Press release
Virtual Cards Market Size Will Reach USD 739.77 Billion By 2025 at a CAGR of 21.56% | Skrill, Stripe, WEX Inc., Billtrust Inc
Virtual Cards Market is valued at USD 188.61 Billion in 2018 and expected to reach USD 739.77 Billion by 2025 with the CAGR of 21.56% over the forecast period.The Virtual Cards Market research report covers comprehensive data on emerging trends, market drivers, growth opportunities, and restraints that can change the market dynamics of the report. It provides an in-depth analysis of the market segments which include products, applications, and end-user applications
Scope of Virtual Cards Market-
Virtual card also referred as digital card is used to improve the payments experience by making it safer, simpler and smarter to make purchases online. Virtual cards are usually stored on a smartphone or a smart watch. Thus, data from the card's issuer are often transmitted (via Internet) and displayed like discounts, news updates, store locations, coupons, etc. It is a digital payment system that functions as a token and is used for electronic payments and mobile orders. A virtual card is a unique 16-digit card number that’s digitally-generated and tied to account. Virtual card can be used for online payments everywhere. With virtual cards, businesses can manage card numbers and balances on any computer or mobile device, anywhere in the world regardless of whether are making or receiving the payment; virtual cards are also improving the B2B payments. Due to its convenience and adaptability, the resources are available from anywhere and at any time. The online method of transactions is best fitted to everyone. Virtual cards can't be lost/stolen because there's no physical card to lose and therefore the information is simply stored online via access to a launch window. It can be edited or deleted after use. A virtual card has been proven to be a successful method of online payment is becoming a way of life for many citizens in around the world. It offers consistency, effectiveness and more transparency.
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Significant Players of this Global Virtual Cards Market:
• Skrill
• Stripe
• WEX Inc.
• Billtrust, Inc
• Cryptopay, LLC
• Fraedom Holdings Limited
• JP Morgan Chase
• Marqeta Inc
• Mastercard Incorporated
• MineralTree, Inc.
• Qonto
• Wirecard AG
• Abine, Inc.
• American Express Company
Segmentation Analysis:
By Product Type:- B2B Virtual Cards, B2C Remote Payment Virtual Cards, B2C POS Virtual Cards
By End User:- Consumer Use, Business Use, Others
By Regional & Country Analysis
North America, US, Mexico, Chily, Canada, Europe, UK, France, Germany, Italy, Asia Pacific, China, South Korea, Japan, India, Southeast Asia, Latin America, Brazil, The Middle East and Africa, GCC, Africa, Rest of Middle East and Africa
Key Benefits for Virtual Cards Market Reports –
Global Market report covers in depth historical and forecast analysis.
Global Market research report provides detail information about Market Introduction, Market Summary, Global market Revenue (Revenue USD), Market Drivers, Market Restraints, Market opportunities, Competitive Analysis, Regional and Country Level.
Global Market report helps to identify opportunities in market place.
Global Market report covers extensive analysis of emerging trends and competitive landscape.
Insightful Highlights in Global Virtual Cards Market Report are:
• An in-depth reference of frontline players.
• Details on market share and overall value assessment.
• Noticeable and significant alterations in influential dynamics.
• A thorough assessment of global Virtual Cards market segmentation.
• Upcoming market segments, regional diversification.
• Sectioning on best industry practices and list of major players.
Virtual Cards Market Regional Analysis –
North America is expected to dominate the virtual cards market with highest market share in the forecast period. Heavy investments in R&D initiatives, increasing smartphone users, technological expansions and early adoption of technology, major players present in the region, these factors will propel the growth of the market in North America followed by Europe. There are several virtual card issuing companies such as Privacy in the USA and Entropay in the UK. According to UNESCO, global spending on R&D has reached a record high of almost USD 1.7 trillion and about 10 countries account for 80% of spending on R&D. According to Internet Innovation Alliance, The United States is a leader in the world with respect to the adoption of smartphone technology. It is predicted that smartphone penetration in North America will also continue to increase in forcaste period.
Asia Pacific is anticipated to grow at significant growth rate due to the production of smartphones. The growing smartphone penetration in the region will also contribute to the expansion of the market in Asia Pacific. In addition, increasing government initatives to encourage digital payments will further increase the Asia Pacific market in forecast period. Besides, the rapid increase in the research efforts undertaken in the fast emerging economies of the Asia Pacific region is expected to further reinforce growth.
Frequently asked questions (FAQs) about the report
Can the report be customized according to the requirements?
Yes. The Virtual Cards market report can be customized according to your needs. For instance, the company can be profiled you ask for while specific region/country analysis can be focused that meets your interests. You can talk to our research analyst about your exact requirements and UMR will accordingly tailor the required report.
Can we narrow the available business segments?
Yes, the market report can be further segmented on the basis of data availability and feasibility. We can provide a further breakdown in product types and applications (if applicable) by size, volume, or revenue. In the market segmentation part, the latest product developments and customer behavior insights are also included to give an in-depth analysis of the market.
Does the report cover COVID-19 impact and future market projections?
Yes. The market research report covers the detailed analysis of COVID-19 impact on the market. Our research team has been monitoring the market closely while it has been conducting interviews with the industry experts to get better insights on the present and future implications of the COVID-19 virus on the market.
The market report provides vital information on the strategies deployed by industry players during the COVID-19 crisis to maintain their position in the market. Along with this, it also shares crucial data on product developments due to the inevitable pandemic across the globe.
Table of Content
Chapter 1 Global Virtual Cards Market: Summary and Quantitative Analysis
1.1Report Description
1.2Global Virtual Cards Market Revenue Overview
1.3Global Virtual Cards Market Revenue (USD Billion) and Growth (%) Rate, 2021- 2027
Chapter 2 Global Virtual Cards Market: Overview and Qualitative Analysis
2.1Executive Summary
2.2Market Drivers
2.3Market Restraints
2.4Market Opportunities
2.5Market Trends
2.6Global Virtual Cards Market: SWOT Analysis
2.7Global Virtual Cards Market: PEST Analysis
2.8Global Virtual Cards Market: Attractiveness Analysis
2.8.1Global Virtual Cards Market: Attractiveness Analysis by Type
2.8.2Global Virtual Cards Market: Attractiveness Analysis by Application
2.8.3Global Virtual Cards Market: Attractiveness Analysis by Regional
Chapter 3 Competitive Analysis
3.1Global Virtual Cards Market
3.1.1Global Virtual Cards Market Revenue (USD Billion), By Players 2021
3.1.2Global Virtual Cards Market Revenue Share (%), By Players 2021
Chapter 5 Global Virtual Cards Market: By Types
5.1Global Virtual Cards Market Share (%), By Types, 2021
5.2Global Virtual Cards Market Revenue (USD Billion), By Types, 2021 – 2027
5.3Global Virtual Cards Market Revenue (USD Billion), T1,2021-2027
5.4Global Virtual Cards Market Revenue (USD Billion), T2,2021-2027
5.5Global Virtual Cards Market Revenue (USD Billion), T3,2021-2027
5.6Global Virtual Cards Market Revenue Share (%), By Types, 2021 – 2027
5.7Global Virtual Cards Market Revenue Market Share (%), By Types, 2021-2027
Chapter 6 Global Virtual Cards Market: By Application
Continued…
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