3radical announce participation at Gamification Europe 2020
The 2020 edition of the event, which is run by Gamification+, is an excellent opportunity to meet and engage with the gamification community. The event will see over 1,000 attendees, speakers, and sponsors come together to share the most useful and up-to-date content about gamification and related game based technologies.
3radical’s Voco platform mixes the best of gamification with the tried and trusted techniques powering loyalty schemes to create interactive digital experiences that both intrinsically and extrinsically motivate audiences to act. These experiences are progressive over time, and designed to enable brands to earn data to build their own directly acquired data asset - increasingly important as legislation and consumer sentiment is driving a rapid reduction in third party data available to marketers.
“This year's theme, to mark the experience all have had in 2020, is disruption,” said Pete Jenkins, Chair and Founder of Gamification Europe. “Bringing together organisations, like 3radical, gives attendees, and the companies they represent, the opportunity to find solutions and resources that will not only help them survive these challenging times, but thrive. Further, 3radical’s motivational and game science mechanics are already disrupting industries, providing companies with innovative online interactions and cultivating deeper relationships and the earning of fully permissioned data from their audiences.”
Michael Fisher, CEO of 3radical added “This year’s theme heavily resonates with us. We have always championed how applying gamification to audience engagement can disrupt industries, their people and their processes. We are delighted to be part of such an innovative industry and are looking forward to supporting this event for the fourth year running.”
For media enquiries, please contact:
Or Pete Jenkins
Chair, Gamification Europe
8-9 Ship Street
About Gamification Europe
Gamification Europe is the conference and networking event for gamification and engagement professionals, brought to you by Gamification+. Gamification Europe specialises in organising events with thought leaders and experts in gamification. The 2020 edition of our event is expecting over 1,000 attendees, speakers, and sponsors. Gamification Europe aims to share the most useful and up-to-date content about gamification and related game based technologies. Gamification+ is a company focused on gamification. We provide speaking, training, design and consulting on gamification to clients from all over the world. Some of the clients we’ve worked with include Airbus Group, American Express, British Council, Allianz, HSBC, Intel and Dell.
3radical provides organisations with an innovative way to achieve unprecedented engagement and earn data directly from their audiences. Using 3radical’s award winning Voco software platform and supported by comprehensive strategy and execution services, business users have the ability to quickly create and publish interactive digital experiences based on a wide array of template mechanics and rewards informed by the latest game science theory. These compelling online experiences are delivered directly to each recipient and optimised by preference data, real-time decisioning, and learning based on billions of interactions. Every exchange results in fully-permissioned, “earned data” provided willingly by the individual in a transparent, mutually beneficial environment – critical to informing the business and elevating communication strategies, especially as other data sources become less effective. 3radical operates globally through offices in North America, the UK and Asia Pac and serves major brands across a broad range of industries.
This release was published on openPR.
Permanent link to this press release:
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.
You can edit or delete your press release 3radical announce participation at Gamification Europe 2020 here
News-ID: 2174845 • Views: 452
More Releases for Gamification
Gamification Nation wins award for Excellence in Gamification Design
London-based Gamification Nation has won the award for Excellence in No-Tech Gamification Design at GamiCon 2018. It won the award for its design of a cybersecurity board game for an insurance client. “We enjoyed working with our client to design this collaborative board game, which was aimed at helping insurance agents understand the effects that cyberattacks could have on a business through a number of scenarios,” said An Coppens, CEO and
Gamification reaches the process industry
Neste Jacobs launches ground-breaking operator training game Operator training can be both fun and efficient when done through gamification. Finnish company Neste Jacobs has launched a new game called NAPCON Games Distiller for operator training in the process industry. The game is the first one of a completely new generation of training games. “Although the main target is to train operators, the game is still very fun and engaging to play. Gamification
Gamification Market Growth, Forecast - Industry statistics 2024
Global Gamification Market: Overview The global market for gamification, which entails deploying game mechanics into a non-game context to facilitate user engagement, is in a nascent stage waiting to explode. Points, rewards, badges, challenges, and leader boards are to name a few game mechanics. They are primarily used to enhance customer loyalty and employee productivity. Currently, a host of small and medium entities across various industries are implementing gamification solutions to
Gamification Market Forecast 2022 - Research Report
“Global Gamification Industry 2021 Market Research Report” Purchase This Report by calling ResearchnReports.com at +1-888-631-6977. The study report examines the global Gamification market in all its aspects. It reviews all key trends in the market, examines the determinant drivers and restraints acting on the market, and explains the competitive rivalry in the Gamification market in depth. This helps provide a 360-degree overview of the market to all stakeholders and participants in
Gamification Market By Type, Application, Geography
Gamification Market Size, Share, Price | Industry Report 2020 Market Research Report to It’s a Database. Download sample copy of This Report @ http://bit.ly/2qHMumf The rising adoption of Bring Your Own Device (BYOD) among enterprises will help the gamification market grow significantly MarketsandMarkets forecasts the global gamification market to grow from USD 1.65 billion in 2015 to USD 11.10 billion by2020, at a CAGR of 46.3%.The speedy growth of social
International Award for Gamification Nation
At the Gamification World Congress, Gamification Nation’s recent recruit, Andrzej Marczewski, won the prestigious ‘Contribution to the Industry’ Award. The Gamification World Congress was held in Madrid, Spain, at the end of October. Andrzej won the award for his work with player types. This involved developing a questionnaire on player profiles, which was validated by researchers in the academic world. Nominations for this award included An Coppens, founder and CEO of Gamification