Press release
Sales of Wearable Gaming Accessories Through Third Party Online Channels to Reach a Value of US$ 2 Bn by 2026
The report on the Wearable Gaming Accessories market provides a bird’s eye view of the current proceeding within the Wearable Gaming Accessories market. Further, the report collated by analysts of Fact.MR, ponders over the various factors that are likely to impact the overall dynamics of the Wearable Gaming Accessories market over the forecast period including the current trends, growth opportunities, restraining factors, and more.Click here to Get Complete Synopsis of the Report – https://www.factmr.com/report/316/wearable-gaming-accessories-market
The research report on global wearable gaming accessories market focuses on numerous factors that are present in the wearable gaming accessories market and have a direct or indirect impact on the growth of the global market. Several factors have driven the growth of the global wearable gaming accessories market.
To highlight a few, factors like increasing use of smartphones, rising gaming industry and emergence of associated accessories to enhance gaming experience, increasing innovations in gaming accessories making it faster and simple to use owing to increasing technological developments in the electronic industry, higher disposable income of individuals across the globe coupled with higher expenditure on electronics and effective positioning and marketing of gaming accessories are boosting the growth of the wearable gaming accessories market.
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However, high cost associated with the wearable technology and accessories is a major issue that challenges the growth of the global wearable gaming accessories market.
The global wearable gaming accessories market is estimated to reflect a valuation of US$ 5188.9 Mn and is projected to rise at a meteoric CAGR throughout the period of forecast, 2017-2026.
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4 Key Insights by Fact.MR on the Global Wearable Gaming Accessories Market
The global wearable gaming accessories market is segmented by accessories, by buyer category, by sales channel and by region.
• The North America region is expected to be highly attractive for wearable gaming accessories. Wearable gaming accessories market in North America region is projected to grow at a high CAGR of 13.4% throughout the period of forecast, 2017-2026. The region is characterized by high disposable income of the population coupled with higher spending nature, increasing technological advancements, and greater scope for innovation owing to high investment in research and development
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• Third party online channels segment in the sales channel category is projected to grow at a noteworthy pace to reach a value higher than other segments in this category. It is estimated to reach a value more than US$ 2 Bn thus leading the global market. The gaming specialty stores segment is expected to rise at the highest CAGR during the period of forecast
• Individual buyer segment is likely to lead the market and also radiates high potential for the growth of wearable gaming accessories. The segment is projected to show a high CAGR of 16.2% during the 2017-2026 period
For More Insights – http://www.globenewswire.com/en/news-release/2018/07/05/1533784/0/en/4-Key-Insights-on-Global-Wearable-Gaming-Accessories-Market-by-Fact-MR.html
• Wearable controllers segment by accessories has caught high steam and is the fastest growing segment and is anticipated to reach a significant valuation by the end of 2026. It is projected to expand at a CAGR of 20.9% throughout the period of forecast. The VR headset segment is the largest segment in terms of value. Both these segments are reflecting high growth potential from revenue generation and growth standpoints. With respect to BPS, the VR headset accessory segment is expected to lose BPS, whereas the wearable controllers segment is poised to gain highest BPS during the assessment period
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