At 21.89% CAGR, Virtual Events Market Size to hit USD 366.5 Billion by 2027, says Brandessence Market Research
Global Virtual Events Market: Global Size, Trends, Competitive, Historical & Forecast Analysis, 2021-2027- Growing numbers of internet users and increasing prevalence of Covid-19 globally are some of the major factors driving the growth of Global Virtual Events Market.
Scope of Global Virtual Events Market:
Any event that brings people together digitally at the same time is referred to as a virtual event. A virtual event can be anything from a small group conversation to a panel, fireside chat, or direct video broadcast lecture, presentation, or lesson that takes place live over video. Brand recognition, product launch, business networking, knowledge-sharing sessions, community building, and a variety of other objectives can all be accomplished through virtual events. Virtual tradeshows, virtual job fairs, virtual conferences, virtual sales meetings, virtual college open days, and virtual company-wide gatherings are all popular uses of virtual events. Organizations use virtual events for presentations, training, job fairs, expos, internal meetings, and sessions. Associations, professional conference organizers, company executives, marketing managers, product management, human resources, and other essential stakeholders lead virtual events. Alan Saperstein and Randy Selman of Visual Data Corporation (now known as Onstream Media) first publicly defined and presented the ""virtual tradeshow"" as ""ConventionView"" in a presentation to investors at the Waldorf Astoria hotel in New York City in April 1993. The global demand for virtual events is being strengthened by the development of increased use of the internet, innovative ways of virtual events and other factors.
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Latest news and industry developments in terms of market expansions, acquisitions, growth strategies, joint ventures and collaborations, product launches, market expansions etc. are included in the report. The report focuses on the operation and their competitive landscape present within the market. Identification of numerous key players of the market will help the reader perceive the ways and collaborations that players will need to understand the competition within the global Virtual Events market.
Virtual Events Market report provides depth analysis of the market recent developments and comprehensive competitive landscape created by the COVID19/CORONA Virus pandemic. Virtual Events Market report is helpful for strategists, marketers and senior management, And Key Players in Virtual Events Industry.
Key Players for Virtual Events:
Globally Manufacturers such as Zoom Video Communications Inc., Adobe Systems, Microsoft Corporation, VFairs, Toshiba, Citrix Systems, ALIVE Events, IBM, Alcatel-Lucent, Cisco Systems Inc., Cvent Inc., Mitel Networks, BroadSoft, ALE International, George P Johnson, COREX, Eventxtra, Ubivent and others, and many others are contributing in the market growth.
Global Virtual Events Market is segmented on the basis of types, services, end-user and region & country level. Based upon types, global virtual events market is classified into internal, external and extended. Based on services, the market is classified into communication, training, sales & marketing, recruitment and entertainment. Based on end-user, the global virtual events market is classified into educational institutes, enterprises, healthcare, organizations and others.
Global Virtual Events Market Segmentation:
• Sales and Marketing
• Educational Institutes
Key Benefits for Global Virtual Events Market Report–
Global Virtual Events Market report covers in-depth historical and forecast analysis.
Global Virtual Events Market research report provides detail information about Market Introduction, Market Summary, Global market Revenue (Revenue USD), Market Drivers, Market Restraints, Market Opportunities, Competitive Analysis, Regional and Country Level.
Global Virtual Events Market report helps to identify opportunities in marketplace.
Global Virtual Events Market report covers extensive analysis of emerging trends and competitive landscape.
Growing Numbers of Internet Users and Increasing Prevalence of Covid-19 Globally are Some of the Major Factors Driving the Market Growth
The major factor driving the growth of the global virtual events market is the growing number of internet users globally. The growing numbers of internet users may require a stream of meet-ups, conferences, and entertainment, which can be brough by the virtual events and their many platforms. For instance, according to International Telecommunication Union, in 2019 internet usage topped 50%, with 75% of the global population having an active mobile broadband connection and fixed broadband subscribers reaching just over 15%. Today, more than 57% of homes have access to the Internet. A mobile broadband network is accessible to 93% of the world's population. In 2019, around 72 percent of urban households have access to the Internet at home, about twice as many as rural households (almost 38 percent). According to the Journal of Humanities and Social Sciences Research; during the Covid-19, there was an increase in internet consumption. Because people are locked up in their homes and conduct both personal and official activities on social media, daily average consumption has grown to 13% from 9%. With a broadband connection or a mobile connection, remote education, work-from-home, and entertainment are being transferred to the house. The internet in New Delhi is extremely important for connecting followers to their sacred sites and performing holy rites. They can communicate online and take part in religious rites. For their followers, the “Golden Temple” in Punjab, and other temples in India are now employing a digital worship strategy. According to the International Journal of Innovative Research in Computer and Communication Engineering, with over a trillion impressions given to over one billion users every month, Google display advertising reaches over 90% of internet users globally.
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By Regional & Country Analysis:
o Southeast Asia
Middle East and Africa
o Rest of Middle East and Africa
Table of Content: Global Virtual Events Market Research Report
Chapter 1: Global Virtual Events Industry Overview
Chapter 2: Global Economic Impact on Virtual Events Markets
Chapter 3: Global Market Size Competition by Industry Producers
Chapter 4: Global Productions, Revenue (Value), according to Regions
Chapter 5: Global Supplies (Production), Consumption, Export, Import, geographically
Chapter 6: Global Productions, Revenue (Value), Price Trend, Product Type
Chapter 7: Global Market Analysis, on the basis of Application
Chapter 8: Virtual Events Market Industry Value Chain
Chapter 9: Virtual Events Market Chain, Sourcing Strategy, and Downstream Buyers
Chapter 10: Strategies and key policies by Distributors/Suppliers/Traders
Chapter 11: Key Economic Indicators, by Market Vendors
Chapter 12: Market Effect Factors Analysis
Chapter 13: Global Virtual Events Market Forecast Period
Chapter 14: Future of the Market
Chapter 15: Appendix
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