Press release
Future Scenario of Esports Market – Explore Recent Trends, Analysis, Forecasts, Overview and Forecast to 2030
A new analytical report titled as an Esports market, published by Absolute Markets Insights. This research report discusses the various key players operating in the global regions. Each market segment has been carefully studied to get a clear understanding of the market. Report analysts used primary and secondary research techniques.Global esports market was valued at US$ 866.97 Mn and is expected to grow at a CAGR of 26.2% over the forecast period. The study analyses the market in terms of revenue across all the major regions, which have been bifurcated into countries.
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Some of the players operating in the esports market are :
Activision Publishing, Inc., BANDAI NAMCO Entertainment America Inc., CAPCOM CO., LTD., Electronic Arts Inc., Epic Games, Inc., Gameloft, Hi-Rez Studios, INC., Konami Digital Entertainment, Microsoft (343 Industries), mixi, Inc., NetEase, Inc., Nintendo., Psyonix LLC (Rocket League), Riot Games, Sega, Sony Corporation, Super Evil Megacorp, Supercell Oy, Take-Two Interactive Software, Inc., Tencent, Ubisoft Entertainment, Valve Corporation, Wargaming.net. and ZENIMAX MEDIA INC. amongst others.
The mobile internet ecosystem globally is experiencing massive growth. According to the reports published by Global System for Mobile Communications Association (GSM Association), 49% of the global population, about 3.8 billion individuals are actively using internet services on their mobile devices. The association estimates the penetration rate to increase to 61%, which is about 5 billion of the global population. The ease of accessibility to smartphone devices along growing penetration of mobile internet users is driving the growth of global esports market. The mobile platforms for esports tournament provide the market participants with potential opportunities to capitalize from the mass engagement and participation. The adoption of handheld devices platforms for esports games format possess lower entry barriers and enjoys higher download rates, as compared to PC and console platforms.
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Global Esports Market:
By Revenue Stream
o Consumer Ticket Sales
o Sponsorship
o Media Rights
o Streaming and Advertising
o Consumer Contribution
By Game Type
o First Person Shooters
o Real Time Strategy
o Multiplayer Online Battle Arena
o Racing
o Others (Sports, Fighting Games Etc.)
By Game Platform
o PC
o Consoles
o Handheld
By Competition Type
o Minor League
o Major League
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Key questions answered in the report
• What are the major trends in the market?
• Who are the top players in the market?
• What are the key market drivers and challenges?
• How big is the APAC market?
• What segments are covered in Esports Market?
• What are the recent developments in the overall Esports market?
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Contact Us:
Company: Absolute Markets Insights
Email id: sales@absolutemarketsinsights.com
Phone: +91-740-024-2424
Contact Name: Shreyas Tanna
The Work Lab,Model Colony, Shivajinagar, Pune, MH, 411016
Website: https://www.absolutemarketsinsights.com/
About Us:
Absolute Markets Insights assists in providing accurate and latest trends related to consumer demand, consumer behavior, sales, and growth opportunities, for the better understanding of the market, thus helping in product designing, featuring, and demanding forecasts. Our experts provide you the end-products that can provide transparency, actionable data, cross-channel deployment program, performance, accurate testing capabilities and the ability to promote ongoing optimization. From the in-depth analysis and segregation, we serve our clients to fulfill their immediate as well as ongoing research requirements. Minute analysis impact large decisions and thereby the source of business intelligence (BI) plays an important role, which keeps us upgraded with current and upcoming market scenarios.
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