprise Size, Application, End User, and Region, 2025-2033​", the global RegTech market size was valued at USD 15.8 Billion in 2024.
Bicycle Market to Grow Worth USD 102.05 Billion by 2033 | Exhibiting CAGR of 4.48%
Bicycle Market to Grow Worth USD 102.05 Billion by 2033 | Exhibiting CAGR of 4.4 …
Market Overview: The bicycle market is experiencing rapid growth, driven by widespread government investment in cycling infrastructure, the surge in e-bike popularity and technology, and strong global focus on health, fitness, and environmental well-being. According to IMARC Group's latest research publication, "Bicycle Market Size, Share, Trends and Forecast by Type, Technology, Price, Distribution Channel, End User, and Region, 2025-2033", The global bicycle market size was valued at USD 67.42 Billion in
Global Metal Casting Market Report 2025: Size Projected USD 325.69 Billion, CAGR of 6.94% by 2033.
Global Metal Casting Market Report 2025: Size Projected USD 325.69 Billion, CAGR …
According to the latest report by IMARC Group, titled "Metal Casting Market Size, Share, Trends and Forecast by Process, Material Type, End Use, Components, Vehicle Type, Electric and Hybrid Type, Application, and Region, 2025-2033", offers a comprehensive analysis of the industry, which comprises insights on the global metal casting market. The report also includes competitor and regional analysis, and contemporary advancements in the global market. The global metal casting market size
Global Siding Market Edition 2025: Industry Size to Reach USD 142.3 Billion by 2033, CAGR of 3.46%.
Global Siding Market Edition 2025: Industry Size to Reach USD 142.3 Billion by 2 …
Market Overview The global Siding Market size was valued at USD 104.8 Billion in 2024 and is expected to reach USD 142.3 Billion by 2033. The market is forecasted to grow at a CAGR of 3.46% during the period from 2025 to 2033. This growth is driven by increased worldwide construction activities, technological advancements in siding materials, heightened energy efficiency requirements, aesthetic demands, and regulatory guidelines. Study Assumption Years • Base Year: 2024 • Historical Year/Period:

All 5 Releases


More Releases for Esports

Esports Meets VR Fitness: Simtek's VR Esports Tournament Highlights VR Hoverboar …
In late November, Simtek hosted an exciting VR Esports tournament featuring cutting-edge programs such as VR skiing and competitive shooter games using the Simtek VR Hoverboard. The event [https://youtu.be/-UDfs4wiMHM?si=TGAmrEIt28KJcQRv] showcased the brand's innovative approach to blending entertainment and sports, and attracted enthusiastic participation from a wide range of gamers. With pre-sales beginning in early 2025, Simtek will bring its cutting-edge VR locomotion solutions to the consumer market, inviting more users
Asian Games Esports Baton Pass: Tencent E-sports' Empower Esports Worldwide Seri …
Against the backdrop of the Asian Games, to actively promote the sharing and exchange of experiences in the field of esports between China and Japan and jointly explore new development paths for esports under the influence of the Asian Games, from September 24th to 27th, Tencent, together with Chinese esports ecological partners, visited Japan. As an important member of the Japan eSports Union (JeSU), during the Tokyo Game Show, Tencent
Esports Analytics Services Market Booming Worldwide from 2023 to 2030 |Sportrada …
According to Worldwide Market Reports, the Esports Analytics Services market is expected to achieve the greatest growth between 2023 and 2030. The focus of this intelligence report is based on expert research insights and complete market dynamics to focus on current trends, industry, financial overview, and historical data evaluation. The company profile is based on the current Esports Analytics Services market performance (including driving factors, trends, and challenges) calculated worldwide
Esports Market CAGR 2030
According to Ameco Research, the worldwide esports industry will increase at a CAGR of more than 25% throughout the forecast period, reaching a market size of more than US$ 7,100 million by 2028. The esports sector is growing at a breakneck pace and is expected to be worth billions of dollars in the near future. Companies in the esports industry, teams in the esports industry, and even athletes in the esports
Live Streaming of Esports Events facilitates Global Esports Market Growth
Inkwood Research predicts that the Global Esports Market is evaluated to register a CAGR of 22.18% during the forecasted period of 2022-2030. "Browse 67 Market Data Tables and 55 Figures spread over 243 Pages, along with an in-depth TOC on the Global Esports Market Forecast 2022-2030." ESports entails organized and competitive video gaming, with competitors from various teams or leagues facing each other in the same games. Their huge popularity facilitates lucrative
Esports Market
AMR Market Research offers the latest published report on Esports Market Research Report 2019 delivering key insights and providing a competitive advantage to clients through a detailed report. The report contains 75 pages which highly exhibit on current market analysis scenario, upcoming as well as future opportunities, revenue growth, pricing, and profitability. The report covers the present scenario and the growth prospects of the Esports market for 2017-2020. The report