Press release
Online Gaming Market is Estimated at forecast $36.2 Billion in 2025 | Top Key Players - Activision Blizzard, Tencent Holdings, Electronic Arts, Huya, Gameloft, Mattle Games, Zynga, Nintendo, Ubisoft
The global online gaming market was estimated at $33.6 Billion in 2020 and forecast $36.2 Billion in 2025. The world of online gaming is witnessing substantial growth with more and more user engagement now than ever before. Novel technologies such as Virtual reality and Augmented reality have played a major role in elevating the adoption rate and popularity.Recent advances in advanced cloud technology have turned the idea of cloud gaming into reality. In cloud gaming, the server, where all the games are stored, does all the computation work, which includes game scene rendering, game logic processing, video encoding, and video streaming.
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ONLINE GAMING MARKET TRENDS
With such lucrative revenues and profitable margins, many new players have entered the market to provide for this demand, thus making it more accessible to the mass and further increasing its popularity. The use of virtual reality is constantly blurring the lines between fantasy and reality and indulging its audiences greatly.
One important factor that is hugely contributing to the rising demand for online gaming is the advent of cross platform gaming. Game developers are constantly trying to re-establish their position in the market by rolling out games that are compatible on more than one platforms such as Xbox, PCs and mobile phones further increasing its popularity and expanding their consumer base.
ONLINE GAMING MARKET DRIVERS
Smartphone Gaming has exploded in recent years. The increase in the number of smartphone users coupled with a stable internet connection has risen quite significantly, which in turn is boosting the global online gaming industry. The online multiplayer games like that of PUBG and Call of Duty Mobile have recently become extremely popular among users due to the presence of its social elements.
COVID-19 IMPACT ON GLOBAL ONLINE GAMING MARKET
COVID-19 is one of the main reasons for a sudden boost in the demand for online e-gaming. A lot of suppressing instructions including travel restrictions and business shutdowns are contributing to the same. So, a lot of people are staying at their home and spending time online and internet traffic is generally up by 25-30% than usual.
As per one of the reports given by Nokia, online gaming traffic has also grown significantly. A report shared by a U.S telecom company Verizon says that they found that gaming traffic is increased by 75% during the lockdown enforced because of COVID-19 situations all over the globe.
Asia Pacific region emerging leaders
Asia Pacific region is anticipated to hold the largest market share in the online gaming industry where countries such as China, Japan and South Korea show great potential in market growth.
ONLINE GAMING MARKET COMPETITIVE LANDSCAPE
Global online gaming market is fragmented, with various regional players (in Asian countries) occupying relatively smaller share of the market. Activision Blizzard and EA cumulatively account for 36.3% share of global market, largely driven by US.
Key players in the market include Microsoft Corporation, Nintendo Co. Ltd, Valve Corporation, Electronic Arts Inc, Activision Blizzard Nintendo, Microsoft Corporation., Rovio Entertainment, NVIDIA Corporation; Valve Corporation; Playjam Ltd.; BlueStack System and Sony Corporation etc.
With the competitive market and a lot of big players in the market offering a fruitful experience to their customers with games like PUBG, Call of Duty and others the E-gaming market is expected to grow tremendously in the coming years.
COMPANY PROFILES
Activision Blizzard
Tencent Holdings
Take-Two Interactive
Electronic Arts
Huya
Gameloft
Mattle Games
Zynga
Nintendo
Ubisoft
Tencent Holdings
Hasbro
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