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Global Military Simulation and Virtual Training Market Key Players, Demands, Technology, Segments, Growth Rate and Forecasts to 2027

04-13-2021 06:34 PM CET | Business, Economy, Finances, Banking & Insurance

Press release from: ReportsnReports

The military training and simulation market can be segmented as Live, Virtual and Constructive (LVC). Live Training refers to the use of actual equipment, ammunition and personnel, these trainings are expensive due to the near recreation of combat zone scenario. Virtual Training is the use of gaming technology to recreate the environment for training purposes, this is one of the fastest growing segments. Higher adoption of technology like the VR and AR that helps in a close to reality simulated environment are expected to drive this segment. Constructive Training and Simulation is scenario is created and a simulated environment is created, the higher need for interoperability amongst the various platforms used for training are expected to drive this segment of the market.

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The report titled “Global Military Simulation and Virtual Training Market and Technology Forecast to 2027” covers the following segments, by platform/systems, by region, by end-users, by training type and by subsystems. The market size in 2018 is estimated at around USD 10.25 billion and is expected to grow to USD 15.28 billion at a CAGR of 4.54%. The Airborne segment is expected to be the fastest growing segment.

The in-depth coverage of the report across sections are:
- Current Technologies in Global Military Training & Simulation Market: This section covers the technologies which are current being used in this market. A few examples of technologies in this market are I-LVC, HUD, High Fidelity Training and use of commercial hardware which helps in delivery at PoN.
- Current Market Overview: In this section a few of the available training and simulation systems available with the US DoD have been discussed, JTLS has been discussed in detailed. This section also covers the evolved business model from an outright purchase model to MSaaS.
- Market Analysis: The key trends which are expected to shape the industry in the next ten years have been discussed in this section. The drivers, restraints and challenges have been discussed separately in this section. The PEST Analysis and Porter’s five forces model have been covered in detailed in this section.
- Market Forecast: The forecast period is from 2019 to 2027, the historical data is covered for 2017 and 2018. The segments used for market forecast chapter are by system, by sub system, by region and by end users.
- Opportunity Analysis: This chapter covers the key opportunities which are present across the platforms, regions, training type and sub system.
- Event Based Forecast: The key factors which could affect the market at a Global level have been identified. The impact of the movement of these factors on the Military Training and Simulation market has been analysed and is covered in two scenarios.
- Company Profiles: The company profiles of leading providers in the Global Military Training & Simulation Market are covered in this section. The company profile includes recent contract wins, strategic alliances, recent projects completed and financial information.

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Scope:
The report covers all aspects of training used by the Defense forces across the world, the market size includes new platform related procurement as well as refreshers which are required in a few platforms. The report covers maritime, airborne, combat, ground and other training & simulation segments individually in the market forecast chapter. This would help the reader in understanding the market dynamics across each segments better.

The report also includes around 150+ figures and more than 50 tables, a few training and simulation programs are also covered in the Market Overview Chapter. The report could also be of interest to commercial gaming developers, existing defense military training & simulation providers, gaming hardware manufacturers and new/ potential market entrants.

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Reasons to Buy:
- This report covers the market in the most comprehensive form, each of the segments have been dealt with in detailed.
- The report covers the opportunity analysis segment which helps potential investors to identify the most lucrative segments.
- The market dynamics like the drivers, restraints, challenges and scenario analysis have been analysed in detailed to give the reader a complete perspective of the market changes.
- The Porter’s five forces analyses and PEST Analysis have been covered in the most comprehensive form in this report.

Table of Contents:
1 Introduction
1.1 Objective
1.2 Market Definition
1.3 Methodology
1.4 Events based Forecast Scenario
1.5 Who will benefit from this report
1.5.1 Business Leaders & Business Developers
1.5.2 Aerospace & Defense Professionals
1.5.3 Policy Makers, Budget Planners and Decision Makers
1.6 Language

2 Executive Summary
2.1 Military Training & Simulation Market Trends and Insights
2.2 Major Findings
2.3 Major Conclusion
2.4 Important Tables and Graphs

3 Current Market Overview in the Global Military Training & Simulation Market
3.1 Market Introduction
3.2 The LVC Market
3.3 Benefits of Integrating Live and Virtual Training
3.4 Joint Theater Level Simulation
3.4.1 History of JTLS
3.4.2 Functionalities of JTLS
3.4.3 Future Developments of JTLS
3.4.4 Force Side Relationship
3.4.5 Architecture of JTLS
3.5 SUPPRESSOR and the B-2 Aircrew Training Device (ATD) - A Case Study
3.6 B-2 ATD Stand Alone System
3.6.1 B-2 Cockpit
3.6.2 Threat Environment
3.6.3 B-2 ATD Scenario Development
3.7 AIRADE
3.8 ALARM
3.9 BlueMax6
3.10 BRAWLER
3.11 ESAMS
3.12 IVIEW 2000
3.13 RADGUNS
3.14 THUNDER
3.15 Vulnerability Toolkit
3.16 WINFIRE
3.17 The Rapid Shift
3.17.1 Broader Operations Context
3.17.2 Capability Based Planning
3.17.3 Increased Networking
3.17.4 Involvement in Non- Traditional Warfare
3.17.5 Stabilization & Reconstruction Operation
3.17.6 Development of a Simulation System
3.18 The Gaming Business
3.18.1 Typical Serious Game Development Team
3.18.2 Transformation required in the Serious Gaming Industry
3.18.3 Serious Games
3.19 The Virtual Business
3.19.1 Future Virtual Training
3.19.2 Future Combat System
3.20 Live, Virtual, Constructive- Integrated Architecture (LVC-IA)
3.21 Synthetic Environment Core
3.22 Military Simulation as a Service
3.22.1 Goals of Alt#4
3.22.2 Difference between Alt#4 and Traditional Model
3.23 Certification of Training Equipment (Training Device Certification and Accreditation Process (TDCAP))
3.23.1 US Navy TDCAP Stakeholders
3.23.2 DODI 5000.2
3.23.3 START
3.23.4 OPNAVINSR 3710.7U
3.23.5 Developing the TDCAP Process
3.23.6 Cost Implications

4 Current Technology Overview
4.1 Heads Up Display
4.2 Integrated LVC
4.3 High Fidelity Flight Training
4.4 Deployed Training at PoN (Point of Need)
4.5 Integration of Systems
4.6 Capture of Bio Signal Data

5 Market Segmentation

6 Market Analysis
6.1 Market Drivers
6.1.1 Metamorphosis of Global Conflict
6.1.2 Platform Modernization
6.1.3 Force Integration
6.1.4 Increased Capital Procurement Budget
6.1.5 Commercial Off the Shelf Applications (COTS)
6.2 Market Restraints
6.2.1 Budget Constraints
6.2.2 Lack of Uniform Modernization across platforms
6.3 Market Challenges
6.3.1 Bandwidth Issues
6.3.2 Cost involved with modern training infrastructure
6.3.3 Overall Global Economy
6.4 PEST Analysis
6.4.1 Political
6.4.2 Economic
6.4.3 Social
6.4.4 Technology
6.5 Porter’s Five Forces
6.5.1 Competitive Rivalry
6.5.2 Buyer Power
6.5.3 Threat of Substitute
6.5.4 Suppliers Power
6.5.5 Threat of new entrants

7 Market Forecast Military Training & Simulation Market Region Wise to 2027
7.1 Total Global Market by Region (By Training Type) to 2027
7.1.1 North America
7.1.2 Europe
7.1.3 Asia Pacific
7.1.4 Middle East
7.1.5 Rest of the World
7.2 Total Global Market by Region (End User Wise) to 2027
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Middle East
7.2.5 Rest of the World

8 Market Forecast Military Training & Simulation Market by Platform to 2027
8.1 Total Global Market by Platform (Training Type) to 2027
8.1.1 Maritime Training & Simulation Systems
8.1.2 Ground Training & Simulation Market
8.1.3 Combat Units
8.1.4 Airborne Training & Simulation Systems
8.1.5 Maintenance Training & Simulation System
8.1.6 Others
8.2 Total Global Military Training & Simulation Market (By Sub Systems) to 2027
8.2.1 Maritime Training & Simulation Sub Systems
8.2.2 Ground Training & Simulation Sub Systems
8.2.3 Combat Units Sub Systems
8.2.4 Airborne Training & Simulation Sub Systems
8.2.5 Others Sub Systems

9 Market Forecast Military Training & Simulation by Training Type to 2027
9.1 Total Global Market by Training Type (By Platform) to 2027
9.1.1 Live Training & Simulation (Platform Wise)
9.1.2 Virtual Training & Simulation (Platform Wise)
9.1.3 Constructive Training & Simulation (Platform Wise)

10 Opportunity Analysis Military Training & Simulation to 2027
10.1 Opportunity Analysis Military Training & Simulation Market, By Platform to 2027
10.2 Opportunity Analysis Military Training & Simulation Market, By Region to 2027
10.3 Opportunity Analysis Military Training & Simulation Market, By Training Type to 2027
10.4 Opportunity Analysis Military Training & Simulation Market, By Sub System Type to 2027

11 Events Based Forecast
11.1 Introduction
11.2 Events Based Scenario 1
11.3 Events Based Scenario 2

12 Company Profiles
12.1 Airbus Group SE
12.1.1 Company profile
12.1.2 Products & Services
12.1.3 Segment Revenue
12.1.4 Financial info (revenues, profit last 5 years)
12.1.5 Recent Contracts
12.1.6 Strategic Alliances
12.1.7 Contact
12.1.8 SWOT ANALYSIS
12.2 BAE Systems PLC
12.2.1 Company profile
12.2.2 Products & Services
12.2.3 Segment Revenue
12.2.4 Financial info (revenues, profit last 5 years)
12.2.5 Recent Contracts Won
12.2.6 Recent Projects completed
12.2.7 Strategic Alliance
12.2.8 Contact
12.2.9 SWOT ANALYSIS
12.3 CAE Inc
12.3.1 Company profile
12.3.2 Products & Services
12.3.3 Segment Revenue
12.3.4 Financial info (revenues, profit last 5 years)
12.3.5 Recent Contract Won
12.3.6 Recent Projects completed
12.3.7 Strategic Alliances
12.3.8 Contact
12.3.9 SWOT ANALYSIS
12.4 Elbit Systems PLC
12.4.1 Company profile
12.4.2 Products & Services
12.4.3 Segment Revenue
12.4.4 Financial info (revenues, profit last 5 years)
12.4.5 Recent contract wins
12.4.6 Recent Projects completed
12.4.7 Strategic Alliances
12.4.8 Contact
12.4.9 SWOT ANALYSIS
12.5 General Dynamics Corp.
12.5.1 Company profile
12.5.2 Products & Services
12.5.3 Segment Revenue
12.5.4 Financial info (revenues, profit last 5 years)
12.5.5 Recent contract wins
12.5.6 Recent Projects completed
12.5.7 Strategic Alliances
12.5.8 Contact
12.5.9 SWOT ANALYSIS
12.6 Cubic Inc.
12.6.1 Company profile
12.6.2 Products & Services
12.6.3 Segment Revenue
12.6.4 Financial info (revenues, profit last 5 years)
12.6.5 Recent contract wins
12.6.6 Recent Projects completed
12.6.7 Strategic Alliances
12.6.8 Contact
12.6.9 SWOT ANALYSIS
12.7 L3 Technologies Inc.
12.7.1 Company profile
12.7.2 Products & Services
12.7.3 Segment Revenue
12.7.4 Financial info (revenues, profit last 5 years)
12.7.5 Recent contract wins
12.7.6 Recent Projects Completed
12.7.7 Strategic Alliance
12.7.8 Contact
12.7.9 SWOT ANALYSIS
12.8 Leonardo S.p.A.
12.8.1 Company profile
12.8.2 Products & Services
12.8.3 Segment Revenue
12.8.4 Financial info (revenues, profit last 5 years)
12.8.5 Recent Contract Wins
12.8.6 Recent Projects Completed
12.8.7 Strategic Alliance
12.8.8 Contact
12.8.9 SWOT ANALYSIS
12.9 Lockheed Martin Corp.
12.9.1 Company profile
12.9.2 Products & Services
12.9.3 Segment Revenue
12.9.4 Financial info (revenues, profit last 5 years)
12.9.5 Recent contract wins
12.9.6 Recent Projects completed
12.9.7 Strategic Alliances
12.9.8 Contact
SWOT ANALYSIS
12.10 Northrop Grumman Corp.
12.10.1 Company profile
12.10.2 Products & Services
12.10.3 Segment Revenue
12.10.4 Financial info (revenues, profit last 5 years)
12.10.5 Recent contract wins
12.10.6 Recent Projects completed
12.10.7 Contact
12.10.8 SWOT ANALYSIS
12.11 Raytheon Co.
12.11.1 Company profile
12.11.2 Products & Services
12.11.3 Segment Revenue
12.11.4 Financial info (revenues, profit last 5 years)
12.11.5 Recent Contract Wins
12.11.6 Recent Projects Completed
12.11.7 Contact
12.11.8 SWOT ANALYSIS
12.12 Rheinmetall AG
12.12.1 Company profile
12.12.2 Products & Services
12.12.3 Segment Revenue
12.12.4 Financial info (revenues, profit last 5 years)
12.12.5 Recent Contract Wins
12.12.6 Recent Projects Completed
12.12.7 Strategic Alliances
12.12.8 Contact
12.12.9 SWOT ANALYSIS
12.13 THALES S.A.
12.13.1 Company profile
12.13.2 Products & Services
12.13.3 Segment Revenue
12.13.4 Financial info (revenues, profit last 5 years)
12.13.5 Recent contract wins
12.13.6 Recent Projects Completed
12.13.7 Strategic Alliances
12.13.8 Contact
12.13.9 SWOT ANALYSIS
12.14 The Boeing Company
12.14.1 Company profile
12.14.2 Products & Services
12.14.3 Segment Revenue
12.14.4 Financial info (revenues, profit last 5 years)
12.14.5 Recent contract wins
12.14.6 Recent Projects Completed
12.14.7 Strategic Alliances
12.14.8 Contact
12.14.9 SWOT ANALYSIS

13 Conclusions and Recommendations

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