Press release
Virtual Reality (VR) Market 2022 to 2027 - Global Analysis By Type, By Applications
Virtual Reality (VR) Market has been thoroughly scrutinized and then carefully demarcated by geographic locations which are based on major economic regions and their topographical regions. Growing competition and the changing market dynamics have been highlighted. Aggressive market players are profiled with attributes of company overview, financial overview, business strategies, product portfolio, and recent developments. The Market share and Market size prominent players for 2022 to 2027 are profiled in this report.Virtual Reality (VR) Market is envisaged to record an expansion at the CAGR of 49% over the forecast period, 2022 - 2028
Competitive Landscape:
Oculus VR LLC, Sony Corporation, Samsung Electronics Co. Ltd., Google LLC, Lenovo Group Ltd., Pico Interactive Inc., StarVR Corporation, FOVE Inc., Unity Technologies Inc., Unreal Engine (Epic Games Inc.), Crytek GmbH, Autodesk Inc., Eon Reality Inc., 3D Systems Corporation, Dassault Systemes SE and Others
Industry News:
- September 2020 - Sony revealed PS5 accessory pricing, including a USD 70 DualSense controller. The most significant price is that of Sony's new DualSense controller, which will cost USD 69.99 for additional gamepads, which is a USD 10 increase compared to the USD 59.99 MSRP for the DualShock 4.
- March 2020 - XRHealth announced the first Virtual Reality (VR) telehealth support groups for people in isolation due to the coronavirus, where patients with similar ailments can gain support from each other and from doctors associated with the XRHealth telehealth clinics.
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https://www.marketintelligencedata.com/reports/2337635/virtual-reality-vr-market-growth-trends-covid-19-impact-and-forecasts-2022-2027/inquiry?mode=182
Scope of the Report
- Virtual reality has often found its application compelling, with interactive video games or even movies and television series. Wherever it is too dangerous, expensive, or impractical to do in reality, virtual reality is seen as an ideal replacement. With the increasing demand for cloud gaming and innovative gaming consoles, the demand for immersed environment gaming is increasing rapidly.
- One of the most well-known uses of VR headsets is in gaming applications. Companies, such as Oculus, HTC, and Sony, have created a range of products that consumers can use for a total immersive gamine experience. However, there are also other applications for XR products, such as remote assistance and training.
Key Market Trends
Healthcare Industry Offers Potential Growth
- Virtual reality (VR) has been widely studied and applied in numerous medical applications. In pharmacy, VR can potentially be applied as follows, adjunctively or as a replacement for pharmacotherapy in drug design and discovery, pharmacist education, and patient counseling and behavior modification.
- VR applications in healthcare are foreseen to continue growing and evolving over the coming years. VR is also likely to have a significant role in nano-surgery and microsurgery, with projects, such as the Da Vince Surgical System used in many American and European countries for minimally invasive procedures laparoscopic surgeries.
Browse the Full report description and TOC at:
https://www.marketintelligencedata.com/reports/2337635/virtual-reality-vr-market-growth-trends-covid-19-impact-and-forecasts-2022-2027?mode=182
North America Holds Significant Market Share
- North America is one of the prominent regions for the virtual reality market. It has also been a pioneer in adopting innovations, which provides North America with an edge over other regions. Further, the region has the highest number of startups focusing on bringing innovative VR technologies for various industries.
- According to Tracxn Technologies, there are 951 Virtual Reality startups in the United States. A few of them include Orbbec, JauntVR, Dreamscape, and Sandbox VR. Dreamscape is creating a location-based immersive virtual reality entertainment. The company aims to open a VR multiplex in Los Angeles which will use untethered VR headsets, which means that participants will be wearing VR headsets powered by a computer carried around in a custom backpack, which will allow them to move freely through space and interact with real and virtual objects as well as with each other.
Highlights about Virtual Reality (VR) Market report coverage:
- A complete background analysis, which includes an assessment of the Global Virtual Reality (VR) Market.
- Important changes in Virtual Reality (VR) Market dynamics
- Virtual Reality (VR) Market segmentation up to the second & third level regional bifurcation
- Historical, current, and projected size of the Virtual Reality (VR) Market with respect to both value (Revenue) and volume (Production & Consumption)
- Reporting and evaluation of recent Virtual Reality (VR) Market industry developments
- Virtual Reality (VR) Market shares and strategies of key players
- Emerging niche Virtual Reality (VR) Market segments and regional markets
- An objective assessment of the trajectory of the Virtual Reality (VR) Market .
- Recommendations to companies for strengthening their foothold in the Virtual Reality (VR) Market .
The research includes historic data from 2016 to 2022 and forecasts until 2027 which makes the reports an invaluable resource for industry executives, marketing, sales and product managers, consultants, analysts, and other people looking for key industry data in readily accessible documents with clearly presented tables and graphs.
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Market intelligence data is a global front-runner in the research industry, offering customers contextual and data-driven research services. Customers are supported in creating business plans and attaining long-term success in their respective marketplaces by the organization. The industry provides consulting services, Market Intelligence Data research studies, and customized research reports.
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Irfan Tamboli (Head of Sales) - MARKET INTELLIGENCE DATA
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