Press release
Virtual Reality Headset Market Top Key Players - The Oculus, Facebook, Google, Microsoft, Valve, HTC, FOVE, Inc., LG Electronics Inc., Magic Leap, Inc.
The global virtual reality headset market is anticipated to grow in the forecast period owing to driving factors such as developments in the field of virtual reality technology combined with demands for high quality pictures. Moreover, popularity in the gaming console segment is another factor propelling the market growth. The global virtual reality market size was valued at USD xx billion in 2020 and is expected to grow at a compound annual growth rate (CAGR) of xx% from 2020 to 2025.North America has dominated the market because of growing investment in technologies. There has been a growing demand from films, education system and military sector. In addition to this, the field of education would also set to gain from this technology as more online than offline classes are set to be taken. Same is the case with the tourism and medical sectors.
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GLOBAL VIRTUAL REALITY HEADSET MARKET TRENDS
Increasing smartphone penetration coupled with the compatibility of virtual reality with smartphones is expected to increase the VR Headset market size. Virtual reality has tremendous potential to be integrated into a wide range of applications, including healthcare, education, and industrial prototyping. This widespread adoption is expected to increase the VR Headset market size.
The increasing R&D activities are expected to fuel the growth of the VR Headset market size. Augmented reality, Virtual reality, and wearable devices are rapidly converging, with changing technology application trends, allowing users to have immersive and interactive content.
Furthermore, technological developments and advances in networking and connectivity are expected to fuel VR headset demand in the coming years.
The adoption of VR headsets in the retail industry is expected to increase the VR Headset market size during the forecast period. VR technology can change the consumer shopping experience in the areas of retail accessibility, consumer engagement, and better sharing of product information.
Continuous research is being conducted to develop low cost, wearable VR solutions for the mass market.
GLOBAL VIRTUAL REALITY HEADSET MARKET SEGMENTATION
By Application
• Gaming & Entertainment
• Real Estate
• Healthcare
• Retail
• Military
• Education
By Headset Type
• Smartphone-enabled
• Standalone
• PC-connected
By Technology
• Non-immersive
• Semi-immersive
• Fully-immersive
By Region
• North America
• Europe
• Asia Pacific
• The Rest of the World
COVID IMPACT ON VIRTUAL REALITY HEADSET MARKET
COVID-19 has affected all market spaces in one way or another. While the market was negatively affected in some ways, the pandemic had also accelerated the growth of VR headset.
Due to the pandemic, some of the AR/VR device manufacturers especially from China, Taiwan, and South Korea have witnessed temporary delays in AR/VR device production, increased costs, and revenue losses. MAD Gaze, a Hong Kong-based consumer AR smart glasses provider, announced delay in shipments, and change in its display panel supplier from a Chinese factory to Korean and Japanese factories due to production delays in Chinese factories.
COMPETITVE LANDSCAPE
The growing demand for VR products has led and attracted many manufacturers to introduce new product innovations in the market. These activities have paved the way for the expansion of business and customer base of market players. The market players from virtual reality headset market are anticipated to lucrative growth opportunities in the future with the rising demand for virtual reality headset in the global market.
COMPANIES PROFILED
The Oculus
Microsoft
Valve
HTC
FOVE, Inc.
LG Electronics Inc.
Magic Leap, Inc.
Microsoft Corporation
Oculus (Facebook Technologies, LLC.)
Samsung Electronics Co Ltd.
Sony Corporation
Vive (HTC Corporation)
ZEISS International
Oculus Rift
Read More Information: https://mobilityforesights.com/product/virtual-reality-headset-market/
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