Press release
Gamification Market In 2021-2026 Including Top Key Players, Trends And Emerging Growth Factors
The Gamification Market report offers an in-depth assessment of market dynamics, the competitive landscape, segments, and regions in order to help readers to become familiar with the Gamification market. It particularly sheds light on market fluctuations, pricing structure, uncertainties, potential risks, and growth prospects to help players to plan effective strategies for gaining successful in the Gamification market. Importantly, it allows players to gain deep insights into the business development and market growth of leading companies operating in the Gamification market.The global gamification market was valued at USD 10.19 million in 2020 and expected to reach USD 38.42 million by 2026 and grow at a CAGR of 25.10% over the forecast period (2021 - 2026).
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Top Leading Companies of Gamification Market are - Cognizant Technology Solution Corp., MPS Interactive Systems Limited, Microsoft Corporation, Callidus Software Inc., cut-e GmbH (AON, PLC), Axonify Inc., IActionable Inc, Bunchball Inc., Ambition, G-Cube and others.
Industry News and Updates:
- Sep 2020 - Cognizant acquired Tin Roof Software in order to expand Digital Engineering Services .Tin Roof offers software design, development, DevOps, and delivery services for clients increasingly dependent on software for a competitive edge.
- Apr 2020 - Axonify Inc strategically partnered with AVEVA, a global leader in engineering and industrial software, to offer an adaptive AI- microlearningpowered by Artificial Intelligence (AI) as part of AVEVA Unified Learning. This strategic partnership with Axonify makes AVEVA the first leading digitalization company to deliver microlearningsolutions for industrial operations staff.
Key Market Trends:
The Retail Segment Holds the Largest Share in the Market
The retail industry is an emerging industry, growing at a significant rate. Retail sales growth has been increasing steadily since 2012, at a healthy pace, as customers seek experiences and products that reflect the personal brand they promote on social media.
While gamification can add entertainment and drama to a retailer’s marketing or engagement strategy, without diverting the core idea of the business, it can also provide positive behaviors from customers and employees, leading to a rich brand experience and higher sales.
North America is Expected to Have Highest Market Share
North America has a mature market for gamification in the field of marketing. However, systems are also finding varied applications in product development and innovation in the region. The high penetration of internet and smartphone users in the region has also led to the greater usage of gamification for marketing, especially by using social media integration tools. These systems are designed to interact with the consumer base and market the interaction at the same time. This region is projected to witness the highest incorporation of gamification systems in enterprise-level solutions and a shift toward more technologically advanced methods in the case of consumer involvement systems.
Investigator Observers Strong Growth in Specific Regions:
– Europe Market (Germany, UK, France, Russia, Italy)
– Center East and Africa Market (Saudi Arabia, UAE, Egypt, Nigeria, South Africa)
– South America Market (Brazil, Argentina, Colombia)
– North America Market (United States, Canada, Mexico)
– Asia Pacific Market (China, Japan, Korea, India, Southeast Asia).
The Latest Industry Data Included in this Report:
- Gamification Market Size & Analysis (2016 - 2026)
- Market Share Analysis of Gamification Market (%),2016 - 2026
- Gamification Market Share, By Brand
- Gamification Market Share, By Company
- Gamification Market Assessment & Opportunity (Value),2016 - 2026
- Major Companies Gamification Market Value Analysis & Forecast
- Promising Gamification Development by Major Companies
- Detailed Gamification Portfolio of the Major Companies
- Major Deals in the Gamification Market
- Major Companies Analysis
Browse Full Report at:
https://www.marketinsightsreports.com/reports/02082591600/gamification-market-growth-trends-covid-19-impact-and-forecasts-2021-2026?Mode=namita
We Offer Customization on Report Based on Specific Client Requirement:
- Country Level analysis for any 5 countries of your choice.
- Competitive analysis of any 5 key market players.
- 40 analyst hours to cover any other data point.
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Irfan Tamboli (Head of Sales) – Market Insights Reports
Phone: + 1704 266 3234 | +91-750-707-8687
sales@marketinsightsreports.com | irfan@marketinsightsreports.com
About Us:
MarketInsightsReports provides syndicated market research on industry verticals including Healthcare, Information and Communication Technology (ICT), Technology and Media, Chemicals, Materials, Energy, Heavy Industry, etc. MarketInsightsReports provides global and regional market intelligence coverage, a 360-degree market view which includes statistical forecasts, competitive landscape, detailed segmentation, key trends, and strategic recommendations.
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