E-sports Market 2020 | Industry Overview, Competitive Players & Forecast 2030 | Activision Blizzard Inc., Cloud9, Counter Logic Gaming, EA Sports., Echo Fox Fnatic
E-sports Market report includes a survey, which explains value chain structure, industrial outlook, regional analysis, applications, market size, share, and forecast. The Coronavirus (COVID-19) outbreak influencing the growth of the market globally. The rapidly changing market scenario and initial and future assessment of the impact is covered in the research report. The E-sports market provides an overall analysis of the market based on types, applications, regional analysis, and for the forecast period from 2020 to 2030.
The reports also include investment opportunities and probable threats in the market based on an intelligent analysis. This report focuses on the E-sports Market trends, future forecasts, growth opportunities, key end-user industries, and market-leading players. The objectives of the study are to present the key developments of the market across the globe. The report presents a 360-degree overview and SWOT analysis of the competitive landscape of the industries.
Request Free Sample Report or PDF Copy @ https://www.qurateresearch.com/report/sample/RCG/global-e-sports-market/QBI-GMD-RCG-774777/
Top Leading players of E-sports Market Covered In The Report:
Activision Blizzard Inc.
Counter Logic Gaming
Echo Fox Fnatic
Electronic Arts Inc.
Epic Games Inc.
Intergalactic Gaming Ltd.
Modern Times Group MTG AB
Nintendo Co. Ltd.
Take-Two Interactive Software Inc.
Tencent Holdings Ltd.
Key Market Segmentation of E-sports:
Based on Game Type, the global market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section.
•Multiplayer Online Battle Arena (MOBA)
•Player vs. Player (PvP)
•First Person Shooters (FPS)
•Real Time Strategy (RTS)
•Massive Multiplayer Online Games (MMOG)
•Other Game Types
Based on Revenue Source, the global market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section.
Game Publisher Fee
Merchandize & Tickets
•Drink & Beverage
•Financial Institutes & Banks
Other Revenue Sources
Based on Device, the global market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section.
•Laptops & Tablets
Based on Streaming Platform, the global market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section.
•Other Streaming Platforms
Based on Audience Type, the global market is segmented into the following sub-markets with annual revenue ($ mn) and viewership (million) for 2019-2030 included in each section.
Based on Viewer Gender, the global market is segmented into the following sub-markets with annual revenue ($ mn) and viewership (million) for 2019-2030 included in each section.
Based on Age Group, the global market is segmented into the following sub-markets with annual revenue ($ mn) and viewership (million) for 2019-2030 included in each section.
••19-25 Year Old Viewers
•26-35 Year Old Viewers
•>35 Year Old Viewers
Geographically, the following regions together with the listed national/local markets are fully investigated:
•APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka)
•Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; Rest of Europe is further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)
•North America (U.S., Canada, and Mexico)
•South America (Brazil, Chile, Argentina, Rest of South America)
•RoW (Egypt, UAE, South Africa)
Factors such as industry value chain, key consumption trends, recent patterns of customer behaviors, overall spending capacity analysis, market expansion rate, etc. The report also incorporates premium quality data figures associated with financial figures of the industry including market size (in USD), expected market size growth (in percentage), sales data, revenue figures and more. This might enable readers to reach quicker decisions with data and insights at hand.
Buy Latest Copy of Report ! @ https://www.qurateresearch.com/report/buy/RCG/global-e-sports-market/QBI-GMD-RCG-774777/
(A free report data (as a form of Excel Datasheet) will also be provided upon request along with a new purchase.)
Strategic Points Covered in TOC:
Chapter 1: Introduction, market driving force product scope, market risk, market overview, and market opportunities of the global E-sports market.
Chapter 2: Evaluating the leading manufacturers of the global E-sports market which consists of its revenue, sales, and price of the products.
Chapter 3: Displaying the competitive nature among key manufacturers, with market share, revenue, and sales.
Chapter 4: Presenting global E-sports market by regions, market share and with revenue and sales for the projected period.
Chapter 5, 6, 7, 8 and 9: To evaluate the market by segments, by countries and by manufacturers with revenue share and sales by key countries in these various regions.
Do You Have Any Query? Ask to Our Industry Expert@ https://www.qurateresearch.com/report/enquiry/RCG/global-e-sports-market/QBI-GMD-RCG-774777/
Note: In order to provide more accurate market forecast, all our reports will be updated before delivery by considering the impact of COVID-19.
Ph: US - +13393375221, IN - +919881074592
“Qurate Business Intelligence Pvt. Ltd. Is India based knowledge and strategic partner of your organization and profession. Our aim ‘to collaborate’ with each of our client in order to enable them ‘to compete’ with changing times, unending business quagmires and diversified economies around the planet. We clearly understand that ‘charting out growth path ways’ cannot be the only objective behind every action taken by our clients towards gathering information, reliable data figures and noteworthy insights. Keeping this in mind, we deliver comprehensive market peripheral research documents equipped with historic data, recent developments, key trends, company investigations, and industry performance forecast.”
This release was published on openPR.
Permanent link to this press release:
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.
You can edit or delete your press release E-sports Market 2020 | Industry Overview, Competitive Players & Forecast 2030 | Activision Blizzard Inc., Cloud9, Counter Logic Gaming, EA Sports., Echo Fox Fnatic here
News-ID: 2170198 • Views: 743
More Releases for Viewer
PDF Studio Viewer
Qoppa Software has added annotating and form filling capabilities in the latest version of its reliable PDF reader application for Windows, macOS and Linux, PDF Studio Viewer 2018. There are now a multitude of comments available to review and markup PDF documents with text and graphics. These include sticky note, typewriter, text box, callout, shape and text markup annotations. Interactive forms of type Acroform or static XFA can be filled and saved;
WebPoster: Industrial Monitor as HTML Viewer
New Information Displays by Distec Visualize Company-related Web Content on Modern Computer Platforms The newly developed WebPoster by Distec - leading German specialist for TFT flat screens and system solutions for industrial and multimedia applications – is now based on a modern, future-proof computer platform and displays all common web content. With the TFT WebPoster, Distec meets the demand for administration and maintenance free information displays with an embedded Linux
FireDaemon Technologies Releases FireDaemon Session 0 Viewer
FOR IMMEDIATE RELEASE FireDaemon Session 0 Viewer 1.3.0 allows users to manage specialised interactive Windows service applications running on Windows Session 0. FOR TRIAL COPY Download a 30-day trial copy from http://www.firedaemon.com/product/firedaemon-session-0-viewer Cambridge, UK - May 8, 2017 - Companies looking to manage interactive Windows services across their enterprise will benefit from FireDaemon Session 0 Viewer. Session 0 Viewer allows you to switch to and manage interactive services running on Session 0. Developed by
Introducing Seavus Project Viewer 15 with Skype for Business integration
Seavus, a globally authorized master distributor for the product Seavus Project Viewer, announces the latest release of the desktop application for opening Microsoft Project files, trusted by 6 million+ users. Seavus Project Viewer 15 has been integrated with Skype for Business and offers full collaboration with direct communication options to project team members. Skype for Business (previously known as Lync) is a widely used business communication and collaboration application. It
Elcomsoft Phone Breaker: iOS 9.3, Crash Recovery and Viewer Integration
ElcomSoft updates Elcomsoft Phone Breaker, the company's mobile forensic tool for acquiring information from a wide range of smartphones and tablets. Version 5.30 adds support for iOS 9.3 backups and automatically saves progress when running an attack on a password-protected backup, enabling automated crash recovery. Elcomsoft Phone Breaker 5.30 will resume interrupted attacks automatically from the last auto-save position instead of restarting from the beginning. Should one need to continue
ShowUnreal - Streaming Live Shows for 5$ per viewer
A new mechanism enables artists to stream their live shows for 5$ per viewer. Holon, Israel (March 26, 2016) - ShowUnreal, a new social media platform is now live on Indiegogo. Streaming live shows for 5$ per viewer. Connect with your friends, family and get updates of your beloved artists. Enable unknown artists to make their breakthrough and all artists to form more materials using Creator’s Virtual Store. Sign up with full