Virtual Reality Market with Attractiveness, Competitive Landscape and Top Key Players (Sony, Qualcomm, HTC, Google, Apple, Microsoft, Samsung, Eon Reality) | Forecasts to 2027
The report covers a forecast and an analysis of the Virtual Reality Market on a global and regional level. The study provides historical data for 2018, 2019, and 2020 along with a forecast from 2019 to 2027 based on revenue and volume.Overview of the Global Virtual Reality Market:
The report spread across 150 pages is an overview of the Global Virtual Reality Market. This report study based on the Virtual Reality Market. It is a complete overview of the market, covering various aspects prevailing market landscape. It accumulates comprehensive information and research methodologies. Virtual Reality Market Research Report is a meticulous investigation of current scenario of the market, which covers several market dynamics.
The Global Virtual Reality market is accounted for $7.90 Billion in 2018 and is expected to reach $91.00 Billion by 2027 growing at a CAGR of 31.2% during the forecast period.
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According to the market report analysis, Virtual Reality (VR) is transforming the way we relate with the objects and environment around us. Virtual presents a 3D computer generated environment which a person can explore and interact with and the person becomes a part of the near-reality world. Virtual reality is gaining popularity across various sectors such as healthcare, entertainment, real-estate, education, etc. It is being used to offer training to doctors and employees to avoid any mistakes. Digital meetings and conferences in a real-time are becoming possible with Virtual Reality. It is making it more expedient for architects to evaluate designs and see how the structure will look in real.
The most important key factors driving the growth of the Global Virtual Reality Market are growing digitization and availability of affordable VR devices, penetration of HMDs in gaming and entertainment sector, huge investment in virtual reality market. However, health concerns relating to low resolution and lack of movement is the restraining factor for the growth of the market.
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Major Key Players:
1 Sony
2 HTC
3 Google
4 Vuzix
5 Apple Inc.
6 Microsoft
7 Samsung Electronics
8 Eon Reality
9 Facebook
10 CyberGlove Systems
11 Sensics
12 Sixense Enterprises
13 Merge Labs
14 Qualcomm Technologies and More…………..
Market Segment by Technologies:
1 Non-Immersive
2 Semi-Immersive
3 Fully Immersive
Market Segment by Device Types:
1 Gesture-Tracking Devices
2 Projectors & Display Walls
3 Head-Mounted Displays (HMDs)
4 3D Cameras
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Global Business News:
Qualcomm (June 28, 2021) - Qualcomm Introduces New 5G Distributed Unit Accelerator Card to Drive Global 5G Virtualized RAN Growth - Qualcomm Technologies, Inc. today announced the expansion of its 5G RAN Platforms portfolio with the addition of the Qualcomm® 5G DU X100 Accelerator Card. The Qualcomm 5G DU X100 is designed to enable operators and infrastructure vendors the ability to readily reap the benefits of high performance, low latency, and power efficient 5G, while accelerating the cellular ecosystem’s transition towards virtualized radio access networks.
The Qualcomm 5G DU X100 is a PCIe inline accelerator card with concurrent Sub-6 GHz and mmWave baseband support which is designed to simplify 5G deployments by offering a turnkey solution for ease of deployment with O-RAN fronthaul and 5G NR layer 1 High (L1 High) processing. The PCIe card is designed to seamlessly plug into standard Commercial-Off-The-Shelf (COTS) servers to offload CPUs from latency-sensitive and compute-intensive 5G baseband functions such as demodulation, beamforming, channel coding, and Massive MIMO computation needed for high-capacity deployments. For use in public or private networks, this accelerator card aims to give carriers the ability to increase overall network capacity and fully realize the transformative potential of 5G.
“Qualcomm Technologies, with its leadership in 5G, is uniquely positioned to drive the evolution of cellular networks and lead the industry towards 5G virtualized networks” said Durga Malladi, senior vice president and general manager, 5G, mobile broadband and infrastructure, Qualcomm Technologies, Inc. “We are working closely with mobile operators, network equipment vendors, standards bodies, and other key stakeholders, to enable the deployment of innovative, high-performance, virtualized, and modular 5G networks at scale.”
The new connected world requires wireless connectivity everywhere you go – whether it is at home, on the go or at work. Mobile network operators are addressing this new norm with unlimited data plans and offering new services such as fixed wireless access, with the goal of ensuring consumers can utilize their favorite devices in crowded environments and across dense urban, suburban, and rural areas.
Table of Contents:
1 Executive Summary
2 Prefaces
3 Virtual Reality Market Trend Analysis
4 Porters Five Force Analysis
5 Global Virtual Reality Market, By Mode of Delivery
6 Global Virtual Reality Market, By Product Type
7 Global Virtual Reality Market, By Application
8 Global Virtual Reality Market, By End User
9 Global Virtual Reality Market, By Geography
10 Key Developments
11 Company Profiling
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